asahi: Don't lie about seamless cube maps

Now that mesa/st is setting seamless_cube_map properly we don't need to play any
games here. Remove the hack workaround.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21978>
This commit is contained in:
Alyssa Rosenzweig 2023-03-24 18:22:28 -04:00 committed by Marge Bot
parent bf3027c391
commit 145295e517

View file

@ -508,14 +508,7 @@ agx_create_sampler_state(struct pipe_context *pctx,
cfg.pixel_coordinates = state->unnormalized_coords;
cfg.compare_func = agx_compare_funcs[state->compare_func];
cfg.compare_enable = state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE;
/* Only support seamless cube maps if we advertise GLES3. Works around a
* mesa/st bug where seamless_cube_map is set in GLES2 contrary to the
* spec. When we advertise GLES3, this check can be removed.
*/
cfg.seamful_cube_maps =
!(agx_device(pctx->screen)->debug & AGX_DBG_DEQP) ||
!state->seamless_cube_map;
cfg.seamful_cube_maps = !state->seamless_cube_map;
if (state->border_color_format != PIPE_FORMAT_NONE) {
/* TODO: Optimize to use compact descriptors for black/white borders */