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zink: handle multisampled fbfetch
this uses a shader key to flag the fbfetch as per-sample it doesn't work, but at least it doesn't error anymore? Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15823>
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1dd89cc09c
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538472e279
3 changed files with 19 additions and 8 deletions
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@ -447,16 +447,17 @@ optimize_nir(struct nir_shader *s)
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static bool
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lower_fbfetch_instr(nir_builder *b, nir_instr *instr, void *data)
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{
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bool ms = data != NULL;
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_deref)
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return false;
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nir_variable *var = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
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if (var != data)
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if (!var->data.fb_fetch_output)
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return false;
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b->cursor = nir_after_instr(instr);
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nir_variable *fbfetch = nir_variable_clone(data, b->shader);
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nir_variable *fbfetch = nir_variable_clone(var, b->shader);
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/* If Dim is SubpassData, ... Image Format must be Unknown
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* - SPIRV OpTypeImage specification
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*/
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@ -464,10 +465,14 @@ lower_fbfetch_instr(nir_builder *b, nir_instr *instr, void *data)
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fbfetch->data.index = 0; /* fix this if more than 1 fbfetch target is supported */
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fbfetch->data.mode = nir_var_uniform;
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fbfetch->data.binding = ZINK_FBFETCH_BINDING;
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fbfetch->type = glsl_image_type(GLSL_SAMPLER_DIM_SUBPASS, false, GLSL_TYPE_FLOAT);
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fbfetch->data.binding = ZINK_FBFETCH_BINDING;
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fbfetch->data.sample = ms;
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enum glsl_sampler_dim dim = ms ? GLSL_SAMPLER_DIM_SUBPASS_MS : GLSL_SAMPLER_DIM_SUBPASS;
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fbfetch->type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT);
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nir_shader_add_variable(b->shader, fbfetch);
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nir_ssa_def *deref = &nir_build_deref_var(b, fbfetch)->dest.ssa;
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nir_ssa_def *load = nir_image_deref_load(b, 4, 32, deref, nir_imm_vec4(b, 0, 0, 0, 1), nir_ssa_undef(b, 1, 32), nir_imm_int(b, 0));
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nir_ssa_def *sample = ms ? nir_load_sample_id(b) : nir_ssa_undef(b, 1, 32);
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nir_ssa_def *load = nir_image_deref_load(b, 4, 32, deref, nir_imm_vec4(b, 0, 0, 0, 1), sample, nir_imm_int(b, 0));
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unsigned swiz[4] = {2, 1, 0, 3};
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nir_ssa_def *swizzle = nir_swizzle(b, load, swiz, 4);
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nir_ssa_def_rewrite_uses(&intr->dest.ssa, swizzle);
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@ -475,7 +480,7 @@ lower_fbfetch_instr(nir_builder *b, nir_instr *instr, void *data)
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}
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static bool
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lower_fbfetch(nir_shader *shader, nir_variable **fbfetch)
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lower_fbfetch(nir_shader *shader, nir_variable **fbfetch, bool ms)
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{
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nir_foreach_shader_out_variable(var, shader) {
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if (var->data.fb_fetch_output) {
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@ -486,7 +491,7 @@ lower_fbfetch(nir_shader *shader, nir_variable **fbfetch)
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assert(*fbfetch);
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if (!*fbfetch)
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return false;
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return nir_shader_instructions_pass(shader, lower_fbfetch_instr, nir_metadata_dominance, *fbfetch);
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return nir_shader_instructions_pass(shader, lower_fbfetch_instr, nir_metadata_dominance, (void*)ms);
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}
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/* check for a genuine gl_PointSize output vs one from nir_lower_point_size_mov */
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@ -1350,14 +1355,15 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shad
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NIR_PASS_V(nir, nir_lower_texcoord_replace, zink_fs_key(key)->coord_replace_bits,
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false, zink_fs_key(key)->coord_replace_yinvert);
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}
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if (zink_fs_key(key)->force_persample_interp) {
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if (zink_fs_key(key)->force_persample_interp || zink_fs_key(key)->fbfetch_ms) {
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nir_foreach_shader_in_variable(var, nir)
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var->data.sample = true;
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nir->info.fs.uses_sample_qualifier = true;
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nir->info.fs.uses_sample_shading = true;
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}
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if (nir->info.fs.uses_fbfetch_output) {
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nir_variable *fbfetch = NULL;
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NIR_PASS_V(nir, lower_fbfetch, &fbfetch);
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NIR_PASS_V(nir, lower_fbfetch, &fbfetch, zink_fs_key(key)->fbfetch_ms);
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/* old variable must be deleted to avoid spirv errors */
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fbfetch->data.mode = nir_var_shader_temp;
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nir_fixup_deref_modes(nir);
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@ -1954,6 +1954,10 @@ zink_update_fbfetch(struct zink_context *ctx)
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return;
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changed |= fbfetch != ctx->di.fbfetch.imageView;
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ctx->di.fbfetch.imageView = zink_csurface(ctx->fb_state.cbufs[0])->image_view;
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bool fbfetch_ms = ctx->fb_state.cbufs[0]->texture->nr_samples > 1;
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if (zink_get_fs_key(ctx)->fbfetch_ms != fbfetch_ms)
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zink_set_fs_key(ctx)->fbfetch_ms = fbfetch_ms;
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}
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ctx->di.fbfetch.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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if (changed) {
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@ -61,6 +61,7 @@ struct zink_fs_key {
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bool samples;
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bool force_dual_color_blend;
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bool force_persample_interp;
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bool fbfetch_ms;
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};
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struct zink_tcs_key {
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