Previously, the caller allocated storage and tgsi_transform_shader() would
emit into that, returning how many tokens it emitted. All the callers had
to guess at how much storage was necessary, trying not to over-allocate
but also getting enough that you wouldn't (effectively) silently run out
of space.
Instead, make tgsi_transform_shader() do the allocation for you, taking
just a hint of how much space you think you need, and internally double
size when necessary. Fixes failures on virgl with fp64 since we've added
more fp64 virglrenderer workarounds and its old "XXX: is this enough?"
allocation wasn't any more.
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15782>
I missed these in the previous fix to mimic GLSL-to-TGSI address reg
behavior, which r600 relies on.
Fixes: 4bb9c0a28a ("nir_to_tgsi: Use the same address reg mappings as GLSL-to-TGSI did.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15824>
virglrenderer maps atomic accesses to atomic counter declarations using
the .Index field. We were previously emitting a .Index of 0 for array
accesses, so virglrenderer would emit
atomicIncrement(first_counter[counter_offset+array_index]). This would
mostly work because hardware doesn't care about the bounds of counter
declarations, but if the first counter was a non-array, then the [] GLSL
emit gets dropped (can't array access a scalar!) and you'd access the
non-array first_counter instead.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15824>
this is an illegal alignment, so clamp the range to the nearest
texel offset since the shader should be hitting the robustness
case for the partial texel
affects:
dEQP-GLES31.functional.texture.texture_buffer.modify.mapbuffer_readwrite.range_size_65537
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15827>
It's always in .w, rather than being the next component after the
x/y/array index.
Fixes: c6d3fd8c21 ("gallium/ntt: Emit sample index when necessary for image load/store.")
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15825>
This means that we send ffract+fsub in place of a normal FLR, but
hopefully virglrenderer can be fixed (or doubles support removed).
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15825>
This happens when we have a sequence of multiple beginQuery / endQuery
with the same target and query identifier.
As a BO is created on beginQuery but not free on endQuery (we need to
wait until either explicitly deleting the query or querying the
results), in the above sequence we are basically leaking the BO.
This ensures that any BO created before is unreference before creating
the new one.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15796>
We don't know if an application developer wants error-dialog by default
or not, even when using a Mesa OpenGL driver.
So let's not assume this is a good thing, and instead make an option for
this behavior that we can enable for CI testing.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
These dialogs only exist on Windows, so let's not even expose a util
function for this on other platforms.
The code is only ever called from Windows specific code anyway.
While we're at it, clean up the name a bit as well.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
This env-var is not specific to the SVGA driver, so we should rename it
for consistency.
While we're at it, let's document the feature.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
Bit 20 isn't actually MERGEDREGS, the mode for the entire geometry
pipeline is controlled by SP_VS_CTRL_REG0::MERGEDREGS and it appears to
be something preamble-related instead since writing any register in the
preamble hangs if it's set. This fixes those hangs on freedreno and
turnip since we no longer set it.
Fixes: fccc35c2de ("ir3: Add preamble optimization pass")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15801>
sw drivers don't support modifiers or dmabufs or any of that, so separate
interfaces are needed to avoid advertising extensions that will only lead
to crashes
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15802>
There are new data structures that we need to (dirty) track. Add the
corresponding fields so we can proceed as with Bifrost dirty tracking.
Trivial increase in memory usage, but that should not matter as batches are
few.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15797>
For sharing between Bifrost's renderer state descriptor and Valhall's draw call
descriptor, which require the same logic in different places.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15797>