mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 02:38:04 +02:00
intel/compiler: Set "Null Render Target" ex_desc bit on Gen11
When there are no color regions (i.e. a depth only pass), we can set the "Null Render Target" bit in the Gen11 RT write extended message descriptor to indicate that it should behave as if it's writing to a null render target, without the need for a binding table entry. This lets drivers avoid setting up that null RT binding table entry, but more importantly means the HW doesn't actually have to bother looking up the surface state. Together with the next patch, this improves performance in Car Chase on an Icelake 8x8 (locked to 700Mhz) by 0.0445526% +/- 0.0132736% (n=832). Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
parent
f55f7b199d
commit
f76a724e06
1 changed files with 3 additions and 0 deletions
|
|
@ -4494,6 +4494,9 @@ lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst,
|
|||
* in the extended message descriptor, in lieu of using a header.
|
||||
*/
|
||||
ex_desc = inst->target << 12 | src0_alpha_present << 15;
|
||||
|
||||
if (key->nr_color_regions == 0)
|
||||
ex_desc |= 1 << 20; /* Null Render Target */
|
||||
}
|
||||
|
||||
inst->opcode = SHADER_OPCODE_SEND;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue