VDP_YCBCR_FORMAT_P010 and VDP_YCBCR_FORMAT_P016 require ver 1.4 or above
Fixes: c3ceec6cd8 ("vdpau: Refactor query for video surface formats.")
Cc: mesa-stable
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27857>
(cherry picked from commit 74f6392545)
This extension has been broken ever since the initial commit. It created
an XRGB DRIImage for the driver to render to, so whilst the presentation
was opaque, the buffer also completely lacked an alpha channel.
Fix it by making sure we only modify the FourCC we send to the Wayland
server when creating a buffer.
Closes: mesa/mesa#5886
Fixes: 9aee7855d2 ("egl: implement EGL_EXT_present_opaque on wayland")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27709>
(cherry picked from commit 9ea9a963aa)
This is divergent because it specifically loads sequential values into
successive SIMD lanes.
No shader-db or fossil-db changes on any Intel platform.
Fixes: 9f44a26462 ("nir/divergence: handle load_global_block_intel")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
(cherry picked from commit 75de4458a1)
We have couple of dynamic fields used on >= gfx125, ScratchSpaceBuffer
and TessellationDistributionMode. There are also 2 workarounds dealing
with TessellationDistributionMode. These changes make sure that we
always emit both DS and TE together when the dynamic fields need to be
changed.
This fixes KHR-Single-GL46.arrays_of_arrays_gl.AtomicUsage on MTL.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10636
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27753>
(cherry picked from commit 1b1afd7b24)
This allow us to invoke the quad helper.
v2: (Georg)
- Add check for is_gather_implicit_lod
Fixes: 48158636bf ("nir: add is_gather_implicit_lod")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27447>
(cherry picked from commit 30ead72e80)
When we bind a descriptor set with dynamic descriptors, we can't ignore
dynamic descriptors in previously-bound higher descriptor sets. For
example, assume we have descriptor sets A and B, each of which has one
dynamic storage buffer, and we do:
CmdBindDescriptorSets(firstSet=1, descriptorSetCount=1, A)
CmdBindDescriptorSets(firstSet=0, descriptorSetCount=1, B)
and in the first CmdBindDescriptorSets the pipeline layout includes a
descriptor set layout compatible with B in set 0. Then, following
"Pipeline Layout Compatibility," set 0 is disturbed:
When binding a descriptor set to set number N, a previously bound
descriptor set bound with lower index M than N is disturbed if the
pipeline layouts for set M and N are not compatible for set M.
Otherwise, the bound descriptor set in M is not disturbed
When it's disturbed, it's effectively turned into a set with 1 undefined
dynamic storage buffer:
When a descriptor set is disturbed by binding descriptor sets, the
disturbed set is considered to contain undefined descriptors bound
with the same pipeline layout as the disturbing descriptor set.
This disturbed set is compatible with B, so in the second
CmdBindDescriptorSets this clause doesn't apply:
If, additionally, the previously bound descriptor set for set N was
bound using a pipeline layout not compatible for set N, then all
bindings in sets numbered greater than N are disturbed.
and A remains valid to access. The code before 88db7364 worked only if
the pipeline layout when binding B contained a descriptor layout
compatible with A in set 1, because it used the pipeline layout's total
size when allocating the internal dynamic descriptors array, but that
isn't actually a requirement, so the previous code was already broken.
After 88db7364 we only allocate as much space as required by the current
descriptors being bound, because I misread the rules here, which made it
more broken and broke 3DMark Wildlife Extreme that does something like
this.
In order to properly fix this we need to keep track of the maximum ever
seen dynamic descriptor size, similar to what we already do for
descriptor sets, and use that. We have no idea what needs to be
preserved when binding a descriptor set with dynamic descriptors, so we
have to be conservative.
Fixes: 88db7364 ("tu: Rework dynamic offset handling")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27750>
(cherry picked from commit db0291c235)
Previously we were optimistic and tied this to certain format but wa
description lists other formats and bspec clearly disallows the usage.
Issue can be seen with different 16bpp tests, effect looks a bit like
dithering pattern but it is not, it is just rep16 failing.
Fixes:
GTF-GL46.gtf42.GL3Tests.texture_storage.texture_storage_texture_as_framebuffer_attachment
on DG2 and MTL, some 565 EGL tests on Android and internal issue on game
that displays a dither like pattern on the background while it's not
supposed to do that.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10646
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27794>
(cherry picked from commit 1a4f220c29)
For instance, this issue is triggered with
"piglit/bin/ext_framebuffer_multisample-accuracy all_samples color depthstencil -auto -fbo":
Direct leak of 1160 byte(s) in 1 object(s) allocated from:
#0 0x7fbe8897d7ef in __interceptor_malloc (/usr/lib64/libasan.so.6+0xb17ef)
#1 0x7fbe7e7abfcc in rc_constants_copy ../src/gallium/drivers/r300/compiler/radeon_code.c:47
#2 0x7fbe7e7ec902 in r3xx_compile_fragment_program ../src/gallium/drivers/r300/compiler/r3xx_fragprog.c:174
#3 0x7fbe7e7e1b22 in r300_translate_fragment_shader ../src/gallium/drivers/r300/r300_fs.c:516
#4 0x7fbe7e7e6373 in r300_pick_fragment_shader ../src/gallium/drivers/r300/r300_fs.c:591
#5 0x7fbe7e75456e in r300_create_fs_state ../src/gallium/drivers/r300/r300_state.c:1073
#6 0x7fbe7cd2ebe5 in st_create_fp_variant ../src/mesa/state_tracker/st_program.c:1070
#7 0x7fbe7cd374b5 in st_get_fp_variant ../src/mesa/state_tracker/st_program.c:1116
#8 0x7fbe7cd38273 in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:1281
#9 0x7fbe7cd38273 in st_finalize_program ../src/mesa/state_tracker/st_program.c:1345
#10 0x7fbe7d798ca8 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:724
#11 0x7fbe7d798ca8 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:952
#12 0x7fbe7d6790d5 in link_program ../src/mesa/main/shaderapi.c:1336
#13 0x7fbe7d6790d5 in link_program_error ../src/mesa/main/shaderapi.c:1447
...
SUMMARY: AddressSanitizer: 2528456 byte(s) leaked in 1057 allocation(s).
Fixes: 54f6e72b27 ("r300: better register allocator for vertex shaders")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27792>
(cherry picked from commit 4d00edda00)
For instance, with "piglit/bin/fcc-blit-between-clears -auto -fbo"":
SUMMARY: AddressSanitizer: 70512 byte(s) leaked in 497 allocation(s).
Fixes: e01f86c67b ("r300: set PIPE_BIND_CONSTANT_BUFFER for const_uploader")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27791>
(cherry picked from commit b11ecacb93)
readback should trigger on the current backbuffer, not the most recently
presented buffer. if e.g., a clear is only triggered through glFlush,
this clear should be read back rather than the contents of the last-presented
buffer
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27553>
(cherry picked from commit d2ed77072c)
the previous code could recycle a currently-submitting state by hitting
a race condition where zink_screen_check_last_finished(batch_id) returned
true because batch_id was 0
this can no longer recycle the current batch, but the race should still be
eliminated for consistency: check 'submitted' since this guarantees batch_id
is valid
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27729>
(cherry picked from commit 3283415bbd)
The EXT_texture_format_BGRA8888 spec clearly defines GL_BGRA as a
color-renderable format, so we need to support it here as well.
This has been broken since the day support for the extension was added.
Oh well, let's fix it up!
Fixes: 1d595c7cd4 ("gles2: Add GL_EXT_texture_format_BGRA8888 support")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27720>
(cherry picked from commit 3b23e9d89d)
COND_EXEC needs to happen right before PKT3_DISPATCH_INDIRECT.
Like this combination will probably never happen but better to have
it fixed anyways.
Fixes: 5c03cdbd02 ("radv: fix indirect dispatches on the compute queue on GFX7")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27655>
(cherry picked from commit 9ae8f0f9d7)
061b8bfd29 moved handling of fixed operands earlier, but it should have
moved the fixing of writelane operands earlier too.
This fixes Crucible's func.uniform-subgroup.exclusive.imin64 on GFX8.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 061b8bfd29 ("aco/ra: rework fixed operands")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27583>
(cherry picked from commit d0595e4805)
According to Valgrind, vcc/m0 are uninitialized and this fixes it.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27583>
(cherry picked from commit 53800191a3)
We've implemented another workaround completely disabling high
priority preemption.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e6e320fc79 ("anv: make Wa_16013994831 to use intel_needs_workaround")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27716>
(cherry picked from commit 137b7e874f)
With TES, the primitive ID is an input variable but it's considered a
sysval by SPIRV->NIR. Though, its value is greater than
VARYING_SLOT_VAR0 which means its location was adjusted by mistake.
This fixes compiling a tessellation evaluation shader in debug build
with Enshrouded.
Fixes: dfbc03fa88 ("spirv: Fix locations for per-patch varyings")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27413>
(cherry picked from commit 78ea304a06)