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It is observed that in display resolutions where width is not equal to stride, vulkan rendering is being distorted. This is happening due to stride calculation mismatch between minigbm and mesa. This fix makes sure that the stride calculated in minigbm is passed to anv and isl. The issue was found while debugging the following android cts tests and thus fixes them as well. android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformNotSetToMatchCurrentTransform android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformSetToMatchCurrentTransform Signed-off-by: Sai Teja Pottumuttu <sai.teja.pottumuttu@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22163> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.