remove dead code related to vf module

This commit is contained in:
Brian 2007-08-20 16:43:58 -06:00
parent 8175eaa3b4
commit 9d9e838974
2 changed files with 2 additions and 35 deletions

View file

@ -31,14 +31,12 @@
*/
#ifdef MESA
#include "main/macros.h"
#else
#include "pipe/p_util.h"
#endif
#include "draw_context.h"
#include "draw_private.h"
struct draw_context *draw_create( void )
{
struct draw_context *draw = CALLOC_STRUCT( draw_context );
@ -59,12 +57,6 @@ struct draw_context *draw_create( void )
ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
draw->nr_planes = 6;
#ifdef MESA
#if 0
draw->vf = vf_create( GL_TRUE );
#endif
#endif
/* Statically allocate maximum sized vertices for the cache - could be cleverer...
*/
{
@ -81,14 +73,6 @@ struct draw_context *draw_create( void )
void draw_destroy( struct draw_context *draw )
{
#if 0/*def MESA*/
if (draw->header.storage) {
ALIGN_FREE( draw->header.storage );
}
vf_destroy( draw->vf );
#endif
free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
free( draw );
}
@ -194,16 +178,6 @@ void draw_set_viewport_state( struct draw_context *draw,
const struct pipe_viewport_state *viewport )
{
draw->viewport = *viewport; /* struct copy */
#ifdef MESA
#if 0
vf_set_vp_scale_translate( draw->vf, viewport->scale, viewport->translate );
#endif
#endif
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.
*/
}

View file

@ -220,13 +220,6 @@ struct draw_context
struct prim_header queue[PRIM_QUEUE_LENGTH];
unsigned queue_nr;
} pq;
#if 0
ubyte *verts;
boolean in_vb;
struct vertex_fetch *vf;
#endif
};