This is meant to remove any integrated GPU only code paths that can't
be compiled in CPU architectures different than x86.
Discrete GPUS don't have need_clflush set to true so it was just
matter of remove some code blocks around need_clflush but was left a
check in anv_physical_device_init_heaps() to fail physical device
initialization if it ever became false.
Signed-off-by: Philippe Lecluse <philippe.lecluse@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19812>
We need to set CPS_MODE_NONE when no per coarse pixel dispatch.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 231651fd89 ("anv: implement VK_KHR_fragment_shading_rate")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19867>
In 4ceaed7839 we made scratch surface state allocations part of the
internal heap (mapped to STATE_BASE_ADDRESS::SurfaceStateBaseAddress)
so that it doesn't uses slots in the application's expected 1M
descriptors (especially with vkd3d-proton).
But all our compiler code relies on BSS
(STATE_BASE_ADDRESS::BindlessSurfaceStateBaseAddress).
The additional issue is that there is only 26bits of surface offset
available in CS instruction (CFE_STATE, 3DSTATE_VS, etc...) for
scratch surfaces. So we need the drivers to put the scratch surfaces
in the first chunk of STATE_BASE_ADDRESS::SurfaceStateBaseAddress
(hence all the driver changes).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7687
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19727>
This extension is basically a no-op exposing some new enums.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19726>
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
Iris, hasvk and anv were fetching the same information, better do it
on one place.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19425>
Iris, hasvk and anv were fetching the same information, better do it
on one place.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19425>
All 4 drivers were fetching the same information, better do it on one
place.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19425>
Again sharing the same function across all Intel drivers.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
Add intel_gem_create_context() to common/intel_gem.c/h and use it
on Iris, Crocus, ANV and HASVK.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
This function was returning a int but there was no meaninfull errno
code being returned, also context_id is a uint32_t what would be
problematic if i915 even returned 2147483648(-1).
So here changing the return type and add context_id pointer parameter.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18974>
Pass float64.glsl into nir_lower_doubles() resolves the problem on
ICL/TGL when the shader uses float64, but the device doesn't support
that type.
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18854>
So that we can provide that information to WSI if it asks for it
immediately.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19224>
This title is trying to create a buffer view with usage not supported by Anv.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17972>
This convertions were missed due to bad rebased in my end, sorry.
Fixes: 03b959286e ("intel: Make engine related functions and types not i915 dependent")
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18975>
This enabled the extension and toggles on supported features.
v2: set false to non-supported features (Lionel)
add dynamic sample mask (Tapani)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
Continuing the work to split i915_drm.h specific code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18942>
Move everything that depends on i915_drm.h to its own function,
in a future MR will move the parameters that are also needed by
Iris to intel_device_info.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18942>
There is too much i915_drm.h code spread, this patch start to fix that
by re-organizing engine related code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18942>
Timestamp read is not in any hot path so there is no down-sides in
share the same function between iris, crocus, anv and hasvk.
Also while at it also dropping the functions to read MMIO from kernel,
the only use is read render timestamp so we don't need it.
v2:
- fix compilaton of ds
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18920>
This should fix a performance regression with the internal kernel
branch which does not support the upstream I915_MMAP_OFFSET_FIXED.
With I915_MMAP_OFFSET_FIXED we defer the mapping flags to the kernel
since it knows better where buffers are going to end up (lmem or smem).
The internal kernel doesn´t have that and there we should use write
combined for anything that can be in lmem.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18841>
Also disable ray-tracing support if with_intel_vk_rt is not set.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
This was only necessary for gen7 platforms that no longer support by
anv.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18601>
Intel has different Z interpolation float point rounding
than other mesa gpus
For example gl_Position.z = 0.0 will be interpolated to
gl_FragCoord.z = 0.5 for all gpus
gl_FragCoord = -0.00000001 will be interpolated to
gl_FragCoord.z = 0.4999999702 for Intel
and rounded to gl_FragCoord.z = 0.5 for other gpus
Games with LEQUAL depth func will fail depth test on Intel
and will pass it on other gpus in such case
This workaround lowers translated depth range
and several gl_FragCoord.z coords with extra small difference
will be translated to the same UINT16\UINT24\UINT32
value of an integer depth buffer
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18412>
We found a perf regression with 9027c5df4c ("anv: remove the
LOCAL_MEM allocation bit") which seems to be that we over subscribe
local memory, leading i915 to swap things in/out too much.
This change avoid putting buffers in local memory if they are not
allocated from a DEVICE_LOCAL heap.
Maybe we can revisit this later if i915 is better able to deal with
more buffers in local memory.
v2: Remove implicit_css from anv_bo when not in lmem (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9027c5df4c ("anv: remove the LOCAL_MEM allocation bit")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7188
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18395>
We don't want to print out too many :
MESA: error: ../src/intel/vulkan/anv_device.c:769: anv does not support Intel(R) HD Graphics (HSW GT1); use hasvk (VK_ERROR_INCOMPATIBLE_DRIVER)
whenever anv is not able to load on a HSW device. Similarly hasvk
should not print error on anything gfx9+.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>