IMHO the code is easier to understand this way, being explicit that
we're doing exactly the same thing every time.
No functional changes.
v2: Adjust the loop breaking condition (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
When dealing with uint16_t and uint8_t on SIMD32 we can do all the
operations using just 2 registers, so we don't hit the recursion at
the beginning of emit_scan(). Because of that, we need to actually
compute scan/reduce for channels 31:16.
v2: Still missed instructions (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
I would like for iris to be able to avoid setting up SURFACE_STATE
for UBOs in the common case where all constants are pushed.
Unfortunately, we don't know up front whether everything will be
pushed: the backend is allowed to demote pushed UBOs to pull loads
fairly late in the process. This is probably desirable though, as
we'd like the backend to be able to re-pull pushed data to break up
long live ranges in response to register pressure.
Here we simply add a "are there any pull loads at all" boolean to
prog_data, which is a bit crude but at least allows us to skip work
in the common "everything pushed" case. We could skip more work by
tracking exactly which UBO surfaces are pulled in a bitmask, but I
wanted to avoid bringing back the old mark_surface_used() mechanism.
Finer-grained tracking could allow us to skip a bit more work when
multiple UBOs are in use and /some/ are 100% pushed, but others are
accessed via pulls. However, I'm not sure how common this is and
it would save at most 4 pull descriptors, so we defer that for now.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
When there are no color regions (i.e. a depth only pass), we can set
the "Null Render Target" bit in the Gen11 RT write extended message
descriptor to indicate that it should behave as if it's writing to a
null render target, without the need for a binding table entry.
This lets drivers avoid setting up that null RT binding table entry,
but more importantly means the HW doesn't actually have to bother
looking up the surface state.
Together with the next patch, this improves performance in Car Chase on
an Icelake 8x8 (locked to 700Mhz) by 0.0445526% +/- 0.0132736% (n=832).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This adds support for
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR and
enables de Vulkan and SPIR-V extensions.
Also, notice that this includes the updates applied to the
VkPhysicalDeviceFloatControlsPropertiesKHR structure in the extension
VK_KHR_shader_float_controls v4 and Vulkan 1.1.116.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The remove_extra_rounding_modes() optimization will remove duplicated
rounding mode changes.
v2:
- Fix bug in the rounding mode change (Alejandro).
v3:
- Fix rounding modes.
v4:
- Updated to renamed shader info member and enum values (Andres).
v5:
- Simplify flags logic operations (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2:
- Consider nir_op_f2f16 case too (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2:
- Updated to renamed shader info member (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We need this function to emit code that setups the control register
later with the defined execution mode for the shader. Therefore, we
emit it as the first instruction.
v2:
- Fix bug in setting the default mode mask in brw_rnd_mode_from_nir().
- Fix support for rounding modes in brw_rnd_mode_from_nir().
v3:
- Updated to renamed shader info member and enum values (Andres).
v4:
- Add actual emission as first instruction of emit_nir_code (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Before this commit, we had only FPRoundingMode decoration (the per
instruction one) that is applied during the SPIR-V handling. In
vtn_alu we find out the rounding mode, and generate the code
accordingly that later will be used to look for the respective
nir_op_f2f16_{rtz,rtne}.
Per-instruction gets prioritized because we make them explicit
conversions (with RTZ or RTNE nir opcodes) and they will override the
default execution mode defined with float controls. However, we need
to come back to the mode defined by float controls after the execution
of the FP Rounding instruction.
Therefore, the new SHADER_OPCODE_FLOAT_CONTROL_MODE opcode will be
used to set the default rounding mode and denorms treatment in the
whole shader while the pre-existent SHADER_OPCODE_RND_MODE, will be
used as prioritized rounding mode in a per-instruction basis.
v2:
- Fix bug in defining BRW_CR0_FP_MODE_MASK.
v3:
- Update comment (Caio).
v4:
- Split the patch into the helper and the new opcode (this
one) (Caio).
v5:
- Add an explanation on the actual purpose and priority of the newly
introduced opcode in the commit log (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2:
- Fix bug in defining BRW_CR0_FP_MODE_MASK.
v3:
- Update comment (Caio).
v4:
- Split the patch into the helper (this one) and the new
opcode (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The denorm mode is set in the control register, no need to do
something else.
v2:
- Add an assert to make sure that we realize if this assumption is
broken in the future (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
If we have fsin or fcos trigonometric operations with constant values
as inputs, we will multiply the result by 0.99997 in
brw_nir_apply_trig_workarounds, making the result wrong.
Adjusting the rules so they do not apply to const values we let a
later constant fold to deal with it.
v2:
- Do not early constant fold but only apply the trig workaround for
non constants (Caio).
- Add fixes tag to commit log (Caio).
Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2: by J.Ekstrand suggestion moved lowering of large
constants after lowering of copy_deref is done.
CC: Jason Ekstrand <jason@jlekstrand.net>
CC: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111450
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
This option strictly allocate the minImageCount given by the
application at swapchain creation.
This works around application that do not deal with the fact that the
implementation allocates more images than the minimum specified.
v2: Add values in default drirc (Bas)
v3: specify engine name/version (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Vulkan applications can register with the following structure :
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
This enables the Vulkan implementations to apply workarounds based off
matching this description.
Here we add a new parameter for matching the driconfig options with
the following :
<device driver="anv">
<application engine_name_match="MyOwnEngine.*" engine_versions="10:12,40:42">
<option name="blaaah" value="true" />
</application>
</device>
v2: switch engine name match to use regexps
v3: Verify that the regexec returns REG_NOMATCH for match failure (Eric)
v4: Add missing bit that went to the following commit (Eric)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Initial benchmarking didn't show any performance benefits. But it might eventually.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Change needed to fix the following building error:
In file included from external/mesa/src/intel/vulkan/anv_device.c:43:
external/mesa/src/util/xmlpool.h:115:10: fatal error: 'xmlpool/options.h' file not found
^~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 4dcb1ff ("anv: add support for driconf")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
In the case where the stencil clear is nicely aligned, we can clear
stencil much more efficiently by mapping it as a wide format (say
RGBA32_UINT) and blasting out the stencil clear value with a repclear.
On Unigine Heaven, this makes one stencil clear go from non-trivial to
unnoticeable when looking at per-draw timings.
In order for this change to work properly, ANV needs to do a bit more
flushing around depth and stencil clears. i965 and iris already have
the cache tracking logic to handle this so no changes are required
there.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This isn't known to fix any current bugs but it does prevent a
regression in a subsequent commit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
No option is supported yet, this is just the boilerplate.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This bit redirects the state cache from the unified/RO sections of the
L3 cache to the "CS command buffer" section of the cache, which would
be set up via TCCNTLREG. The documentation says:
"Additionaly, this redirection should be enabled only if there is a
non-zero allocation for the CS command buffer section."
We don't allocate any cache to the CS command buffer section, so
enabling this redirection effectively disabled the state cache.
The Windows driver only sets up that section when using POSH, which
we do not currently use. So, leave it unallocated and disable the
redirection to get a functional state cache again.
Improves performance in Civilization VI by 18%, Manhattan 3.0 by 6%,
and Car Chase by 2%.
This reverts commit c0504569ea. Now that
we're doing interpolation lowering in NIR, we can continue to stride the
FS input registers directly in the brw_fs_nir code like we did before.
This fixes SIMD32 fragment shaders which broke because lower_simd_width
depended on the 0 stride to split PLN instructions correctly.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit does two things. First, it simplifies the way we compute
the FB write group bit. There's no reason to use a ternary because
inst->group / 16 can only be 0 or 1. Second, it fixes an order-of-
operations bug where the ternary wasn't selecting between (1 << 11) and
0 but between (1 << 11) and 0 | brw_dp_write_desc(...).
Fixes: 0d9648416 "intel/compiler: Use generic SEND for Gen7+ FB writes"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Set of opcodes doesn't have enough flexibility in certain cases. E.g.
Utgard PP has vector conditional select operation, but condition is always
scalar. Lowering all the vector selects to scalar increases instruction
number, so we need a way to filter only those ops that can't be handled
in hardware.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
If a field name differs slightly between two generations then this
change will still add the fields into the same group.
For example, these will be treated as equal:
* "Software Exception" and "Software Exception"
* "Per Thread" and "Per-Thread"
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
See the previous commit for the explanation of the Fixes tag.
Hurts 21 shaders in shader-db. All of the hurt shaders are in Unreal
Engine 4 tech demos.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 7afa26d4e3 ("nir: Add lowering for nir_op_bitfield_reverse.")
Gen11 adds support for specifying the render target index and src0
alpha present bits in the extended message descriptor. Previously,
we had to use a message header for this, requiring extra instructions
to write the fields, and two registers of extra payload.
Improves performance on my ICL 8x8 frequency locked to 700Mhz, on iris:
GfxBench5 Manhattan 3.0: 2.13635% +/- 0.159859% (n=5)
GfxBench5 Aztec Ruins: 1.57173% +/- 0.128749% (n=5)
Synmark2 OglDeferred: 2.86914% +/- 0.191211% (n=10)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>