Commit graph

107 commits

Author SHA1 Message Date
Juan A. Suarez Romero
143b362c0f broadcom: don't hardcode pagesize
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
As rpi5 can work with either 16k or 4k pages, instead of hardcoding the
pagesize just query the kernel.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39555>
2026-02-05 08:53:37 +00:00
Jose Maria Casanova Crespo
19580dfae1 v3d: Enable TFU blits with raster destinations on 7.1 HW (RPi5)
We take advantage or fixing a typo in TFU_IOC formats defines
when adding the TFU_IOC_RASTER FORMAT.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38910>
2025-12-15 11:57:51 +00:00
Daivik Bhatia
cdef2c0b61 broadcom/common: Add subgroup support to CSD super-group packing
Certain subgroup operations don’t impose constraints on
CSD supergroup packing. Mark these as supported
and account for them in v3d_csd_choose_workgroups_per_supergroup()
so packing remains unchanged when they are present.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37836>
2025-10-13 08:25:24 +02:00
Daivik Bhatia
1326d52d23 broadcom/common: Optimize CSD super-group packing
Return one work group per super group when the work group size
is multiple of 16 (elements per batch) and recalculate max_wgs_per_sg
only when TSY barriers cut the available QPU threads.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37836>
2025-10-13 08:25:24 +02:00
Qiang Yu
196569b1a4 all: rename gl_shader_stage to mesa_shader_stage
It's not only for GL, change to a generic name.

Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:40 +08:00
Antonio Ospite
ddf2aa3a4d build: avoid redefining unreachable() which is standard in C23
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>

See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in

And this causes build errors when building for C23:

-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
                 from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
  123 | #define unreachable(str)    \
      |         ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
  456 | #define unreachable() (__builtin_unreachable ())
      |         ^~~~~~~~~~~
-----------------------------------------------------------------------

So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.

Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.

This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.

All the instances of the macro, including the definition, were updated
with the following command line:

  git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
  while read file; \
  do \
    sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
  done && \
  sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
2025-07-31 17:49:42 +00:00
Juan A. Suarez Romero
40a937407a broadcom: check for GPU reset counters support
This checks if kernel supports GPU reset counters, which are actually
two counters: one for resets caused by current context, and another one
for resets caused in general.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35965>
2025-07-30 11:26:20 +02:00
Juan A. Suarez Romero
2188994c81 broadcom: remove obvious comment
It is obvious that we check the return value to see if kernel supports
the feature, so no need to add a comment.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35965>
2025-07-30 11:26:19 +02:00
Jose Maria Casanova Crespo
310aa198f4 v3dv: Move V3D_TFU_READAHEAD_SIZE to src/broadcom/common
We will use it in v3d.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36159>
2025-07-23 10:44:01 +00:00
Juan A. Suarez Romero
2cac70558d v3d,v3dv: set max supertiles to 256
So far the driver was configuring the supertiles to be less than 256.
But actually, there can be up to 256, not strictly less than 256.

There is one restriction though: the frame width or height in supertiles
must be less than 256.

It also moves this limit to the limits file, which is shared by v3d and
v3dv.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35257>
2025-06-03 11:21:14 +00:00
Ella Stanforth
42154029fc v3d/compiler: Implement software blend lowering
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33942>
2025-04-23 09:03:41 +00:00
Christian Gmeiner
3b4636c769 v3d: Move v3d_X(..) to src/broadcom/common
It will be re-used by libbroadcom_perfcntrs

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32277>
2024-12-02 14:13:24 +00:00
Christian Gmeiner
0d4313951f v3d: Move v3d_ioctl(..) to src/broadcom/common
It will be re-used by libbroadcom_perfcntrs.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32277>
2024-12-02 14:13:23 +00:00
Christian Gmeiner
fadcea80c0 broadcom/common: Make v3d_device_info.h usable for C++
We need it for our pps ds.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32277>
2024-12-02 14:13:23 +00:00
Iago Toral Quiroga
f988a2f336 broadcom: move double-buffer heuristic helpers to the compiler
This avoids pulling the dependency on NIR headers in
libbroadcom_v3d.

Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32240>
2024-11-21 07:21:47 +00:00
Iago Toral Quiroga
d81bcbe3de broadcom: add helpers for double-buffer heuristic
So we can share them between vulkan and gl.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
f0543d79aa broadcom: handle double buffer on V3D 7.1 tile size calculations
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
87acd4cde5 v3d: add a V3D_DEBUG option to force synchronous execution of jobs
This is useful to debug sync issues and can also can be used to
instrument tooling for dumping job execution times in the future.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111>
2024-11-18 08:45:04 +00:00
Iago Toral Quiroga
a13bf51a9f broadcom: add helpers to identify availability of new unpack modifiers
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31480>
2024-10-03 09:02:08 +00:00
Faith Ekstrand
6e3938f45b v3dv: Drop the SPIR-V dumper
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30875>
2024-08-28 21:52:59 +00:00
Alejandro Piñeiro
5eee101477 broadcom: move HW-dependant constants to v3d_device_info
Right now we have some HW-dependant constants that we are accessing
using the same mechanism that some hw-dependant functions, through a
macro (V3DV_X macro).

But this means that each time that we need to get those constant
values, we need to do a hw version check. Also, right now both the
macro and the defines with each HW value are duplicated on v3d and
v3dv. Also that macro is ugly and has a ugly name.

This commit moves those values to the already common v3d_device_info
structure.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29535>
2024-06-05 17:14:59 +00:00
Alejandro Piñeiro
b0f3923d8a v3d/devinfo: unify comment style
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29535>
2024-06-05 17:14:59 +00:00
Juan A. Suarez Romero
a54f7f7dc5 v3d,v3dv: add compatibility revision in GPU name
So the version matches exactly the same as reported by the kernel in
`/sys/kernel/debug/dri/128/v3d_ident`, or the version used in the
simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29186>
2024-05-29 16:23:40 +00:00
Jose Maria Casanova Crespo
7afebc15ce v3dv: V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction not needed
As we are marking the last V3D_CLE_READAHEAD bytes as unusable we don't
need to reserve V3D_CL_MAX_INSTR_SIZE bytes for the CLE packet.

This reverts c2601f0690 ("v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE
bytes in last CL instruction")

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29023>
2024-05-22 18:44:14 +00:00
Maíra Canal
273ba51d7f broadcom/common: Add maximum number of perf counters to v3d_device_info
Now, the kernel has the ability to inform about the maximum number of
performance counters of a V3D device. Let's add this information to the
`struct v3d_device_info` to use it when performing performance queries.

From now on, V3D_PERFCNT_NUM must not be used to retrieve the maximum
number of performance counters. We must use `devinfo->max_perfcnt`,
except on the case that the kernel doesn't support DRM_V3D_PARAM_MAX_PERF_COUNTERS.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29154>
2024-05-22 05:37:47 +00:00
Iago Toral Quiroga
1fc846dce3 v3d: support 2712D0
2710D0 has V3D 7.1.10 which included draw index and
base vertex in the shader state record packet, shuffling
the locations of most of its fields. Handle this at run
time by emitting the appropriate packet based on the
V3D version since our current versoning framework doesn't
support changes based on revision number alone.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29189>
2024-05-15 13:57:10 +00:00
Iago Toral Quiroga
027c01bd8f v3d,v3dv: stop hard-coding max attrib divisor
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28964>
2024-04-30 06:27:21 +00:00
Yonggang Luo
bf2df78575 broadcom/common: Now "util/box.h" is under src, so remove the FIXME
Remove the redundant inc_gallium_aux and inc_gallium

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28854>
2024-04-22 15:01:34 +00:00
Marek Olšák
e5f133ccc4 util: import pipe_box and its helpers
We'll use them. There are also new helpers that we'll use.

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28733>
2024-04-22 01:42:52 +00:00
Maíra Canal
f11a458a50 v3d/v3dv: move V3D_CSD definitions to a separate file
Both OpenGL and Vulkan drivers share the same V3D_CSD definitions.

Therefore, move it to a common place instead of duplicating.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
2023-12-14 16:43:13 +00:00
Yonggang Luo
238a9ef5ff broadcom/(compiler,common): avoid include of gallium headers in header files
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26579>
2023-12-12 10:03:10 +00:00
Alejandro Piñeiro
85f26828fe broadcom: only support v42 and v71
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25851>
2023-11-02 11:59:08 +01:00
Juan A. Suarez Romero
314c8965a6 broadcom: add performance counters for V3D 7.x
Some of the counters need to be defined correctly.

v2: Remove references to extended performance counters. The hw does
    not support them.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga
cb9d079739 v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x
We can use the actual bpp of each color attachment to compute real
tile memory requirements, which may allow us to choose a larger tile
size configuration than in V3D 4.2 in certain scenarios.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
9e90d95508 v3d,v3dv: support up to 8 render targets in v7.1+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
146ceadcf4 v3dv: add support for TFU jobs in v71
This includes update the simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
3e42b9ff47 broadcom/commmon: add has_accumulators field on v3d_device_info
Even if we can just check for the version on the code, checking for
this field makes several places more readable. So for example, on the
register allocate code we doesn't assign an accumulator because we
don't have accumulators on that hw, instead of because hw version is a
given one.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
453b817cfd broadcom/common: add some common v71 helpers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Iago Toral Quiroga
04f16574e6 broadcom/common: retrieve V3D revision number
The subrev field from the hub ident3 register is bumped with every
hardware revision doing backwards incompatible changes so we want to
keep track of this.

Instead of modifying the 'ver' field info to acommodate subrev info,
which would require a lot of changes, simply add a new 'rev' field in
devinfo that we can use when we need to make changes based on the
revision number of a hardware release.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
d858332201 broadcom(cle,clif,common,simulator): add 7.1 version on the list of versions to build
This adds 7.1 to the list of available V3D_VERSION, and first changes
on the simulator needed to get it working.

Note that we needed to touch all those 4 codebases because it is
needed if we want to use V3D_DEBUG=clif with the simulator, that it is
the easier way to see which packets a vulkan program is using.

About the simulator, this commit only handle the rename of some
registers. Any additional changes needed to get a proper support for
v71 will be handled them on following commits.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Yonggang Luo
9817f7d621 util: Move pipe_swizzle from p_defines.h to u_formats.h
pipe_swizzle is used by src/util/*, so do the move to decouple src/util/* from gallium

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19522>
2023-08-02 03:41:23 +00:00
Yonggang Luo
12256136e0 compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX  with MESA_PRIM_COUNT
replace SHADER_PRIM_  with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_

This patch only replace code only

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
2023-06-03 03:29:03 +00:00
Eric Engestrom
8b791c24ea v3d: document that V3D_DEBUG=shaderdb is *not* for shader-db
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22659>
2023-04-24 10:01:00 +00:00
Harri Nieminen
c3c63cb1d8 broadcom: fix typos
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22591>
2023-04-21 17:19:46 +00:00
Alejandro Piñeiro
20a066e9ab v3dv/debug: add debug option to disable TFU codepaths
This can have two main uses:
  * If we suspect a problem with TFU copies, we can disable it and
    check if other codepaths gets a test/app working.
  * To test other codepaths, as in general, TFU is the preferred
    option for copies.

Note that for now this is only for v3dv, as for v3d, mipmap generation
uses TFU without an alternative codepath.

With this option we also adds an assert if we try to submit a TFU job,
just in case we keep adding other methods that use TFU, and forget to
include the debug option there.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21952>
2023-03-17 15:20:25 +00:00
Juan A. Suarez Romero
baff509924 v3d/v3dv: define performance counters in common
Both OpenGL and Vulkan drivers share the same performance counters.

Let's move them to a common place instead of duplicating.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21420>
2023-03-07 18:57:41 +00:00
Iago Toral Quiroga
c2601f0690 v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction
The CLE parser in the sim will read this many bytes for each instruction
in a CL, so we should ensure we have at least that many bytes available
in the BO when reading the last instruction, otherwise we can trigger
a GMP violation. It is not clear whether this behavior applies to real
hardware too.

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21162>
2023-02-07 14:06:57 +01:00
Iago Toral Quiroga
f40afe9883 v3d: add a debug option to optimize shader compile times
Particularly, this makes compilation stop as soon as we get a
valid shader and doesn't try to optimize spilling by trying
fallback strategies.

Might come in handy to reduce CTS execution time, for example,
dEQP-VK.ssbo.layout.random.8bit.all_per_block_buffers.6 goes from
43m46.715s down to 15m15.068s.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20601>
2023-01-11 10:25:28 +00:00
Yonggang Luo
80fac8637b tree-wide: Convert all usage of defined(PIPE_(OS|ARCH|CC)_*) to DETECT_(OS|ARCH|CC)_* by use grep
From:
defined[\s]*\([\s]*PIPE_(OS|ARCH|CC)_([0-9A-Z_]+)[\s]*\)
To:
DETECT_$1_$2

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19674>
2022-11-15 20:35:55 +00:00
Yonggang Luo
b0016bc36a mesa: Use DEBUG_NAMED_VALUE_END for const struct debug_named_value
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19448>
2022-11-03 14:40:33 +00:00