This new 'platform' is added by default with no guards.
It is effectively a copy of the surfaceless one, with updated function
names and brand new probe function.
Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards
have been dropped.
A worthy mention are the changes in _egFindDisplay, since the original
and dup'd fd are required, we make use of the plat_opt argument.
Note that no hacks for eglGetDisplay are added - the API works only with
the eglGetPlatformDisplay* API.
v2:
- s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric)
- let ^^ return bool (Eric)
- fixup meson build, move files() further up (Eric)
- copy from plat. surfaceless w/o the visual cleanups
- close and free when destroying the dpy
- sprinkle a few _eglDeviceSupports
- split fd handling into separate function
- use directly the render node if no FD is given (Mathias)
v3:
- s/dpy/disp/g
- drop swap_buffers* callbacks
- drop loader_set_logger()
- drop local define
- re-introduce _eglGetDRMDeviceRenderNode()
- EGL_WARN on ForceSoftware with HW device - continue using the HW device
- bail out for "EGL_MESA_device_software" until it's fixed
- wire-up the Android build
v4:
- use new style _eglFindDisplay()
- split hw vs sw code paths
- don't close the internal fd (already handled in FiniDisplay())
- make swrast work (bit hacky bit will do for now)
- Android for real, drop autotools
- Correct HW + LIBGL_ALWAYS_SOFTWARE check
- use the dri2_create_drawable() helper
v5:
- enhance comment around fd checks (Mathias)
- rebase for dri2_init_surface() changes
Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Acked-by: Marek Olšák <marek.olsak@amd.com> (v4)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
By default, the user is likely to pick the first device so it should
not be the least performant (aka software) one.
v2: Drop odd comment (Marek)
Suggested-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Wrap the loader->createNewDrawable() dance into a helper and use it
throughout the codebase.
This addresses a cases like surfaceless (SL) on swrast (SL on kms_swrast
is fine) where we'd attempt using the wrong driver and crash out.
v2: fixup quirky GBM (Mathias)
v3: fixup GBM for real (Marek)
Cc: mesa-stable@lists.freedesktop.org
Cc: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> (v2)
Signed-off-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Since we no longer need special handling for X11, refactor the code to
follow the style used by all other platforms.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The full set of attributes is already handled with previous patches.
Thus all this is not dead code.
v2 (Emil) - split from a larger patch.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
At the moment the user will pass the screen number via attribs, yet we
would throw that away. Reason being that the int *screen passed to
xcb_connect() is output only.
v2 (Emil):
- split from a larger patch
- use xcb_connect() returned screen, as fallback
- use helper function only as needed
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Earlier spec is vague, although EGL 1.5 makes it clear:
Multiple calls made to eglGetPlatformDisplay with the same
parameters will return the same EGLDisplay handle.
With this commit we store and compare the full attrib list.
v2 (Emil):
- Split into separate patches
- Use EGLBoolean over int masked as such
- Don't return free'd pointed on calloc failure
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit fix support and adjusts the capabilities
returned by the SWR driver and the documentation
to correctly report the GL_ARB_copy_image extension.
Reviewed-by: Alok Hota <alok.hota@intel.com>
This avoids a conflict with freedreno's bo_del().
Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This avoids a conflict with freedreno's table_lock
Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Two driver files had tabs mixed with spaces. Remove the tabs.
Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The compiler configuration was hardened to fail on format warnings and
things stopped building.
Fixes: c9c1e26106 ("mesa: prevent common string formatting security issues")
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-By: Ryan Houdek <Sonicadvance1@gmail.com>
We do support TF now, so it's no longer valid. Besides, if we want this
optimization, we should probably have mesa/st doing it right for everyone.
Reviewed-by: Rob Clark <robdclark@gmail.com>
We have the GLSL type, so we can just ask it how many coordinates there
are. The GLSL function already has Vulkan cases that we'd probably want
eventually.
Reviewed-by: Rob Clark <robdclark@gmail.com>
When comparing our sin/cos behavior to the closed source driver, I
noticed that we were off by a bit (or, in the case of 1/2pi, 3 bits).
Fixes:
dEQP-GLES3.functional.shaders.random.trigonometric.vertex.52
dEQP-GLES3.functional.shaders.random.all_features.vertex.0
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Just provide a "(null)" literal in case driverName is NULL.
In file included from ../src/glx/dri3_glx.c:76:
../src/glx/dri3_glx.c: In function ‘dri3_create_screen’:
../src/glx/dri_common.h:70:36: error: ‘%s’ directive argument is null [-Werror=format-overflow=]
70 | #define CriticalErrorMessageF(...) dri_message(_LOADER_FATAL, __VA_ARGS__)
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/glx/dri3_glx.c:1002:4: note: in expansion of macro ‘CriticalErrorMessageF’
1002 | CriticalErrorMessageF("failed to load driver: %s\n", driverName);
| ^~~~~~~~~~~~~~~~~~~~~
../src/glx/dri3_glx.c:1002:50: note: format string is defined here
1002 | CriticalErrorMessageF("failed to load driver: %s\n", driverName);
| ^~
cc1: some warnings being treated as errors
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When PIPE_TRANSFER_READ requires a resolve, we blit from the host
storage to a temporary storage, and do a format conversion from the
temporary storage to the guest storage. This change makes sure we
convert to the correct level of the guest storage.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
util_format_translate_3d expects the source box to be aligned to the
block size. When resolving, make sure the size of the staging
buffer is aligned to the block size.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Some new flag setting disallows it due to being a security risk.
Fixes: c9c1e26106 "mesa: prevent common string formatting security issues"
Reviewed-by: Rob Clark <robdclark@gmail.com>
A previous optimization converts fmax(x, 0.0) instructions to fmov.pos.
This pass then propagates the .pos from the move up to the source
instruction (when possible). From there, copy propagation will eliminate
the move.
In the future, we might prefer to do this in common NIR code like we do
for saturate, as Bifrost can also benefit.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
This prepass, run after scheduling but before RA, specializes to
pipeline registers where possible. It walks the IR, checking whether
sources are ever used outside of the immediate bundle in which they are
written. If they are not, they are rewritten to a pipeline register (r24
or r25), valid only within the bundle itself. This has theoretical
benefits for power consumption and register pressure (and performance by
extension). While this is tested to work, it's not clear how much of a
win it really is, especially without an out-of-order scheduler (yet!).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
First, this moves the scheduler and emitter out of midgard_compile.c
into their own dedicated files.
More interestingly, this slims down midgard_bundle to be essentially an
array of _pointers_ to midgard_instructions (plus some bundling
metadata), rather than the instructions and packing themselves. The
difference is critical, as it means that (within reason, i.e. as long as
it doesn't affect the schedule) midgard_instrucitons can now be modified
_after_ scheduling while having changes updated in the final binary.
On a more philosophical level, this removes an IR. Previously, the IR
before scheduling (MIR) was separate from the IR after scheduling
(post-schedule MIR), requiring a separate set of utilities to traverse,
using different idioms. There was no good reason for this, and it
restricts our flexibility with the RA. So unify all the things!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
These are more generally useful than the files they were constrained to.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Mostly, this fixes a number of instances of lines >> 80 chars,
refactoring them into something legible.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
This represents a major break with the former RA design. We now use
conflicting register classes to represent the subdivision of Midgard's
128-bit registers into varying sizes and arrangement. We determine class
based on the number of components in the instructions' masks. To support
this, we include a number of helpers in the RA to allow composing
swizzles and masks, such that MIR written implicitly assuming .xyzw
sources can be transformed to use actual (non-aligned) sources.
The net result is a marked decrease in register pressure on
non-vec4-exclusive shaders. We could still be doing much better. Not
implemented yet are:
- Register spilling
- Per-component liveness
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>