It is observed that in display resolutions where width is not equal to
stride, vulkan rendering is being distorted. This is happening due to
stride calculation mismatch between minigbm and mesa.
This fix makes sure that the stride calculated in minigbm is passed to
anv and isl.
The issue was found while debugging the following android cts tests and
thus fixes them as well.
android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformNotSetToMatchCurrentTransform
android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformSetToMatchCurrentTransform
Signed-off-by: Sai Teja Pottumuttu <sai.teja.pottumuttu@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22163>
Patch moves over this fix from iris driver.
Fixes following test on DG2:
dEQP-VK.rasterization.culling.primitive_id
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22130>
Now that mesa/st is setting seamless_cube_map properly we don't need to play any
games here. Remove the hack workaround.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21978>
The OpenGL specification requires that seamless cube maps ignore the wrap mode,
but some hardware may try to respect the wrap mode even for seamless cubes
contrary to the spec. Since OpenGL maps samplers 1:1 to textures (at least
without bindless texture support...), it's easy to override the wrap mode for
seamless cubes to something that works for the hardware.
I'm not sure if there is value in gating this behaviour behind a CAP. On one
hand, there is a tiny bit of extra CPU overhead added to change samplers. On the
other hand, normalizing wrap modes might improve CSO caching, and normalizing to
a non-BORDER mode avoids the expensive border colour code later in the function.
We will need a different workaround in our Vulkan driver. Potentially, we'll
have to duplicate *every* sampler to have a cubemap version and a non-cubemap
version, selecting a sampler in the shader based on the texture opcode. That
sucks and implementing it would depend on subtle details of how we implement
descriptor sets, so it's not like we would share that code with the GL driver
anyway. In the mean time, let's get this right for GL without the performance
hit of duplication.
Fixes dEQP-GLES3.functional.texture.filtering.cube.* on Asahi, as well as a
smattering of dEQP-GLES31.functional.texture.filtering.cube_array.* fails on
softpipe.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21978>
6148e3aae7 ("mesa: Fix ctx->Texture.CubeMapSeamless") introduced a hack, where
seamless cube maps would be requested even for GLES2 contexts despite the spec,
on the assumption that GLES2 gallium drivers would ignore the bit. But that
requires Gallium drivers to know what GLES version they advertise, which is a
horrible layering violation. When the commit was written 8 years ago, there were
classic drivers to contend with so it made sense as a fix to get GLES 3.0 up and
running. With classic drivers gone, it's time to sunset the hack and restore the
intended behaviour by setting ctx->Texture.CubeMapSeamless only once we know the
version.
In addition to fixing a semantic issue in the Gallium contract and preventing a
regression from the next commit, this fixes cube maps on Mali-T720 under
Panfrost. In general, Panfrost supports GLES3 (and honours the seamless flag
everywhere) but on T720 we only advertise GLES2 due to missing MRT support on
older Midgard devices, so we need the flag set properly to distinguish these
cases.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21978>