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glsl: Fix gl_type of usamplerCube built-in type.
I'm not aware of any piglit tests that this fixes, but the old code was obviously wrong. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 1 additions and 1 deletions
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@ -91,7 +91,7 @@ DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_D
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DECL_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(usamplerCube, GL_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(usamplerCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
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DECL_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT)
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DECL_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT)
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DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT)
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