When the BO is NULL, AMDGPU will reset the PTE VA range to the initial
state. Otherwise, it will first unmap all existing VA that overlap the
requested range and then map. This seems better than using MAP/UNMAP.
This reduces stuttering in Forza Horizon 5.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
This shouldn't be necessary because applications have to manage
resources and memory themselves.
This also prevented memory to be freed if an application doesn't unbind
a sparse memory object and free it, which is legal as long as the
resource isn't used afterwards.
This was introduced to unmap the sparse mappings when destroying
a virtual BO, but now that the driver uses OP_CLEAR it's no longer
needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
I copied stuff from ac_gpu_info.c until there were no Sienna Cichild or
Polaris10 fossil-db changes between real hardware and RADV_FORCE_FAMILY.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14126>
As needed on Android (as it is required) and by driconf flag otherwise.
The non-Android case would be on the host side for an Android VM.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14071>
To make sure that apps actually get something when the HW doesn't
support ETC2. To do that we decompress after every copy operation.
Includes a quite complicated decode shader. It is not bit-to-bit
equivalent to AMD APUs that support ETC2, but close enough to
pass CTS. Likely missing bits are related to the R11 and R11G11
formats where we decode to 16 bits but likely do the extension
differently.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14071>
From the Vulkan spec:
"If the pNext chain of VkCommandBufferInheritanceInfo includes a
VkCommandBufferInheritanceRenderingInfoKHR structure, then that
structure controls parameters of dynamic render pass instances
that the VkCommandBuffer can be executed within. If
VkCommandBufferInheritanceInfo::renderPass is not VK_NULL_HANDLE,
or VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not
specified in VkCommandBufferBeginInfo::flags, parameters of this
structure are ignored."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14109>
The driver will always create only one subpass in the render pass
for inheritance but the subpass index isn't always zero.
This fixes dEQP-VK.multiview.dynamic_rendering.secondary_cmd_buffer*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14109>
This fixes dEQP-VK.glsl.texture_functions.query.texturequerylod.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14147>
From the Vulkan spec:
"Store and resolve operations are only performed at the end of a
render pass instance that does not specify the
VK_RENDERING_SUSPENDING_BIT_KHR flag."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14112>
This was a workaround for fixing a crash with Baldur's Gate 3 at start
but the game fixed it since.
This reverts commit 1fe375e7cf.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14134>
Instead of using module->nir or nir->info->name to determine if it's a
meta shader, use nir->info->internal.
This also has an effect of disabling printing of meta shaders with
NIR_DEBUG=print.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14087>
Shouldn't clear on resume.
This fixes dEQP-VK.dynamic_rendering.*resuming.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14113>
RGP doesn't support previous generations. This can be enabled with
RADV_THREAD_TRACE_CACHE_COUNTERS=true.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13737>
Only used for SPM but VK_KHR_performance_query will be added there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13737>
Even if instruction timing is disabled, both features are unrelated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13648>
The structure type was wrong. This fixes a bunch failures in
dEQP-VK.fragment_shading_rate.dynamic_rendering.*.
Fixes: 7f3aba37d2 ("radv: Support Begin/EndRendering.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14106>
Straightforward, just converting to a renderpass as well. Note that
we now own the renderpass so I also added a bool to check if we own
it so we can destroy it after recording.
Doing the destruction at destroy & reset time, as reset can be called
during recording, and destroy all the time.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
This is just the naive implementation that create a new renderpass
and then destroys it at the end.
I do it this way because in meta operations we are still creating
temporary subpasses for a renderpass for e.g. the resolve.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
Is used in VK_KHR_dynamic_rendering to indicate non-presence of
color attachments. Wasn't really valid Vulkan so we otherwise don't
need a workaround in the renderpass->dynamic rendering conversion.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
RGP expects shaders to be contiguous in memory, otherwise it explodes
because we have to generate huge captures with lot of holes.
This reduces capture sizes of Cyberpunk 2077 from ~3.5GiB to ~180MiB.
This should also help for future pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Instead of mixing compilation and upload. This will allow us to
upload all shader binaries contiguously in memory and also for future
pipeline libraries work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
binary_out is never NULL and binaries are freed from the pipeline
after they are added to the cache.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>