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zink: better handle separate shader dsl creation when no bindings exist
this otherwise underflows the array and provides a (probably huge) garbage
value for the binding id, which then causes the driver to massively overallocate
both the layout and set/pool/buffer
the main result of this is that on radv any simple test that should be near-instant
takes 2-3 seconds to execute, which somehow nobody noticed
Fixes: e3b746e3a3 ("zink: use GPL to handle (simple) separate shader objects")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24501>
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1 changed files with 9 additions and 3 deletions
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@ -676,9 +676,15 @@ void
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zink_descriptor_shader_get_binding_offsets(const struct zink_shader *shader, unsigned *offsets)
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{
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offsets[ZINK_DESCRIPTOR_TYPE_UBO] = 0;
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offsets[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] = shader->bindings[ZINK_DESCRIPTOR_TYPE_UBO][shader->num_bindings[ZINK_DESCRIPTOR_TYPE_UBO] - 1].binding + 1;
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offsets[ZINK_DESCRIPTOR_TYPE_SSBO] = offsets[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] + shader->bindings[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW][shader->num_bindings[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] - 1].binding + 1;
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offsets[ZINK_DESCRIPTOR_TYPE_IMAGE] = offsets[ZINK_DESCRIPTOR_TYPE_SSBO] + shader->bindings[ZINK_DESCRIPTOR_TYPE_SSBO][shader->num_bindings[ZINK_DESCRIPTOR_TYPE_SSBO] - 1].binding + 1;
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offsets[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] = (shader->num_bindings[ZINK_DESCRIPTOR_TYPE_UBO] ?
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shader->bindings[ZINK_DESCRIPTOR_TYPE_UBO][shader->num_bindings[ZINK_DESCRIPTOR_TYPE_UBO] - 1].binding + 1 :
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1);
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offsets[ZINK_DESCRIPTOR_TYPE_SSBO] = offsets[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] + (shader->num_bindings[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] ?
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shader->bindings[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW][shader->num_bindings[ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW] - 1].binding + 1 :
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1);
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offsets[ZINK_DESCRIPTOR_TYPE_IMAGE] = offsets[ZINK_DESCRIPTOR_TYPE_SSBO] + (shader->num_bindings[ZINK_DESCRIPTOR_TYPE_SSBO] ?
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shader->bindings[ZINK_DESCRIPTOR_TYPE_SSBO][shader->num_bindings[ZINK_DESCRIPTOR_TYPE_SSBO] - 1].binding + 1 :
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1);
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}
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void
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