Commit graph

43506 commits

Author SHA1 Message Date
Rohan Garg
cc191d96f6 crocus: fix GFX_VERx10 macro
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25011>
(cherry picked from commit 99a88ca4a2)
2023-09-24 11:29:00 -07:00
Rohan Garg
c82046a2c4 iris: use the correct WA macros and lineage numbers
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0ce595a89a ("intel: use generated helpers for Wa_1508744258")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25011>
(cherry picked from commit 50c2fe46fa)
2023-09-24 11:29:00 -07:00
Corentin Noël
60beb571ce virgl: Do not expose EXT_texture_mirror_clamp when using a GLES host
The GL_MIRROR_CLAMP_EXT wrap parameter is never available in GLES.

This fixes the `spec@!opengl 1.1@texwrap 2d proj` piglit test when using a GLES
host.

Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24935>
(cherry picked from commit 9c39ea796c)
2023-09-24 11:28:59 -07:00
Kenneth Graunke
77ff616b59 iris: Check prog[] instead of uncompiled[] for BLORP state skipping
Huge thanks to Tapani Pälli for debugging this issue, figuring out
what was going wrong, proposing fixes, and walking me through where
things were going off the rails.

BLORP always disables tessellation and geometry shaders.  Our handling
tried to look at ice->shaders.uncompiled[] to determine whether the next
draw needed those shaders.  If not, we can leave BLORP's residual state
that disabled those stages in place, and skip looking at it.

Unfortunately, predicting the future is a bit fraught, in part due to
the uncompiled[] and prog[] arrays being slightly out of sync at times.

Consider the following case:

1. Draw with tessellation shaders in place

   => uncompiled[TES] and prog[TES] will both point at valid shaders.

2. Gallium calls pipe->bind_tes_state(NULL).

   => This makes uncompiled[TES] point at NULL, and flags
      IRIS_STAGE_DIRTY_UNCOMPILED_TES.

      Because iris_update_compiled_shaders() hasn't happened yet,
      uncompiled[TES] is NULL but prog[TES] has the stale TES from
      the previous draw still.

3. BLORP operations happen

   => BLORP sees uncompiled[TES] == NULL and decides that tessellation
      is off for the upcoming draws.  So it skips flagging tess state.

4. Gallium calls pipe->bind_tes_state(shader from step #1).

   => uncompiled[TES] points at the original shader.
      IRIS_STAGE_DIRTY_UNCOMPILED_TES gets flagged again.

5. Draw again

   => This calls iris_update_compiled_shaders(), which sees that
      a TES is bound, and calls iris_update_compiled_tes().  But
      because the same shader was bound as before, the program it
      comes up with is identical to the one already bound at
      ice->shaders.prog[TES].  So, it thinks it doesn't have to
      flag any tessellation state dirty because it was already
      set up for the last draw.

This random unbind and rebind between draws leads to a situation
where, at step #3, BLORP thinks it can skip flagging tessellation
state (nothing is bound), and at step #5, normal state handling
thinks it can skip flagging tessellation state (nothing changed
since last time).  So nobody does, and things break.

This unbind appears to be happening when st_release_variants()
decides it wants to free some shaders.  Then a rebind happens to
put back the actual shader for the draw.  So, it's not theoretical.

To fix this, we change BLORP to look at ice->shaders.prog[] rather
than uncompiled[].  This is equivalent to thinking about the previous
draw, rather than the next.  If the last draw had tessellation off,
then BLORP's disabling was a no-op, and the GPU is still in the same
state as the previous draw.  This is more reliable than predicting
the future.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8308
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9678
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24880>
(cherry picked from commit d693027a00)
2023-09-22 11:08:44 -07:00
Karol Herbst
a078c471d3 zink: fix global stores
We have to cast the value if the type doesn't match.

Fixes: ddc5c30489 ("zink: handle global and scratch vars")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24859>
(cherry picked from commit ac289b7268)
2023-09-22 11:08:41 -07:00
Karol Herbst
f81d8db0ac zink: fix source type in load/store scratch
Fixes: ddc5c30489 ("zink: handle global and scratch vars")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24859>
(cherry picked from commit ac1685bc6a)
2023-09-22 11:08:40 -07:00
David Rosca
5fc0e24205 Revert "radeonsi/vcn: add an exception of field case for h264 decoding"
This change causes page faults when playing corrupted video from the
bugreport. The original issue have now been resolved in firmware.

This reverts commit bfce57c7a5.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9210

Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24836>
(cherry picked from commit ee1132bd79)
2023-09-22 11:08:35 -07:00
Mike Blumenkrantz
29fc24d289 zink: disable validation
stable branch validation can't work since not all validation fixes
get backported

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25339>
2023-09-22 08:46:39 -07:00
Mike Blumenkrantz
3276347026 zink: don't start multiple cache jobs for the same program
if there's already a cache job in flight then starting a second one
is illegal

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24831>
(cherry picked from commit d5157356ce)
2023-09-22 08:46:38 -07:00
Mike Blumenkrantz
f36e5c8558 zink: wait on async fence during ctx program removal
removed=true implies that no async jobs are outstanding

fixes #9580

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24811>
(cherry picked from commit ca987c0dfb)
2023-09-22 08:46:38 -07:00
Eric Engestrom
d28bae9c3e zink: fix format in zink_make_{image,texture}_handle_resident()
`ds->db.format` is a `pipe_format`, while `buffer_infos[handle].format` is
a `VkFormat`; the conversion from one to the other was missing.

Fixes: 99ba529fee ("zink: implement descriptor buffer handling of bindless texture")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24790>
(cherry picked from commit ab0f0d1563)
2023-09-22 08:46:38 -07:00
Eric Engestrom
055cdd28be vc4: drop duplicate .lower_ldexp
It's set 3 lines above already.

Fixes: 2a33ea95d6 ("glsl: Retire ldexp lowering in favor of the nir lowering flag.")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24786>
(cherry picked from commit af28356de0)
2023-09-22 08:46:38 -07:00
Pavel Ondračka
ea6d27e4de r300: don't abort on flow control when using draw for vs
It can handle it just fine. Around 250 dEQPs go from Skip to Pass.

Fixes: 1021e2b946
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24769>
(cherry picked from commit 8657a09f9a)
2023-09-22 08:46:38 -07:00
Karol Herbst
fbfcab3ad8 nv50: limit max code uploads to 0x8000
I have no idea why a bigger size doesn't work, the hardware doesn't
complain, but it turns out that uploading big shaders still causes issues
with the old limit. *shrug*

Fixes: 7f63d2ebdb ("nv50: fix code uploads bigger than 0x10000 bytes")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24758>
(cherry picked from commit 3e0cd6dfb9)
2023-09-22 08:46:38 -07:00
Karol Herbst
356d59d73b nouveau: take glsl_type ref unconditionally
Calling into tgsi_to_nir requires it, which we are running into with vdpau
and potential other state-trackers still handing us TGSIs over.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9481
Fixes: 5889c13fcd ("nv50,nvc0: Use ttn for tgsi shaders by default")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24740>
(cherry picked from commit 91029b7e87)
2023-09-22 08:46:38 -07:00
Dor Askayo
69f5c51b2d nouveau: add exported GEM handles to the global list
Adding GEM handles to the global list is necessary to allow
maintaining a single reference count for handles that are shared
between multiple buffer objects.

Since exported handles can end up being shared with other buffer
objects, as in the case that drmPrimeHandleToFD() and gbm_bo_import()
are called externally to Mesa, they too must be added to the global
list.

Unfortunately, doing this properly requires a new libdrm API. Use
the best possible option for now.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9552

Signed-off-by: Dor Askayo <dor.askayo@gmail.com>
Acked-by: Karol Herbst <git@karolherbst.de>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24648>
(cherry picked from commit daa1f789b5)
2023-09-01 11:58:23 -07:00
Karol Herbst
fc9ecb5931 nv50: fix code uploads bigger than 0x10000 bytes
The hardware has a max limit on how much data we can upload in one go via
the 2D engine. Just split the uploads up.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9571
Acked-by: M Henning <drawoc@darkrefraction.com>
Signed-off-by: Karol Herbst <git@karolherbst.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24706>
(cherry picked from commit 7f63d2ebdb)
2023-09-01 11:58:23 -07:00
Mike Blumenkrantz
8aca433f4a nir/zink: fix gs emulation xfb_info sizing
cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24634>
(cherry picked from commit df238e8fc0)
2023-09-01 11:52:20 -07:00
Mike Blumenkrantz
8dab73cab2 zink: fix crash in lower_pv_mode_gs_store
src->parent can be null

Fixes: 39770c6503 ("zink: fix store subsitution in `lower_pv_mode_gs_store`")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24642>
(cherry picked from commit 04dbb556c2)
2023-09-01 10:39:37 -07:00
Janne Grunau
dbb887f013 asahi,agx: Fix stack buffer overflow in agx_link_varyings_vs_fs
Discovered while running dEQP-EGL under address sanitizer.

Fixes: f3877f56ba ("asahi,agx: Rewrite varying linking")
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
(cherry picked from commit 3f8894b0f7)
2023-09-01 10:39:30 -07:00
Mike Blumenkrantz
3841203348 zink: fix big tcs output io
as in the producer case, big io needs to reserve the appropriate number
of slots

fixes:
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-rd-after-barrier,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr-before-barrier,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-rd-after-barrier,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-wr-before-barrier,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-rd-after-barrier,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-wr-before-barrier,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-rd-after-barrier,Fail
spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr-before-barrier,Fail

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24568>
(cherry picked from commit ee6ba2bb57)
2023-08-31 23:41:18 -07:00
Mike Blumenkrantz
1287fbdb3a zink: explicitly set non-optimal last_vertex_stage shader key on ctx create
this otherwise results in generated gs not having the flag set, which breaks
various things

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24568>
(cherry picked from commit ccc195c3a3)
2023-08-31 23:41:16 -07:00
Mike Blumenkrantz
7f37c0d07d llvmpipe: fix early depth + alpha2coverage + occlusion query interaction
in this scenario, sample counting must happen before a2c, as a2c may eliminate
coverage if alpha is zero, leading to a sample count of zero

dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_alpha_to_coverage_samples_4_maintenance5

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24589>
(cherry picked from commit ce09458917)
2023-08-31 23:41:14 -07:00
Mike Blumenkrantz
865584a081 llvmpipe: block weird uses of subsampled formats in buffers
cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24589>
(cherry picked from commit 632d4de214)
2023-08-31 23:41:13 -07:00
Mike Blumenkrantz
da9cf451f5 zink: generated tcs is on the tes, not the vs
not sure how I screwed this up

Fixes: 4c47d83051 ("zink: use EXT_shader_object to implement generic separate shader precompile")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24581>
(cherry picked from commit 717ad8c5c8)
2023-08-31 23:41:11 -07:00
Mike Blumenkrantz
b39929ed5c zink: add more locking for pipeline cache
this ensures the size remains constant for entry updates

fixes #9494

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24559>
(cherry picked from commit 1c1e09249c)
2023-08-31 23:41:06 -07:00
Mike Blumenkrantz
00ee04948b zink: set msrtss depth resolve mode when enabled
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24309>
(cherry picked from commit cf8fe9baec)
2023-08-31 23:41:05 -07:00
Mike Blumenkrantz
622b4eee12 zink: don't append msrtss to dynamic render if not supported
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24309>
(cherry picked from commit 2630a89b72)
2023-08-31 23:41:05 -07:00
Mike Blumenkrantz
98427a3dd5 zink: don't add VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT for transient images
this is illegal

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24309>
(cherry picked from commit 751407a59a)
2023-08-31 23:41:04 -07:00
Mike Blumenkrantz
55e9c2d6ed zink: fix zs resolve attachment indexing
this has never been tested until now

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24309>
(cherry picked from commit 300cbedc78)
2023-08-31 23:41:03 -07:00
Mike Blumenkrantz
9b18378a2c zink: add batch refs for transient images
ensure these don't get deleted while in use

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24309>
(cherry picked from commit 5ac2291c6b)
2023-08-31 23:41:02 -07:00
Samuel Pitoiset
83428a9933 zink: fix setting VkShaderCreateInfoEXT::nextStage
nextStage has some restrictions depending on the current stage.

Fixes: cd6625c6eb ("zink: use EXT_shader_object to (re)implement separate shaders")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24558>
(cherry picked from commit 478a18aa3d)
2023-08-31 23:40:58 -07:00
Martin Stransky
d212fb6009 llvmpipe: fix UAF in lp_scene_is_resource_referenced.
reworked slightly by airlied

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24414>
(cherry picked from commit 87ec9456be)
2023-08-31 23:31:00 -07:00
Dave Airlie
a60992ccea zink: turn off threaded cpu access if not visible.
This turns off the threaded cpu access it the resource isn't visible.

Fixes a bunch of crashes with current nvk.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24548>
(cherry picked from commit ae6be7a44a)
2023-08-31 23:30:46 -07:00
Mike Blumenkrantz
d65ebabbb1 zink: unset line stipple ds3 state flags when stipple not available
Fixes: 7b4c1b3a42 ("zink: track and apply ds3 states only on change")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24478>
(cherry picked from commit 122ffb0c88)
2023-08-31 23:30:46 -07:00
Mike Blumenkrantz
575d50721e zink: use VK_WHOLE_SIZE when binding null db buffer descriptors
using range=0 is illegal

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24478>
(cherry picked from commit b2a9881475)
2023-08-31 23:30:46 -07:00
Mike Blumenkrantz
6f9cd27721 zink: force image barriers after dmabuf import
if the image will be used, then it has to be on the right queue

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24492>
(cherry picked from commit 4f5bfc6691)
2023-08-31 23:30:45 -07:00
Mike Blumenkrantz
80f1e28d56 zink: better handle separate shader dsl creation when no bindings exist
this otherwise underflows the array and provides a (probably huge) garbage
value for the binding id, which then causes the driver to massively overallocate
both the layout and set/pool/buffer

the main result of this is that on radv any simple test that should be near-instant
takes 2-3 seconds to execute, which somehow nobody noticed

Fixes: e3b746e3a3 ("zink: use GPL to handle (simple) separate shader objects")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24501>
(cherry picked from commit 652e87bc5d)
2023-08-31 23:30:45 -07:00
Gert Wollny
b5330ce1d4 r600/sfn: Take source uses into account when switching channels
When we switch the channels by re-creating vec4 values we have to
take into account that the source values may be used in an ALU op,
and with that we have to take read-port limitations into account.

Fixes: 18a8d148d8
    r600/sfn: Cleanup copy-prop into vec4 source values

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24519>
(cherry picked from commit 807c0d6bb7)
2023-08-31 23:30:45 -07:00
Karol Herbst
3b87165497 n50/compute: submit initial compute state in nv50_screen_create
This fixes some CACHE_ERROR caused by proper multi-threading support. The
bug is a bit older though, just never triggered because there was only one
push buffer to begin with.

Without this change the compute initialization stayed unpushed in the
screen push buffer causing random issues.

Fixes: ff72440b40 ("nv50: implement a basic compute support")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24496>
(cherry picked from commit a9a30a7e09)
2023-08-31 23:30:45 -07:00
Dave Airlie
35a3ad61eb llvmpipe: fix fragdata/lastfragdata heuristic a bit more.
This heuristic broke when zmike lowered fragcolor using NIR,

This fixes a regression in:
dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.last_frag_data

Fixes: db1371cce1 ("llvmpipe: fix handling of unused color attachments")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24435>
(cherry picked from commit 773d77dc7e)
2023-08-31 23:30:45 -07:00
Gert Wollny
f5bf61309b r600/sfn: AR loads should depend on all previous non ALU instructions
These instructions could be re-ordered, so depending just on the last one
is not sufficient.

Fixes: d21054b4bc
   r600/sfn: Add pass to split address and index register loads

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24454>
(cherry picked from commit 4c3fc03d7f)
2023-08-31 23:30:45 -07:00
Gert Wollny
edc089f737 r600/sfn: Only switch to other CF if no AR uses are pending
Otherwise we end up with an incorrect array load (or an assertion failure).

Fixes: d617052db6
    r600/sfn: take address loads into account when scheduling

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24454>
(cherry picked from commit 5b75d86df9)
2023-08-31 23:30:45 -07:00
Gert Wollny
cff883a5fd r600/sfn: Don't try to propagate to vec4 with more than one use
Otherwise we end up with weird dependencies that make the scheduler
choke.

Fixes: 18a8d148d8
    r600/sfn: Cleanup copy-prop into vec4 source values

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24393>
(cherry picked from commit 618fc13db7)
2023-08-31 16:08:02 -07:00
Mike Blumenkrantz
af25afc9d6 zink: don't clobber descriptor mode on multiple screen creation
the env var should only ever be read if the mode is unset

cc: mesa-stable

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24075>
(cherry picked from commit 626e3a6e34)
2023-08-31 14:36:21 -07:00
Mike Blumenkrantz
82836d18d5 zink: fix the fix for separate shader program refcounting
the previous fix fixed the initial refcount but then left a dangling
ref when doing the optimized program replacement

Fixes: 4e38061643 ("zink: fix separate shader program refcounting")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24255>
(cherry picked from commit 318d0316dd)
2023-08-31 14:36:18 -07:00
Gert Wollny
42f5a922b4 r600/sfn: Fix use of multiple IDX with kcache
Currently we don't properly support using he two IDX registers in the
same ALU CF, so work around this by enforcing a new CF if both indices
are used.

Fixes: d21054b4bc
    r600/sfn: Add pass to split addess and index register loads

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24297>
(cherry picked from commit 1d4dd664e0)
2023-08-31 14:36:17 -07:00
Konstantin Seurer
3b6dd8ff1c llvmpipe: Fix compiling with LP_USE_TEXTURE_CACHE
Fixes: 36eb75d ("llvmpipe: move to common sampler/image binding code")
Closes: #9359

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24243>
(cherry picked from commit 01266f8119)
2023-08-31 14:36:15 -07:00
Danylo Piliaiev
25fb78c855 tu,freedreno: Forbid blit event for R8G8_SRGB due to gpu faults
Same cause as for other R8G8 formats - msaa resolve via
blit event causes gpu fault.

Fixes:
 dEQP-VK.api.image_clearing.*.clear_color_attachment.*.r8g8_srgb_*

Fixes: 029919f3c8
("tu: allow using resolve engine for SRGB MSAA resolves")

Cc: mesa-stable

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24277>
(cherry picked from commit eeb1fd90fc)
2023-08-31 11:02:06 -07:00
David Heidelberg
0ac42d3df0 ci: disable Material Testers.x86_64_2020.04.08_13.38_frame799.rdc trace
This change will be revert as soon, as Collabora proxy gets fixed.

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24819>
(cherry picked from commit 6079c3ca49)
2023-08-30 10:04:12 -07:00