Re-use auto-generated vk_cmd_enqueue entrypoints instead of generating
our own version doing the same thing. In order to effectively do this,
we also add an allow-list of which entrypoints lavapipe actually handles
to avoid issues where the autogenerated one stomps a vkCmdFoo2 wrapper.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15311>
We delete all the command buffers but they're still in the list so
future allocations may try to re-use them post-free and another trim
will re-delete them.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15311>
When manipulating an array of pointers, what we want to desconstify is
the array, not the entry type.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15311>
They don't return void and they're not used by anyone except the Intel
drivers so there's no point in supporting them.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15311>
This is paving the road for generic secondary command buffer support,
where commands are simply recorded in a software queue and replayed
on the primary command buffer when vkCmdExecuteCommands() is called.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15311>
MEC (Micro Engine Compute) is the firmware which is responsible for
the compute-only queues on AMD GPUs. It is present on GFX7 and newer.
This patch will query the version of this firmware and print it
among the others.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15283>
GL is annoying when it comes to having different enums for winsys vs
fbo.
Note that the issue this closes was only accidentially exposed by a
change the resulted in sysmem vs GMEM path taken.
Fixes: db2ae51121 ("mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6103
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15308>
We haven't been using initramfs in a long time, don't point people that
direction. Do point people at existing instances of these CI variants,
though.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
The test suite is full of flakes around transform feedback, atomics, and
tess. But, I hope it can be useful for regression testing core Mesa
reworks.
This required updating the kernel to 5.16.12 to get a more stable boot
process. That kernel rebuild caused an update of the container with
piglit which that was missed in a previous MR, so we got new xfails in x86
swrast.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu> (nouveau)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
This required updating the kernel to 5.16.12 to get a more stable boot
process. That kernel rebuild caused an update of the container with
piglit which that was missed in a previous MR, so we got new xfails in x86
swrast. Also, including modules on arm64 exposed a bug in v3d's
poe-powered.sh rsyncing of modules.
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
This ends up breaking nouveau because the renames break symlinks in the
firmware directory structure. We don't need it any more since we stopped
doing ramdisks.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
The manual jetson CI job I'm introducing has serious boot reliability
trouble, but also we've seen frequent intermittent failures on bcm where
at least 2 boots don't seem to be enough (#6041).
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
this hardware won't return the correct value from dmod instructions,
so lower it to ensure that cts passes
nobody else will ever hit this, so perf isn't an issue and regular fmod
can be left alone
fixes (amd):
KHR-GL46.gpu_shader_fp64.builtin.mod_d*
Fixes: 5fae35fb17 ('zink: fix 64bit float shader ops ')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15306>
From the VK_KHR_shader_float_controls extension:
"5) Do any of the “Pack” GLSL.std.450 instructions count as
conversion instructions and have the rounding mode applied?"
"RESOLVED: No, only instructions listed in “section 3.32.11.
Conversion Instructions” of the SPIR-V specification count as
conversion instructions."
This is also the same logic as the LLVM backend.
No fossils-db changes on Sienna Cichlid.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15301>
The multiViewport feature isn't required for GL 4.3, it's required for
GL 4.1. Technically speaking, we could have just dropped it because we
already list the maxViewports requirement. But it seems better to be
very clear here to me.
Fixes: 29f8f21bff ("docs: document zink GL 4.3 requirements")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15300>
We have twice the registers in this case so it makes sense to double
this as well. While this causes slight regressions in shader-db
stats (due to additional register pressure), it helps us hide latency
of memory reads better on 2-thread compiles, where the thread switch
mechanism will be less effective. This shows a ~3% performance
improvement on the UE4 SunTemple demo.
total instructions in shared programs: 12642413 -> 12656164 (0.11%)
instructions in affected programs: 2272652 -> 2286403 (0.61%)
helped: 2924
HURT: 3389
total uniforms in shared programs: 3703861 -> 3704776 (0.02%)
uniforms in affected programs: 213729 -> 214644 (0.43%)
helped: 823
HURT: 1272
total max-temps in shared programs: 2150686 -> 2153505 (0.13%)
max-temps in affected programs: 191332 -> 194151 (1.47%)
helped: 1900
HURT: 1891
total spills in shared programs: 3255 -> 3274 (0.58%)
spills in affected programs: 166 -> 185 (11.45%)
helped: 3
HURT: 6
total fills in shared programs: 4630 -> 4656 (0.56%)
fills in affected programs: 367 -> 393 (7.08%)
helped: 7
HURT: 15
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>