aco: fix loading 64-bit inputs with fragment shaders

Fixes a bunch of 64-bit IO tests with piglit and Zink.

Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13454>
This commit is contained in:
Samuel Pitoiset 2021-10-19 09:16:20 +02:00
parent 75bd37dc6a
commit 996e81fb70

View file

@ -5284,16 +5284,22 @@ visit_load_input(isel_context* ctx, nir_intrinsic_instr* instr)
}
}
if (instr->dest.ssa.num_components == 1) {
if (instr->dest.ssa.num_components == 1 &&
instr->dest.ssa.bit_size != 64) {
bld.vintrp(aco_opcode::v_interp_mov_f32, Definition(dst), Operand::c32(vertex_id),
bld.m0(prim_mask), idx, component);
} else {
unsigned num_components = instr->dest.ssa.num_components;
if (instr->dest.ssa.bit_size == 64)
num_components *= 2;
aco_ptr<Pseudo_instruction> vec{create_instruction<Pseudo_instruction>(
aco_opcode::p_create_vector, Format::PSEUDO, instr->dest.ssa.num_components, 1)};
for (unsigned i = 0; i < instr->dest.ssa.num_components; i++) {
aco_opcode::p_create_vector, Format::PSEUDO, num_components, 1)};
for (unsigned i = 0; i < num_components; i++) {
unsigned chan_component = (component + i) % 4;
unsigned chan_idx = idx + (component + i) / 4;
vec->operands[i] = bld.vintrp(
aco_opcode::v_interp_mov_f32, bld.def(instr->dest.ssa.bit_size == 16 ? v2b : v1),
Operand::c32(vertex_id), bld.m0(prim_mask), idx, component + i);
Operand::c32(vertex_id), bld.m0(prim_mask), chan_idx, chan_component);
}
vec->definitions[0] = Definition(dst);
bld.insert(std::move(vec));