Commit graph

53526 commits

Author SHA1 Message Date
Eric Anholt
ccbfe3dde9 mesa: Use "non-gen name" more consistently as an error message in GL core.
I used this to help verify that my test was actually testing the paths I
wanted to.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-04 12:28:46 -08:00
Eric Anholt
4fce0230fc mesa: Fix core GL genned-name handling for glBeginQuery().
Fixes piglit gl-3.1/genned-names.

NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-04 12:28:36 -08:00
Eric Anholt
947d8ff4a7 mesa: Fix the core GL genned-name handling for glBindBufferBase()/Range().
This is part of fixing gl-3.1/genned-names.

v2: Fix a missing return value.

NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-04 12:28:03 -08:00
Vandrus Zoltán
5ac46da588 i965: Fix oversized initial allocation of the state cache table pointers.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55030
2012-11-04 12:24:13 -08:00
Eric Anholt
3a937daf3f i965: Force border color A to 1 when it's not present in the GL format.
It's usually forced to 1 by the surface format, but sometimes we actually have
alpha present because it's the only format available.

Fixes piglit texwrap bordercolor tests for OpenGL 1.1, GL_EXT_texture_sRGB and
GL_ARB_texture_float.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-04 12:23:59 -08:00
Eric Anholt
1e08d5452e i965: Fix uploading user vertex arrays with basevertex set.
If the index buffer is full of values like "0 1 2 3", but basevertex is 4, we
need to upload at least vertex data for elements 4 5 6 7.  Whether we also
upload 0 1 2 3 is a question of whether there are VBOs present or not -- see
the code setting start_vertex_bias in brw_draw_upload.c.

Fixes piglit draw-elements*base-vertex user_varrays

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-04 11:15:44 -08:00
Eric Anholt
29a6307e12 i965: Set dirty state for brw_draw_upload.c when num_instances changes.
Otherwise, if we had a set of prims passed in with a num_instances varying
between them, we wouldn't upload enough (or too much!) from user vertex
arrays.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-04 11:15:44 -08:00
Eric Anholt
13170321f6 i965: Remove the vbo_rebase_prims() path.
The brw_draw_upload.c start_vertex_bias code has support for doing the rebase
without rewriting the index buffer by applying a basevertex.  It looks like
vbo_rebase_prims() is not equipped to handle basevertex.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-04 11:15:44 -08:00
Eric Anholt
9864a5b098 i965/fs: Fix a comment in copy propagation.
We haven't been only tracking raw GRF-GRF moves since the constant propagation
merge, and also the extension for source modifiers and uniforms.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-04 11:15:44 -08:00
Eric Anholt
545b59b62a i965/fs: Allow copy-propagation on pull constant load values.
Given that we handle similarly-regioned GRFs registers for our copy
propagation from our UNIFORM file, there's no reason not to allow it.

The shader-db impact is negligible -- +90 instructions total, 2 shaders helped
and 7 hurt (slightly increased register pressure increased spilling), but this
is to prevent regression in other shaders when fixing copy_propagation to
reduce register pressure in the shaders that are hurt here.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-04 11:15:44 -08:00
Eric Anholt
cf26b4569a i965/fs: Do dead code elimination just after copy propagation.
If we put the register coalescing in between the two, then we end up with code
sequences involving dead writes that the dead code elimination doesn't know
how to remove.  In place of making dead code elimination smart (which we
should do, too), make it less important for the moment.

shader-db results:

total instructions in shared programs: 722240 -> 721275 (-0.13%)
instructions in affected programs:     50573 -> 49608 (-1.91%)

(no shaders regressed).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-04 11:15:44 -08:00
Lucas Stach
d8988f048f nv50,nvc0: expose ARB_map_buffer_alignment
All HW buffers (also suballocated ones) are already aligned.
Just make sure that also the initial sysram buffers have proper
alignment.
2012-11-04 12:33:38 +01:00
Kenneth Graunke
05882b0d3b i965/fs: Compact the virtual GRF arrays.
During code generation, we create tons of temporary variables, many of
which get immediately killed and are never used.  Later optimization and
analysis passes, such as compute_live_intervals, loop over all the
virtual GRFs.  By compacting them, we can save a lot of overhead.

Reduces compilation time in L4D2's largest fragment shader from 10.2
seconds to 5.2 seconds (50%).  Drops compute_live_variables() from
10-12% of another game's startup time to 8%.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-03 20:28:57 -07:00
Jordan Justen
e3542ea51b dispatch_sanity test: add GL CORE 3.1 test
The function list was generated from glcorearb.h for GL 4.3.

Note that many GL 4.X functions are commented out, and indicate
that they need to be added to Mesa's XML.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
3b64f4b4fb dispatch_sanity test: create common context creation function
We also no longer call _swrast_CreateContext, _tnl_CreateContext
or _swsetup_CreateContext when creating the context.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
83b6a7cdaa dispatch_sanity test: allow newer functions to be set to NOP
If a GL function was introduced in a later GL version than the
context we are testing, then it is okay if it is set to the
_mesa_generic_nop function.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
7e64fe583f dispatch_sanity test: pass ctx to validate_functions/nops
This will allow validate_functions to access ctx->Version.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
2ad1b13508 dispatch_sanity test: add version to function list
This will be used by GL CORE contexts to differentiate functions that
can be set to nop from functions that are required for a particular
context version.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
4d62cb64a5 mesa: remove unimplemented FramebufferTextureFaceARB
This function can be re-added with an actual implementation
when ARB_geometry_shader4 is supported.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
f625cb580a mesa: remove unimplemented FramebufferTextureARB
This function can be re-added with an actual implementation
when ARB_geometry_shader4 is supported.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
f862be0d7c mesa: disable ProgramParameteri until it is needed
ProgramParameteri will be required for ARB_geometry_shader4
or GLES3. Don't enable this function until either of those
is supported.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
31c03f2f8c glapi: alias ProgramParameteriARB to ProgramParameteri
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
1c3a64793a glapi: move include for ARB_get_program_binary.xml to gl_API.xml
These functions are part in GL 4.3. Moving this will allow
ProgramParameteriARB to alias ProgramParameteri.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
dd6660038e glapi: alias FramebufferTextureARB to FramebufferTexture
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Jordan Justen
9e036966bb mesa shaderapi: don't enable various functions for GL CORE
These EXT_separate_shader_objects function will no longer be
enabled for CORE profiles:
* UseShaderProgramEXT
* ActiveProgramEXT
* CreateShaderProgramEXT

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Jordan Justen
5ae8c9c0ca mesa api_exec: disable StencilFuncSeparateATI for API_OPENGL_CORE
This was mistakenly enabled in a21116f.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Jordan Justen
86d5c28580 mesa api_exec: add comment regarding GetPointerv & CORE profiles
GetPointerv was de-deprecated in 893ddb.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Vincent Lejeune
84b4372132 r600g: make tgsi-to-llvm generates store.pixel* intrinsic for fs
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
2012-11-02 23:19:11 +01:00
Vincent Lejeune
1feb6b79ab configure.ac: Prevent build of radeon llvm backend with llvm < 3.2
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
2012-11-02 23:18:16 +01:00
Thierry Reding
c0def90ede android: Update for builtin_stubs.cpp move
This fixes the Android build after the move of builtin_stubs.cpp into
the builtin_compiler subdirectory. This patch is untested.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-02 10:37:03 -07:00
Michel Dänzer
c5c3d2f933 radeonsi: Implement support for vertex shader samplers.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2012-11-02 18:27:18 +01:00
Johannes Obermayr
ebf0a96250 glsl: Fix builtin_compiler build by -I $(top_srcdir)/include.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56664
2012-11-02 08:53:31 -07:00
José Fonseca
8ac4b82699 scons: Update for builtin_stubs.cpp
Note this by itself is not enough to fix scons build -- it will fail
until you remove:

   rm -rf build/*/glsl/builtin_compiler

because that node was a filei before, but it will be now a directory.

This also means that bisecting across this change will require wiping
the build directory..
2012-11-02 09:43:42 +00:00
Thierry Reding
9948a33653 build: Don't cross-compile GLSL builtin compiler
The builtin_compiler binary is used during the build process to generate
code for the builtin GLSL functions. Since this binary needs to be run
on the build host, it must not be cross-compiled.

This patch fixes the build system to compile a second version of the
source files and the builtin_compiler binary itself for the build
system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD
variables, which are searched for by the configure script and point to
the location of native C and C++ compilers.

In order for this to work properly, builtin_function.cpp is removed
from BUILT_SOURCES, otherwise the build system would try to generate it
before having had a chance to descend into the builtin_compiler
subdirectory. With the builtin_compiler and glsl_compiler now being
generated at different stages, the build instructions for glsl_compiler
can be simplified a bit.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 18:18:21 -07:00
Brian Paul
8d3fb1be6b libgl-xlib: include glheader.h instead of GL/gl.h to fix build
GL/gl.h doesn't define GLfixed but glapitable.h uses it.
2012-11-01 17:38:42 -06:00
Kenneth Graunke
df8a4001f5 i965: Remove unused variables after removing the old VS backend.
Fixes compiler warnings about unused variables.
2012-11-01 16:13:16 -07:00
Kenneth Graunke
60c008dde6 i965: Remove unnecessary walk through Mesa IR in ProgramStringNotify().
Variable indexing of non-uniform arrays only exists in GLSL.  Likewise,
OPCODE_CAL/OPCODE_RET only existed to try and support GLSL's function
calls.  We don't use Mesa IR for GLSL, and these features are explicitly
disallowed by ARB_vertex_program/ARB_fragment_program and never
generated by ffvertex_prog.c.

Since they'll never happen, there's no need to check for them, which
saves us from walking through all the Mesa IR instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:36 -07:00
Kenneth Graunke
109a97dbd2 i965: Remove VS constant buffer read support from brw_eu_emit.c.
brw_vec4_emit.cpp implements this directly; only the old backend used
the brw_eu_emit.c code.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:34 -07:00
Kenneth Graunke
31c1ea5ed4 i965: Update comment about clipper constants.
The old VS backend doesn't exist, but I believe these still need to be
delivered to the clipper thread.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:32 -07:00
Kenneth Graunke
b68e662e61 i965/vs: Remove brw_vs_compile::constant_map.
It was only used for the old backend.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:30 -07:00
Kenneth Graunke
ab973403e4 i965/vs: Remove support for the old parameter layout.
Only the old backend used it.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:29 -07:00
Kenneth Graunke
4b2457b548 i965/vs: Delete the old vertex shader backend.
It's no longer used for anything.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:26 -07:00
Kenneth Graunke
66c8473e02 i965/vs: Replace brw_vs_emit.c with dumping code into the vec4_visitor.
Rather than having two separate backends, just create a small layer that
translates the subset of Mesa IR used for ARB_vertex_program and fixed
function programs to the Vec4 IR.  This allows us to use the same
optimization passes, code generator, register allocator as for GLSL.

v2: Incorporate Eric's review comments.
- Fix use of uninitialized src_swiz[] values in the SWIZZLE_ZERO/ONE
  case: just initialize it to 0 (.x) since the value doesn't matter
  (those channels get writemasked out anyway).
- Properly reswizzle source register's swizzles, rather than overwriting
  the swizzle.
- Port the old brw_vs_emit code for computing .x of the EXP2 opcode.
- Update comments, removing mention of NV_vertex_program, etc.
- Delete remaining #warning lines and debug comments.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:23 -07:00
Kenneth Graunke
1f0093720d i965/vs: Refactor min/max handling to share code.
v2: Properly use "conditionalmod" pre-Gen6, rather than the incorrectly
copy-and-pasted "BRW_CONDITIONAL_G".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:21 -07:00
Kenneth Graunke
fd8655aa7a i965/vs: Add support for emitting DPH opcodes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:19 -07:00
Kenneth Graunke
6bc021bc78 i965/vs: Only do INTEL_DEBUG=perf when there's a GLSL shader.
This will become necessary once we start supporting ARB programs and
fixed function in this backend.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:12 -07:00
Paul Berry
a8ab7e335d dispatch: stop generating separate GLES1 API code.
This patch removes the generated files api_exec_es1.c,
api_exec_es1_dispatch.h, and api_exec_es1_remap_helper.h (and the
source files and build rules used to generate them), since they are no
longer used.  GLES1 now uses the same dispatch table layout as all the
other APIs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 11:26:30 -07:00
Paul Berry
8386088e3d dispatch: stop using _mesa_create_exec_table_es1() for GLES1.
This patch modifies context creation code for GLES1 to use
_mesa_create_exec_table() (which is used for all other APIs) instead
of the GLES1-specific _mesa_create_exec_table_es1().

There is a slight change in functionality.  As a result of a mistake
in the code generation of _mesa_create_exec_table_es1(), it does not
include glFlushMappedBufferRangeEXT or glMapBufferRangeEXT (this is
because when support for those two functions was added in commit
762d9ac, src/mesa/main/APIspec.xml wasn't updated).  With this patch,
glFlushMappedBufferRangeEXT and glMapBufferRangeEXT are properly
included in the dispatch table.  Accordingly, dispatch_sanity.cpp is
modified to expect these two functions to be present.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Leave GLES1.1 dispatch sanity test disabled when not building
GLES1 support.
2012-11-01 11:26:07 -07:00
Paul Berry
a21116f87e dispatch: GLES1 fixes for _mesa_create_exec_table().
Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1.  In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.

In principle, this shouldn't be necessary.  It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.

This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 11:25:27 -07:00
Paul Berry
5a1b40acf5 dispatch: Make a header to go along with querymatrix.c.
This patch creates a header querymatrix.h, to allow functions defined
in querymatrix.c to be used from other .c files.  It also switches
from the nonstandard GL_APIENTRY to GLAPIENTRY.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Don't declare _mesa_Get{Integer,Float}v in querymatrix.c.
Instead, just include main/get.h.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-01 11:25:14 -07:00