intel/tools: Decode PS kernels on SNB

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand 2019-08-31 14:11:49 -05:00
parent 7f5cb5fd6d
commit c15b197d74

View file

@ -580,7 +580,9 @@ decode_ps_kernels(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
ctx_disassemble_program(ctx, ksp[1], "SIMD16 fragment shader");
if (enabled[2])
ctx_disassemble_program(ctx, ksp[2], "SIMD32 fragment shader");
fprintf(ctx->fp, "\n");
if (enabled[0] || enabled[1] || enabled[2])
fprintf(ctx->fp, "\n");
}
static void
@ -798,6 +800,7 @@ struct custom_decoder {
{ "3DSTATE_DS", decode_single_ksp },
{ "3DSTATE_HS", decode_single_ksp },
{ "3DSTATE_PS", decode_ps_kernels },
{ "3DSTATE_WM", decode_ps_kernels },
{ "3DSTATE_CONSTANT_VS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_GS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_PS", decode_3dstate_constant },