glsl: set PSIZ bit in outputs_written when injecting a 1.0 psiz write

gather_info may not be called before something checks this value

cc: mesa-stable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28463>
This commit is contained in:
Mike Blumenkrantz 2024-04-03 09:47:30 -04:00 committed by Marge Bot
parent f090f7186b
commit 056fe1dc6a

View file

@ -1055,6 +1055,8 @@ gl_nir_add_point_size(nir_shader *nir)
nir_store_deref(&b, deref, nir_imm_float(&b, 1.0), BITFIELD_BIT(0));
}
nir->info.outputs_written |= VARYING_BIT_PSIZ;
/* We always modify the entrypoint */
nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
return true;