Move guts of vertex array drawing into the 'draw' module.

This commit is contained in:
Brian 2007-08-20 15:11:11 -06:00
parent a83b72a672
commit 0a262998ef
12 changed files with 478 additions and 372 deletions

View file

@ -0,0 +1,386 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Author:
* Brian Paul
* Keith Whitwell
*/
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/p_winsys.h"
#include "pipe/p_util.h"
#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_context.h"
#include "pipe/draw/draw_prim.h"
#include "pipe/tgsi/core/tgsi_exec.h"
#include "pipe/tgsi/core/tgsi_build.h"
#include "pipe/tgsi/core/tgsi_util.h"
#if defined __GNUC__
#define ALIGN16_DECL(TYPE, NAME, SIZE) TYPE NAME[SIZE] __attribute__(( aligned( 16 ) ))
#define ALIGN16_ASSIGN(P) P
#else
#define ALIGN16_DECL(TYPE, NAME, SIZE) TYPE NAME[SIZE + 1]
#define ALIGN16_ASSIGN(P) align16(P)
#endif
static INLINE unsigned
compute_clipmask(float cx, float cy, float cz, float cw)
{
unsigned mask;
#if defined(macintosh) || defined(__powerpc__)
/* on powerpc cliptest is 17% faster in this way. */
mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
mask |= (((cw < -cx) << CLIP_LEFT_SHIFT));
mask |= (((cw < cy) << CLIP_TOP_SHIFT));
mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT));
mask |= (((cw < cz) << CLIP_FAR_SHIFT));
mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
#else /* !defined(macintosh)) */
mask = 0x0;
if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
#endif /* defined(macintosh) */
return mask;
}
/**
* Fetch a float[4] vertex attribute from memory, doing format/type
* conversion as needed.
* XXX this might be a temporary thing.
*/
static void
fetch_attrib4(const void *ptr, unsigned format, float attrib[4])
{
/* defaults */
attrib[1] = 0.0;
attrib[2] = 0.0;
attrib[3] = 1.0;
switch (format) {
case PIPE_FORMAT_R32G32B32A32_FLOAT:
attrib[3] = ((float *) ptr)[3];
/* fall-through */
case PIPE_FORMAT_R32G32B32_FLOAT:
attrib[2] = ((float *) ptr)[2];
/* fall-through */
case PIPE_FORMAT_R32G32_FLOAT:
attrib[1] = ((float *) ptr)[1];
/* fall-through */
case PIPE_FORMAT_R32_FLOAT:
attrib[0] = ((float *) ptr)[0];
break;
default:
assert(0);
}
}
/**
* Transform vertices with the current vertex program/shader
* Up to four vertices can be shaded at a time.
* \param vbuffer the input vertex data
* \param elts indexes of four input vertices
* \param count number of vertices to shade [1..4]
* \param vOut array of pointers to four output vertices
*/
static void
run_vertex_program(struct draw_context *draw,
unsigned elts[4], unsigned count,
struct vertex_header *vOut[])
{
struct tgsi_exec_machine machine;
unsigned int j;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
assert(count <= 4);
#ifdef DEBUG
memset( &machine, 0, sizeof( machine ) );
#endif
/* init machine state */
tgsi_exec_machine_init(&machine,
draw->vertex_shader.tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
/* Consts does not require 16 byte alignment. */
machine.Consts = draw->vertex_shader.constants->constant;
machine.Inputs = ALIGN16_ASSIGN(inputs);
machine.Outputs = ALIGN16_ASSIGN(outputs);
if (0)
{
unsigned attr;
for (attr = 0; attr < 16; attr++) {
if (draw->vertex_shader.inputs_read & (1 << attr)) {
printf("attr %d: buf_off %d src_off %d pitch %d\n",
attr,
draw->vertex_buffer[attr].buffer_offset,
draw->vertex_element[attr].src_offset,
draw->vertex_buffer[attr].pitch);
}
}
}
/* load machine inputs */
for (j = 0; j < count; j++) {
unsigned attr;
for (attr = 0; attr < 16; attr++) {
if (draw->vertex_shader.inputs_read & (1 << attr)) {
const void *src
= (const void *) ((const ubyte *) draw->mapped_vbuffer[attr]
+ draw->vertex_buffer[attr].buffer_offset
+ draw->vertex_element[attr].src_offset
+ elts[j] * draw->vertex_buffer[attr].pitch);
float p[4];
fetch_attrib4(src, draw->vertex_element[attr].src_format, p);
machine.Inputs[attr].xyzw[0].f[j] = p[0]; /*X*/
machine.Inputs[attr].xyzw[1].f[j] = p[1]; /*Y*/
machine.Inputs[attr].xyzw[2].f[j] = p[2]; /*Z*/
machine.Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/
#if 0
if (attr == 0) {
printf("Input vertex %d: %f %f %f\n",
j, p[0], p[1], p[2]);
}
#endif
}
}
}
#if 0
printf("Consts:\n");
for (i = 0; i < 4; i++) {
printf(" %d: %f %f %f %f\n", i,
machine.Consts[i][0],
machine.Consts[i][1],
machine.Consts[i][2],
machine.Consts[i][3]);
}
#endif
/* run shader */
tgsi_exec_machine_run( &machine );
#if 0
printf("VS result: %f %f %f %f\n",
outputs[0].xyzw[0].f[0],
outputs[0].xyzw[1].f[0],
outputs[0].xyzw[2].f[0],
outputs[0].xyzw[3].f[0]);
#endif
/* store machine results */
assert(draw->vertex_shader.outputs_written & (1 << VERT_RESULT_HPOS));
for (j = 0; j < count; j++) {
unsigned attr, slot;
float x, y, z, w;
/* Handle attr[0] (position) specially: */
x = vOut[j]->clip[0] = outputs[0].xyzw[0].f[j];
y = vOut[j]->clip[1] = outputs[0].xyzw[1].f[j];
z = vOut[j]->clip[2] = outputs[0].xyzw[2].f[j];
w = vOut[j]->clip[3] = outputs[0].xyzw[3].f[j];
vOut[j]->clipmask = compute_clipmask(x, y, z, w);
vOut[j]->edgeflag = 1;
/* divide by w */
w = 1.0 / w;
x *= w;
y *= w;
z *= w;
/* Viewport mapping */
vOut[j]->data[0][0] = x * scale[0] + trans[0];
vOut[j]->data[0][1] = y * scale[1] + trans[1];
vOut[j]->data[0][2] = z * scale[2] + trans[2];
vOut[j]->data[0][3] = w;
#if 0
printf("wincoord: %f %f %f\n",
vOut[j]->data[0][0],
vOut[j]->data[0][1],
vOut[j]->data[0][2]);
#endif
/* remaining attributes: */
/* pack into sequential post-transform attrib slots */
slot = 1;
for (attr = 1; attr < VERT_RESULT_MAX; attr++) {
if (draw->vertex_shader.outputs_written & (1 << attr)) {
assert(slot < draw->nr_attrs);
vOut[j]->data[slot][0] = outputs[attr].xyzw[0].f[j];
vOut[j]->data[slot][1] = outputs[attr].xyzw[1].f[j];
vOut[j]->data[slot][2] = outputs[attr].xyzw[2].f[j];
vOut[j]->data[slot][3] = outputs[attr].xyzw[3].f[j];
slot++;
}
}
}
#if 0
memcpy(
quad->outputs.color,
&machine.Outputs[1].xyzw[0].f[0],
sizeof( quad->outputs.color ) );
#endif
}
/**
* Called by the draw module when the vertx cache needs to be flushed.
* This involves running the vertex shader.
*/
static void vs_flush( struct draw_context *draw )
{
unsigned i, j;
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {
struct vertex_header *dests[4];
unsigned elts[4];
int n;
for (j = 0; j < 4; j++) {
elts[j] = draw->vs.queue[i + j].elt;
dests[j] = draw->vs.queue[i + j].dest;
}
n = MIN2(4, draw->vs.queue_nr - i);
assert(n > 0);
assert(n <= 4);
run_vertex_program(draw, elts, n, dests);
}
draw->vs.queue_nr = 0;
}
void draw_set_mapped_vertex_buffer(struct draw_context *draw,
unsigned attr, const void *buffer)
{
draw->mapped_vbuffer[attr] = buffer;
}
/**
* Draw vertex arrays
* This is the main entrypoint into the drawing module.
* \param prim one of PIPE_PRIM_x
* \param start index of first vertex to draw
* \param count number of vertices to draw
*/
void
draw_arrays(struct draw_context *draw, unsigned prim,
unsigned start, unsigned count)
{
/* tell drawing pipeline we're beginning drawing */
draw->pipeline.first->begin( draw->pipeline.first );
draw->vs_flush = vs_flush;
draw_invalidate_vcache( draw );
draw_set_prim( draw, prim );
/* drawing done here: */
draw_prim(draw, start, count);
/* draw any left-over buffered prims */
draw_flush(draw);
/* tell drawing pipeline we're done drawing */
draw->pipeline.first->end( draw->pipeline.first );
}
/* XXX move this into draw_context.c? */
#define EMIT_ATTR( VF_ATTR, STYLE, SIZE ) \
do { \
if (draw->nr_attrs >= 2) \
draw->vf_attr_to_slot[VF_ATTR] = draw->nr_attrs - 2; \
draw->attrs[draw->nr_attrs].attrib = VF_ATTR; \
draw->attrs[draw->nr_attrs].format = STYLE; \
draw->nr_attrs++; \
draw->vertex_size += SIZE; \
} while (0)
/**
* XXX very similar to same func in draw_vb.c (which will go away)
*/
void
draw_set_vertex_attributes( struct draw_context *draw,
const unsigned *slot_to_vf_attr,
unsigned nr_attrs )
{
unsigned i;
memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
draw->nr_attrs = 0;
draw->vertex_size = 0;
/*
* First three attribs are always the same: header, clip pos, winpos
*/
EMIT_ATTR(VF_ATTRIB_VERTEX_HEADER, EMIT_1F, 1);
EMIT_ATTR(VF_ATTRIB_CLIP_POS, EMIT_4F, 4);
assert(slot_to_vf_attr[0] == VF_ATTRIB_POS);
EMIT_ATTR(slot_to_vf_attr[0], EMIT_4F_VIEWPORT, 4);
/*
* Remaining attribs (color, texcoords, etc)
*/
for (i = 1; i < nr_attrs; i++)
EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F, 4);
draw->vertex_size *= 4; /* floats to bytes */
}

View file

@ -201,3 +201,31 @@ void draw_set_viewport_state( struct draw_context *draw,
* Full pipe will have vertex shader, vertex fetch of its own.
*/
}
void
draw_set_vertex_buffer(struct draw_context *draw,
unsigned attr,
const struct pipe_vertex_buffer *buffer)
{
assert(attr < PIPE_ATTRIB_MAX);
draw->vertex_buffer[attr] = *buffer;
}
void
draw_set_vertex_element(struct draw_context *draw,
unsigned attr,
const struct pipe_vertex_element *element)
{
assert(attr < PIPE_ATTRIB_MAX);
draw->vertex_element[attr] = *element;
}
void
draw_set_vertex_shader(struct draw_context *draw,
const struct pipe_shader_state *shader)
{
draw->vertex_shader = *shader;
}

View file

@ -93,14 +93,36 @@ void draw_set_vertex_attributes( struct draw_context *draw,
const unsigned *attrs,
unsigned nr_attrs );
/* XXX temporary */
void draw_set_vertex_attributes2( struct draw_context *draw,
const unsigned *attrs,
unsigned nr_attrs );
unsigned draw_prim_info( unsigned prim, unsigned *first, unsigned *incr );
unsigned draw_trim( unsigned count, unsigned first, unsigned incr );
void draw_set_mapped_element_buffer( struct draw_context *draw,
unsigned eltSize, void *elements );
void draw_set_mapped_vertex_buffer(struct draw_context *draw,
unsigned attr, const void *buffer);
void
draw_set_vertex_buffer(struct draw_context *draw,
unsigned attr,
const struct pipe_vertex_buffer *buffer);
void
draw_set_vertex_element(struct draw_context *draw,
unsigned attr,
const struct pipe_vertex_element *element);
void
draw_set_vertex_shader(struct draw_context *draw,
const struct pipe_shader_state *shader);
void
draw_arrays(struct draw_context *draw, unsigned prim,
unsigned start, unsigned count);
/* XXX temporary */
void draw_vb(struct draw_context *draw,
struct vertex_buffer *VB );
void draw_vertices(struct draw_context *draw,
unsigned mode,

View file

@ -434,8 +434,8 @@ draw_set_prim( struct draw_context *draw, unsigned prim )
* \param elements the element buffer ptr
*/
void
draw_set_element_buffer( struct draw_context *draw,
unsigned eltSize, void *elements )
draw_set_mapped_element_buffer( struct draw_context *draw,
unsigned eltSize, void *elements )
{
/* choose the get_vertex() function to use */
switch (eltSize) {
@ -456,10 +456,9 @@ draw_set_element_buffer( struct draw_context *draw,
}
draw->elts = elements;
draw->eltSize = eltSize;
}
unsigned
draw_prim_info(unsigned prim, unsigned *first, unsigned *incr)
{

View file

@ -8,16 +8,9 @@ void draw_invalidate_vcache( struct draw_context *draw );
void draw_set_prim( struct draw_context *draw, unsigned prim );
void draw_set_element_buffer( struct draw_context *draw,
unsigned eltSize, void *elements );
void draw_prim( struct draw_context *draw, unsigned start, unsigned count );
void draw_flush( struct draw_context *draw );
unsigned draw_prim_info( unsigned prim, unsigned *first, unsigned *incr );
unsigned draw_trim( unsigned count, unsigned first, unsigned incr );
#endif /* DRAW_PRIM_H */

View file

@ -158,9 +158,11 @@ struct draw_context
/* pipe state that we need: */
struct pipe_setup_state setup;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
struct pipe_shader_state vertex_shader;
/** need to know the pipe for vertex flushing/transformation: */
struct pipe_context *pipe;
const void *mapped_vbuffer[PIPE_ATTRIB_MAX];
/* Clip derived state:
*/

View file

@ -221,9 +221,9 @@ void draw_vb(struct draw_context *draw,
vf_emit_vertices( draw->vf, VB->Count, draw->verts );
if (VB->Elts)
draw_set_element_buffer(draw, sizeof(unsigned), VB->Elts);
draw_set_mapped_element_buffer(draw, sizeof(unsigned), VB->Elts);
else
draw_set_element_buffer(draw, 0, NULL);
draw_set_mapped_element_buffer(draw, 0, NULL);
for (i = 0; i < VB->PrimitiveCount; i++) {
const GLenum mode = VB->Primitive[i].mode;
@ -281,7 +281,7 @@ draw_vertices(struct draw_context *draw,
/* no element/index buffer */
draw_set_element_buffer(draw, 0, NULL);
draw_set_mapped_element_buffer(draw, 0, NULL);
/*draw_prim_info(mode, &first, &incr);*/
draw_allocate_vertices( draw, numVerts );
@ -325,7 +325,7 @@ draw_vertices(struct draw_context *draw,
draw->in_vb = 0;
}
#if 000
/**
* Accumulate another attribute's info.
@ -383,3 +383,4 @@ void draw_set_vertex_attributes( struct draw_context *draw,
draw->nr_attrs, 0 );
#endif
}
#endif

View file

@ -31,284 +31,15 @@
*/
/** TEMP */
#include "main/context.h"
#include "main/macros.h"
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/p_winsys.h"
#include "pipe/p_util.h"
#include "sp_context.h"
#include "sp_state.h"
#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_context.h"
#include "pipe/draw/draw_prim.h"
#include "pipe/tgsi/core/tgsi_exec.h"
#include "pipe/tgsi/core/tgsi_build.h"
#include "pipe/tgsi/core/tgsi_util.h"
#if defined __GNUC__
#define ALIGN16_DECL(TYPE, NAME, SIZE) TYPE NAME[SIZE] __attribute__(( aligned( 16 ) ))
#define ALIGN16_ASSIGN(P) P
#else
#define ALIGN16_DECL(TYPE, NAME, SIZE) TYPE NAME[SIZE + 1]
#define ALIGN16_ASSIGN(P) align16(P)
#endif
static INLINE unsigned
compute_clipmask(float cx, float cy, float cz, float cw)
{
unsigned mask;
#if defined(macintosh) || defined(__powerpc__)
/* on powerpc cliptest is 17% faster in this way. */
mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
mask |= (((cw < -cx) << CLIP_LEFT_SHIFT));
mask |= (((cw < cy) << CLIP_TOP_SHIFT));
mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT));
mask |= (((cw < cz) << CLIP_FAR_SHIFT));
mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
#else /* !defined(macintosh)) */
mask = 0x0;
if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
#endif /* defined(macintosh) */
return mask;
}
/**
* Fetch a float[4] vertex attribute from memory, doing format/type
* conversion as needed.
* XXX this might be a temporary thing.
*/
static void
fetch_attrib4(const void *ptr, unsigned format, float attrib[4])
{
/* defaults */
attrib[1] = 0.0;
attrib[2] = 0.0;
attrib[3] = 1.0;
switch (format) {
case PIPE_FORMAT_R32G32B32A32_FLOAT:
attrib[3] = ((float *) ptr)[3];
/* fall-through */
case PIPE_FORMAT_R32G32B32_FLOAT:
attrib[2] = ((float *) ptr)[2];
/* fall-through */
case PIPE_FORMAT_R32G32_FLOAT:
attrib[1] = ((float *) ptr)[1];
/* fall-through */
case PIPE_FORMAT_R32_FLOAT:
attrib[0] = ((float *) ptr)[0];
break;
default:
assert(0);
}
}
/**
* Transform vertices with the current vertex program/shader
* Up to four vertices can be shaded at a time.
* \param vbuffer the input vertex data
* \param elts indexes of four input vertices
* \param count number of vertices to shade [1..4]
* \param vOut array of pointers to four output vertices
*/
static void
run_vertex_program(struct softpipe_context *sp,
unsigned elts[4], unsigned count,
struct vertex_header *vOut[])
{
struct tgsi_exec_machine machine;
unsigned int j;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
const float *scale = sp->viewport.scale;
const float *trans = sp->viewport.translate;
assert(count <= 4);
#ifdef DEBUG
memset( &machine, 0, sizeof( machine ) );
#endif
/* init machine state */
tgsi_exec_machine_init(
&machine,
sp->vs.tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
/* Consts does not require 16 byte alignment. */
machine.Consts = sp->vs.constants->constant;
machine.Inputs = ALIGN16_ASSIGN(inputs);
machine.Outputs = ALIGN16_ASSIGN(outputs);
if (0)
{
unsigned attr;
for (attr = 0; attr < 16; attr++) {
if (sp->vs.inputs_read & (1 << attr)) {
printf("attr %d: buf_off %d src_off %d pitch %d\n",
attr,
sp->vertex_buffer[attr].buffer_offset,
sp->vertex_element[attr].src_offset,
sp->vertex_buffer[attr].pitch);
}
}
}
/* load machine inputs */
for (j = 0; j < count; j++) {
unsigned attr;
for (attr = 0; attr < 16; attr++) {
if (sp->vs.inputs_read & (1 << attr)) {
const void *src
= (const void *) ((const ubyte *) sp->mapped_vbuffer[attr]
+ sp->vertex_buffer[attr].buffer_offset
+ sp->vertex_element[attr].src_offset
+ elts[j] * sp->vertex_buffer[attr].pitch);
float p[4];
fetch_attrib4(src, sp->vertex_element[attr].src_format, p);
machine.Inputs[attr].xyzw[0].f[j] = p[0]; /*X*/
machine.Inputs[attr].xyzw[1].f[j] = p[1]; /*Y*/
machine.Inputs[attr].xyzw[2].f[j] = p[2]; /*Z*/
machine.Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/
#if 0
if (attr == 0) {
printf("Input vertex %d: %f %f %f\n",
j, p[0], p[1], p[2]);
}
#endif
}
}
}
#if 0
printf("Consts:\n");
for (i = 0; i < 4; i++) {
printf(" %d: %f %f %f %f\n", i,
machine.Consts[i][0],
machine.Consts[i][1],
machine.Consts[i][2],
machine.Consts[i][3]);
}
#endif
/* run shader */
tgsi_exec_machine_run( &machine );
#if 0
printf("VS result: %f %f %f %f\n",
outputs[0].xyzw[0].f[0],
outputs[0].xyzw[1].f[0],
outputs[0].xyzw[2].f[0],
outputs[0].xyzw[3].f[0]);
#endif
/* store machine results */
assert(sp->vs.outputs_written & (1 << VERT_RESULT_HPOS));
for (j = 0; j < count; j++) {
unsigned attr, slot;
float x, y, z, w;
/* Handle attr[0] (position) specially: */
x = vOut[j]->clip[0] = outputs[0].xyzw[0].f[j];
y = vOut[j]->clip[1] = outputs[0].xyzw[1].f[j];
z = vOut[j]->clip[2] = outputs[0].xyzw[2].f[j];
w = vOut[j]->clip[3] = outputs[0].xyzw[3].f[j];
vOut[j]->clipmask = compute_clipmask(x, y, z, w);
vOut[j]->edgeflag = 1;
/* divide by w */
w = 1.0 / w;
x *= w;
y *= w;
z *= w;
/* Viewport mapping */
vOut[j]->data[0][0] = x * scale[0] + trans[0];
vOut[j]->data[0][1] = y * scale[1] + trans[1];
vOut[j]->data[0][2] = z * scale[2] + trans[2];
vOut[j]->data[0][3] = w;
#if 0
printf("wincoord: %f %f %f\n",
vOut[j]->data[0][0],
vOut[j]->data[0][1],
vOut[j]->data[0][2]);
#endif
/* remaining attributes: */
/* pack into sequential post-transform attrib slots */
slot = 1;
for (attr = 1; attr < VERT_RESULT_MAX; attr++) {
if (sp->vs.outputs_written & (1 << attr)) {
assert(slot < sp->nr_attrs);
vOut[j]->data[slot][0] = outputs[attr].xyzw[0].f[j];
vOut[j]->data[slot][1] = outputs[attr].xyzw[1].f[j];
vOut[j]->data[slot][2] = outputs[attr].xyzw[2].f[j];
vOut[j]->data[slot][3] = outputs[attr].xyzw[3].f[j];
slot++;
}
}
}
#if 0
memcpy(
quad->outputs.color,
&machine.Outputs[1].xyzw[0].f[0],
sizeof( quad->outputs.color ) );
#endif
}
/**
* Called by the draw module when the vertx cache needs to be flushed.
* This involves running the vertex shader.
*/
static void vs_flush( struct draw_context *draw )
{
struct softpipe_context *sp = (struct softpipe_context *) draw->pipe;
unsigned i, j;
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {
struct vertex_header *dests[4];
unsigned elts[4];
int n;
for (j = 0; j < 4; j++) {
elts[j] = draw->vs.queue[i + j].elt;
dests[j] = draw->vs.queue[i + j].dest;
}
n = MIN2(4, draw->vs.queue_nr - i);
assert(n > 0);
assert(n <= 4);
run_vertex_program(sp, elts, n, dests);
}
draw->vs.queue_nr = 0;
}
@ -322,6 +53,10 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
/**
* Draw vertex arrays, with optional indexing.
* Basically, map the vertex buffers (and drawing surfaces), then hand off
* the drawing to the 'draw' module.
*
* XXX should the element buffer be specified/bound with a separate function?
*/
void
@ -330,7 +65,6 @@ softpipe_draw_elements(struct pipe_context *pipe,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count)
{
struct softpipe_context *sp = softpipe_context(pipe);
struct draw_context *draw = sp->draw;
unsigned length, first, incr, i;
@ -353,10 +87,11 @@ softpipe_draw_elements(struct pipe_context *pipe,
*/
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (sp->vertex_buffer[i].buffer) {
sp->mapped_vbuffer[i]
void *buf
= pipe->winsys->buffer_map(pipe->winsys,
sp->vertex_buffer[i].buffer,
PIPE_BUFFER_FLAG_READ);
draw_set_mapped_vertex_buffer(draw, i, buf);
}
}
/* Map index buffer, if present */
@ -364,30 +99,15 @@ softpipe_draw_elements(struct pipe_context *pipe,
mapped_indexes = pipe->winsys->buffer_map(pipe->winsys,
indexBuffer,
PIPE_BUFFER_FLAG_READ);
draw_set_element_buffer(draw, indexSize, mapped_indexes);
draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
}
else {
draw_set_element_buffer(draw, 0, NULL); /* no index/element buffer */
draw_set_mapped_element_buffer(draw, 0, NULL); /* no index/element buffer */
}
/* tell drawing pipeline we're beginning drawing */
draw->pipeline.first->begin( draw->pipeline.first );
draw->vs_flush = vs_flush;
draw->pipe = pipe; /* XXX pass pipe to draw_create() */
draw_arrays(draw, mode, start, count);
draw_invalidate_vcache( draw );
draw_set_prim( draw, mode );
/* drawing done here: */
draw_prim(draw, start, count);
/* draw any left-over buffered prims */
draw_flush(draw);
/* tell drawing pipeline we're done drawing */
draw->pipeline.first->end( draw->pipeline.first );
/*
* unmap vertex/index buffers
@ -395,58 +115,13 @@ softpipe_draw_elements(struct pipe_context *pipe,
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (sp->vertex_buffer[i].buffer) {
pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (indexBuffer) {
pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
softpipe_unmap_surfaces(sp);
}
#define EMIT_ATTR( VF_ATTR, STYLE, SIZE ) \
do { \
if (draw->nr_attrs >= 2) \
draw->vf_attr_to_slot[VF_ATTR] = draw->nr_attrs - 2; \
draw->attrs[draw->nr_attrs].attrib = VF_ATTR; \
draw->attrs[draw->nr_attrs].format = STYLE; \
draw->nr_attrs++; \
draw->vertex_size += SIZE; \
} while (0)
/**
* XXX very similar to same func in draw_vb.c (which will go away)
*/
void
draw_set_vertex_attributes2( struct draw_context *draw,
const unsigned *slot_to_vf_attr,
unsigned nr_attrs )
{
unsigned i;
memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
draw->nr_attrs = 0;
draw->vertex_size = 0;
/*
* First three attribs are always the same: header, clip pos, winpos
*/
EMIT_ATTR(VF_ATTRIB_VERTEX_HEADER, EMIT_1F, 1);
EMIT_ATTR(VF_ATTRIB_CLIP_POS, EMIT_4F, 4);
assert(slot_to_vf_attr[0] == VF_ATTRIB_POS);
EMIT_ATTR(slot_to_vf_attr[0], EMIT_4F_VIEWPORT, 4);
/*
* Remaining attribs (color, texcoords, etc)
*/
for (i = 1; i < nr_attrs; i++)
EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F, 4);
draw->vertex_size *= 4; /* floats to bytes */
}

View file

@ -210,22 +210,15 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
}
}
/* If the attributes have changed, tell the draw module (which in turn
* tells the vf module) about the new vertex layout.
/* If the attributes have changed, tell the draw module about
* the new vertex layout.
*/
if (attr_mask != softpipe->attr_mask) {
softpipe->attr_mask = attr_mask;
#define USE_NEW_DRAW 01
#if USE_NEW_DRAW
draw_set_vertex_attributes2( softpipe->draw,
slot_to_vf_attr,
softpipe->nr_attrs );
#else
draw_set_vertex_attributes( softpipe->draw,
slot_to_vf_attr,
softpipe->nr_attrs );
#endif
slot_to_vf_attr,
softpipe->nr_attrs );
}
}

View file

@ -49,4 +49,6 @@ void softpipe_set_vs_state( struct pipe_context *pipe,
memcpy(&softpipe->vs, vs, sizeof(*vs));
softpipe->dirty |= SP_NEW_VS;
draw_set_vertex_shader(softpipe->draw, vs);
}

View file

@ -41,6 +41,8 @@ softpipe_set_vertex_element(struct pipe_context *pipe,
assert(index < PIPE_ATTRIB_MAX);
softpipe->vertex_element[index] = *attrib; /* struct copy */
softpipe->dirty |= SP_NEW_VERTEX;
draw_set_vertex_element(softpipe->draw, index, attrib);
}
@ -53,4 +55,6 @@ softpipe_set_vertex_buffer(struct pipe_context *pipe,
assert(index < PIPE_ATTRIB_MAX);
softpipe->vertex_buffer[index] = *buffer; /* struct copy */
softpipe->dirty |= SP_NEW_VERTEX;
draw_set_vertex_buffer(softpipe->draw, index, buffer);
}

View file

@ -156,6 +156,7 @@ VF_SOURCES = \
DRAW_SOURCES = \
pipe/draw/draw_arrays.c \
pipe/draw/draw_clip.c \
pipe/draw/draw_context.c\
pipe/draw/draw_cull.c \