Commit graph

9589 commits

Author SHA1 Message Date
Brian
c990d0fd57 Checkpoint: texture image and sampler state handling, plus better vertex format code.
Texture image/sampler state code should be working, but is disabled for now.
Need to fix outstanding issues with vertex formats and texcoords first...
2007-08-22 18:52:40 -06:00
Brian
ace2b98dd3 fix assertions in swizzle() 2007-08-22 18:52:40 -06:00
Brian
69ab4b23f5 more debug output 2007-08-22 18:52:40 -06:00
Brian
fa8cbc45e8 Need to store vendor and renderer strings in the context.
As it was, we always returned the same pointer.  So glxinfo, which calls
glGetString() before printing anything, was printing the same string for
both vendor and renderer.
2007-08-22 18:52:40 -06:00
Brian
e9190ec534 remove old draw_vertices() 2007-08-22 18:52:39 -06:00
michal
e94ea99254 Add deco_caps.c. 2007-08-22 17:37:32 +01:00
michal
89c0d32b45 First pass on tgsi deco. 2007-08-22 17:21:02 +01:00
michal
6b6cc4c0fe Include headers. 2007-08-22 16:38:00 +01:00
michal
fa8c74fcc9 New file. 2007-08-22 16:24:35 +01:00
michal
d866e648ae New file. 2007-08-22 16:17:41 +01:00
Brian
be673e9719 Sampler state code now compiles and is built. Not tested yet. 2007-08-22 13:33:19 -06:00
Brian
d45dd5672a added border_color to sampler state 2007-08-22 13:30:26 -06:00
Brian
8a868919b5 Improved pipe_region/surface_reference() functions
Now dereferences the old object first.
Target object may be NULL to clear the pointer.
2007-08-22 12:41:59 -06:00
Brian
c0bb4ba9e6 Rework of shader constant buffers.
They're now totally independent of the actual shaders.
Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-22 12:26:46 -06:00
Keith Whitwell
d1fbf621dc Import some sampler state code.
Doesn't compile, isn't built.
2007-08-22 10:34:38 +01:00
Brian
5ac22877c9 code movement, null ptr checks, etc 2007-08-22 10:04:45 -06:00
Brian
e7f814e034 remove unneeded include 2007-08-22 10:04:36 -06:00
Brian
4ed87bf229 remove unneeded includes 2007-08-22 10:04:16 -06:00
Brian
0e87617255 Obsolete. 2007-08-22 09:41:51 -06:00
Brian
c8c616d33c don't need i915_fpc.c 2007-08-22 09:41:32 -06:00
Brian
2154d1c5ac implement negation for src operands 2007-08-22 09:41:20 -06:00
Keith Whitwell
d021381d4e Clear all the dirtyflag words 2007-08-22 09:01:34 +01:00
Keith Whitwell
9606cb15e7 Remove duplicate i915 shader disassembler 2007-08-22 09:01:34 +01:00
michal
5c086518f1 Headers.
Fix alignment issues.
Silence compiler warnings.
More debugging code.
2007-08-21 20:47:31 +01:00
michal
eb51761b82 Silence compiler warnings. 2007-08-21 20:45:09 +01:00
michal
044c19e6b3 Define __MSC__.
Make ALIGN macros more error-proof.
2007-08-21 20:42:33 +01:00
Brian
af3d6c83d2 temporarily call _mesa_enable_sw_extensions() so we can run more test progs without failing the extension checks 2007-08-21 20:18:58 -06:00
Brian
88e12872fa comments 2007-08-21 20:18:58 -06:00
Brian
0d9bcdbeb1 Fragment shader translation seems to basically work now. More testing needed. 2007-08-21 20:18:58 -06:00
keithw
d70d41eefc fix cut and paste 2007-08-21 19:49:46 +01:00
Keith Whitwell
ce4659e92a First pass at a fallback concept for pipe devices.
Creates a new pipe driver that feeds commands to either a hardware or
software pipe depending on fallback state.

Untested concept checkpoint.  At this point it compiles.
2007-08-21 19:46:48 +01:00
Keith Whitwell
93c7173ed2 Add missing #include 2007-08-21 17:34:13 +01:00
Brian
d97f90b93e added fpc sources 2007-08-21 16:24:48 -06:00
Brian
3af1f3b922 Initial check-in of i915 fragment program translation (from tgsi). 2007-08-21 16:24:38 -06:00
Brian
d640198b2d Set viewport state so viewport matches window dims.
trivial/readpixels.c works again.
2007-08-20 21:45:14 +01:00
Brian
3cb6fc3f9a Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer. 2007-08-20 18:53:41 -06:00
Brian
3772441c49 move ALIGN16-related macros into p_compiler.h 2007-08-20 18:45:14 -06:00
Brian
79b8f97457 include draw_context.h 2007-08-20 18:44:53 -06:00
Brian
d054331c47 Update glClear and glDrawPixels code.
Since they're implemented by drawing quadrilaterals (and go through vertex
transformation and viewport mapping) we don't have to invert Y coords.
2007-08-20 18:24:02 -06:00
Brian
c1fbd72adc minor clean-ups 2007-08-20 17:26:00 -06:00
Brian
3239532795 Use new draw_arrays() code.
The i915 driver now uses the software-based vertex shader interpreter
and draws everything through pipe->draw_arrays().
2007-08-20 17:25:38 -06:00
Brian
766fa51537 remove some of the #ifndef MESA stuff 2007-08-20 17:02:07 -06:00
Brian
ddf8ba2d1b Obsolete 2007-08-20 16:48:55 -06:00
Brian
9d9e838974 remove dead code related to vf module 2007-08-20 16:43:58 -06:00
Brian
8175eaa3b4 Checkpoint: remove more of the old draw_vb() code. 2007-08-20 16:31:12 -06:00
Brian
51da8ee85e Start to remove the temporary draw_vb() and draw_vertices() code.
new st_draw_vertices() utility used by glClear and glDrawPixels
2007-08-20 16:21:08 -06:00
Brian
0a262998ef Move guts of vertex array drawing into the 'draw' module. 2007-08-20 15:11:11 -06:00
Brian
a83b72a672 implement DrawElements, still some rough spots 2007-08-20 12:52:33 -06:00
Brian
1dd55a77c8 implement draw_elements() 2007-08-20 12:52:00 -06:00
Brian
730df7662f don't map element buffer in _mesa_validate_DrawElements() unless necessary 2007-08-20 12:50:34 -06:00