This changes the creation of barycentric coordinate variables to on-demand.
There is also some reordering of export code to return progress.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33024>
This is needed for fossilize-replay.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 14e3231b56 ("radv: add a flag to indicate ray tracing support")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33201>
Gets rid of some duplicate code with the added benefit of removing a
memory leak warning when destroying the device because
radv_rmv_log_border_color_palette_destroy did not destroy the resource
ID.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33167>
GDS is gone on GFX12 and generated/written primitives queries need to
be emulated using global atomics. This new user SGPR will be used to
pass the 32-bit VA of the shader query buffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33041>
The original implementation based on RadeonSI was broken for
pause/resume and for indirect draws with a counter buffer basically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33017>
This shouldn't be needed because GE_GS_OREDERD_ID is always reset to 0
when streamout is started. Thus it's technically impossible that the
ordered ID is more than 12-bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33017>
There is nothing to do for
VK_PIPELINE_CACHE_CREATE_INTERNALLY_SYNCHRONIZED_MERGE_BIT_KHR because
the vulkan/runtime code already locks the dstCache unconditionally.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33091>
The opposite is already supported. Note that only one aspect (depth or
stencil) is supported when it's a copy<->depth/stencil copy, and
multiplanar images aren't supported.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33091>
This is pure guess but I think GFX12 now uses 48-bits VAs for
configuring the SQTT buffer. This isn't yet enough to generate a
capture because it's missing some info I don't know, but it's a start.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33068>
Determine whether the device has hardware raytracing support early, and
then use this result where needed, instead of checking for `gfx_level`
every time.
This is a prerequisite for CYAN_SKILLFISH chip enablement. This chip is
still GFX10, not GFX10_3, but has hardware support for accelerated
`image_bvh{,64}_intersect_ray` instructions. Just checking for `gfx_level`
is insufficient for it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33109>
The virtio-gpu guest kmd reports timelines as supported, so querying
DRM_CAP_SYNCOBJ_TIMELINE as vk_drm_syncobj_get_type() does will return
true.
The native context code on the other hand doesn't support timelines,
and support is disabled in the "ac/virtio: disable timeline_syncobj support"
commit.
Fix the inconsistency by manually disabling timeline support when
info.has_timeline_syncobj is false.
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21658>
No big code changes are needed to support virtio. The main caveat with
radv is about buffer allocations.
Allocating a cpu visible buffer requires the host process (eg qemu) to
create a dmabuf, mmap it, then map the host CPU address into the guest
application CPU address space.
The first issue is about the number of dmabuf created because we
might hit the number of open file limit. The host process limit can
be raised but we would hit the second issue - at least on qemu:
there's a limit on how many sections can be mapped and ultimately
we hit this assert:
assert(map->sections_nb < TARGET_PAGE_SIZE);
(the third issue is a performance one: these operations have a cost,
and this increases some Vulkan app loading times)
radeonsi is not really affected because it's using pb_slab to
suballocate small buffers from larger ones.
radv on the other hand doesn't, so if an app decides to allocate
lots of cpu visible small buffers, we're likely to fail.
Earlier versions of the amdgpu nctx code had a suballoctor, but it
was removed to simplified the code. It could be restored later; or
radv could be modified to use a suballocator (like anv does AFAICT).
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21658>
Native context support is implemented by diverting the libdrm_amdgpu functions
into new functions that use virtio-gpu.
VA allocations are done directly in the guest, using newly exposed libdrm_amdgpu
helpers (retrieved through dlopen/dlsym).
Guest <-> Host roundtrips can be expensive so we try to avoid them as much as
possible. When possible we also don't wait for the host reply in case where
it's not needed to get correct result.
Implicit sync works because virtio-gpu commands are submitted in order to the
host (there a single queue per device, shared by all the guest processes).
virtio-gpu also only supports one context per file description (but multiple
file descriptions per process) while amdgpu only allows one fd per process,
but multiple contexts per fd. This causes synchronization problems, because
virtio-gpu drops all sync primitive if they belong to the same fd/context/ring:
ie the amdgpu_ctx can't be expressed in virtio-gpu terms.
For now the solution is to only allocate a single amdgpu_ctx per application.
Contrary to radeonsi/radv, amdgpu_virtio can use libdrm_amdgpu directly: the
ones that don't rely on ioctl() are safe to use here.
Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21658>
This is required to implement virtio native-context.
In a virtualized environment, most of the functions provided
by libdrm_amdgpu will be implemented using virtio.
This allows to implement efficient virtualization, by
forwarding the kernel API to the host, instead of the GL/VK calls.
Similarly, the raw 'fd' or 'gem_handle' arguments are replaced
by opaque types. This allows to encapsulate all the needed
state in the handle, and use unmodified API between baremetal
and virtualized contexts.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21658>
It's split into ac_nir_lower_ps_early ac_nir_lower_ps_late.
ac_nir_lower_ps_early doesn't generate any AMD specific intrinsics except
some system values and is mainly an optimization pass with some lowering.
The new change here is that it also eliminates output components not needed
by spi_shader_col_format.
ac_nir_lower_ps_late lowers output stores to exports and does the bc_optimize
thing.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32966>
The attribute ring size per SE is different than GFX11 and it was
already computed correctly in common code but RADV was using the old
GFX11 style.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32994>
This message has been confusing users, especially now that
popular toolkits such as Gtk started using a Vulkan renderer.
Printing a message on non-conformant implementations is also
actually not required. So let's remove it.
We haven't fully finished the GFX12 implementation yet, but on
all other hardware, RADV should work just fine, and is definitely
not meant for "testing use only".
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12314
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32930>
If there is a 4-byte hole between 2 loads, they are vectorized. Example:
load 4 + hole 4 + load 8 -> load 16
This helps GLSL uniform loads, which are often sparse. See the code for more
info.
RADV could get better code by vectorizing later.
radeonsi+ACO - TOTALS FROM AFFECTED SHADERS (45482/58355)
Spilled SGPRs: 841 -> 747 (-11.18 %)
Code Size: 67552396 -> 65291092 (-3.35 %) bytes
Max Waves: 714439 -> 714520 (0.01 %)
This should have no effect on LLVM because ac_build_buffer_load scalarizes
SMEM, but it's improved for some reason:
radeonsi+LLVM - TOTALS FROM AFFECTED SHADERS (4673/58355)
Spilled SGPRs: 1450 -> 1282 (-11.59 %)
Spilled VGPRs: 106 -> 107 (0.94 %)
Scratch size: 101 -> 102 (0.99 %) dwords per thread
Code Size: 14994624 -> 14956316 (-0.26 %) bytes
Max Waves: 66679 -> 66735 (0.08 %)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29399>