If we're remapping RGBA from the shader into dst channels, we also need to
remap the blend constant color. The previous static mapping only worked
for ARGB cbufs, but we get ABGR in surfaceless deqp.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11512>
Fixes: c9baccb5
For certain player which doesn't implement st_rps_bits, or when st_rps_bits
is set to 0 (e.g. it doesn't have rps explicitly defined in slice header),
we don't set st_rps_bits and the related flag, since we don't skip parsing
the rps structure in these cases.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11432>
This is what all the sphinx examples do and is what most of docs/
currently does.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11529>
The resource_busy() hook was having to check the batch cache for usage of
the resource, since TC didn't know how long our driver would. By
committing to calling the tc_driver_internal_flush_notify() hook on
non-deferred flushes, TC keeps track of which buffers have been used but
not flushed and considers them busy, saving us needing to look in the BC
(which we won't be able to do once we move it to being per-context).
drawoverhead test results (all numbers are throughput, n=5):
1, DrawElements ( 1 VBO| 0 UBO| 0 ) w/ no state change: -4.94214% +/- 2.45047%
7, DrawElements ( 1 VBO| 8 UBO| 8 Tex) w/ vertex attrib change: 48.3992% +/- 5.02827%
8, DrawElements ( 1 VBO| 8 UBO| 8 Tex) w/ 1 texture change: 26.0974% +/- 1.14932%
9, DrawElements ( 1 VBO| 8 UBO| 8 Tex) w/ 8 textures change: 12.6963% +/- 3.01077%
17, DrawElements ( 1 VBO| 8 UBO| 8 Tex) w/ 8 UBOs change: 54.3846% +/- 35.0049%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11513>
this simplifies implementations since a lot of the code is going to be
copy/pasted around, enabling related tweaks to be made in a centralized place
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11496>
The Navi 1x NGG hardware can hang in certain conditions when
not every wave launched before s_sendmsg(GS_ALLOC_REQ).
As a workaround, to ensure this never happens, let's emit a
workgroup barrier at the beginning of NGG VS and TES.
Note that NGG GS already has a workgroup barrier so it doesn't
need this.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
Navi 1x GPUs have an issue: they can hang when the output vertex
and primitive counts are zero. The workaround is exporting a dummy
triangle.
This commit changes the dummy triangle's vertex so its positions
are all NaN. This should make sure the triangle is never rendered.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
This is to fix a hang that can potentially happen when not every
wave had launched when a gs_alloc_req is executed.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
Based on turnip.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11139>
In the vulkan driver we need to patch job headers when re-submitting
an already submitted batch. Change panfrost_scoreboard_initialize_tiler()
prototype to allow that.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11139>
During dEQP runs for radv, I see a lot of warnings like,
ERROR - dEQP error: SPIR-V WARNING:
ERROR - dEQP error: In file ../src/compiler/spirv/spirv_to_nir.c:1073
ERROR - dEQP error: Decoration not allowed on struct members: SpvDecorationRestrict
ERROR - dEQP error: 408 bytes into the SPIR-V binary
This fails jobs on Gitlab, due to,
Job's log exceeded limit of 4194304 bytes.
Job execution will continue but no more output will be collected.
Since it doesn't seem feasible right now to fix the many shaders in
the VK-CTS triggering this warning, add an environment toggle that
allows test runners to only see the level of commentary they want.
v2 from Martin:
- Add my SoB
v3 from Martin:
- fix the indentation (suggested by Eric)
- put the declarations at the top of the function
v4 from Martin:
- make vtn_default_log_level() static (Marcin)
- cache the default level in vtn_log (Marcin)
- move vtn_log_level_strings inside vtn_default_log_level()
- Fix the build issue on MSC
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Andres Gomez <agomez@igalia.com>
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11491>
In the CI, we have such devices, and this message is printed many
hundreds of times. This results in a useless spam which makes it
difficult to see real issues.
v2 from Martin:
- Reword the commit message a bit
- Add a SoB
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Andres Gomez <agomez@igalia.com>
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11491>
We follow the same approach that v3d. We compile the files that
depends on the version several times, passing a different version each
time. We link all those per-version libs on the main library.
Note that right now we only support version == 42, so the array of
supported versions is one-sized.
Also note that although we were doing a previous work to split
hw-version dependant code from general code, this is the first commit
that only inject the current V3D_VERSION on the former.
We have two cases where we hardcode the V3D_VERSION (as a full
wrapping would be an overkill) that we need to include here to avoid
warnings/errors if we do that before or after.
Having some exceptions also happens on v3d. As we are here we add some
comment on v3d clarifying that.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11310>