p_is_helper doesn't have any operands, so ACO's value numbering and/or
the pre-RA optimizer could incorrectly recognize two such instructions
as the same.
This patch adds exec as an operand to p_is_helper in order to achieve
correct behavior.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5570
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13577>
The streamout_config SGPR is used to determine if streamout is enabled.
This fixes a GPU hang with various transform feedback tests:
- dEQP-GLES3.functional.transform_feedback.*
- KHR-GL46.transform_feedback.api_errors_test
- KHR-GL46.draw_indirect.basic-draw*-xfbPaused
- KHR-GL46.geometry_shader.api.draw_calls_while_tf_is_paused
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13514>
Fixes a bunch of 64-bit IO tests with piglit and Zink.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13454>
This was never used because the layer ID isn't a system value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13243>
If the SGPR loc is declared, the shader needs indirect descriptor sets.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
We perform a FMASK expand when transitioning to GENERAL or TRANSFER_DST
layout, so storage images always have an identity FMASK.
radeonsi doesn't appear to expand the FMASK for read-only storage images,
so the sample index adjustment is still needed there.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12214>
I think it somehow worked fine previously, but this is more correct.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12214>
Use 0xB instead of 0x00FFFFFF - this allows to jump over the culling
code when no actual culling is enabled but the ngg_cull_face_is_ccw
flag is set.
Fixes: 182d9b1e60
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13129>
By default, std::stack uses std::deque to allocate its elements, which has
poor cache efficiency. std::vector makes appending elements more expensive
(due to potential reallocations), but in the changed contexts the element
count should always be low anyway.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
It exactly matches the shader keys now. Everything was copied from
the pipeline key to the shader keys.
There is still some work to completely remove radv_shader_variant_key.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13032>
SPIR-V parsing can result in some direct constant usage for shader
records. Lower this early to a global based intrinsic so that it
doesn't interfere with the later 32-bit offset based constants
for scratch usage.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
That way we can get the address to the entry, which is needed for
some nir builtins because extra data in the entry can be used as
shader input.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
Previously it used a builder function but didn't use the return
value from that function, so the flags were not applied.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12786>
Instead, we can rely on the fact that subdword definitions
must preserve the unused bits while dword definitions either
pad or sign-extend.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12640>
This commit introduces a new struct SubdwordSel
in order to ease and clean up the usage of SDWA
selections. This includes removing the distinction
between register-allocated and fixed SDWA selections.
Instead, SDWA selections can now also access the high
bits of subdword variables. Alignment and sizes are
validated accordingly. Size, offset and sign_extend
can be evaluated via helper methods.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12640>
Observed in a shader from Resident Evil Village.
This also helps prevent emitting invalid IR.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12599>