Commit graph

47632 commits

Author SHA1 Message Date
Dave Airlie
c8fb700f2b radeon: fix 3-coordinate swtcl emission
This fixes mipmap generation on swtcl rv100.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-10 15:49:40 +00:00
Eric Anholt
11a90af1ef swrast: Add support for glReadPixels() to integer types.
With this change, i965 passes
GL_EXT_texture_integer/fbo_integer_precision_clear

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:59:20 -08:00
Eric Anholt
e34c9edcda mesa: Add support for unpacking 32-bit integer formats to int spans.
This is the inverse operation to _mesa_pack_rgba_span_int.  The 16-bit
code isn't done because of lack of testing and not being sure how sign
extension/clamping should be handled between, say, 16-bit int and
32-bit int or uint.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:59:20 -08:00
Eric Anholt
84277cb7d3 meta: Add support for glClear() to integer color buffers.
This requires using a new fragment shader to get the integer color
output, and a new vertex shader because #version has to match between
the two.

v2: Clarify that there's no need for BindFragDataLocation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2011-11-09 12:59:20 -08:00
Eric Anholt
42c5552b0e i965: Claim to support rendering to integer FBOs.
We're missing support for the software paths still, but basic
rendering is working.

v2: Override RGB_INT32/UINT32 to not be renderable, since the hardware
    can't do it but we do allow texturing from it now.  Drop the
    DataType override, since the _mesa_problem() isn't in that path
    any more.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2011-11-09 12:59:20 -08:00
Eric Anholt
6d874d0ee1 i965/fs: Add support for user-defined out variables.
Before, I was tracking the ir_variable * found for gl_FragColor or
gl_FragData[].  Instead, when visiting those variables, set up an
array of per-render-target fs_regs to copy the output data from.  This
cleans up the color emit path, while making handling of multiple
user-defined out variables easier.

v2: incorporate idr's feedback about ir->location (changes by Kenneth Graunke)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:59:20 -08:00
Eric Anholt
e988d816e1 i965/fs: Preserve the source register type when doing color writes.
When rendering to integer color buffers, we need to be careful to use
MRFs of the correct type when emitting color writes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:59:20 -08:00
Eric Anholt
e19dfc75b6 i965: Make brw_type_for_base_type return the element type for arrays.
Previously, brw_type_for_base_type returned UD for array variables,
similar to structures.  For structures, each field may have a different
type, so every field access must explicitly override the register's type
with that field's type.  We chose to return UD in this case since it was
the least common, so errors would be more obvious.

For arrays, it makes far more sense to return the type corresponding to
an element of the array.  This allows normal array access to work
without the hassle of explicitly overriding the register's type.

This should obsolete a bunch of type overrides throughout the code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:59:19 -08:00
Eric Anholt
a00c5a71cd i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.
v2: s/GL_TRUE/true/, and re-enable RGB_INT32 based on discussion
    yesterday about required RB formats vs texture formats.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2011-11-09 12:59:19 -08:00
Eric Anholt
35be4ae77e i965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT for integer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:59:09 -08:00
Eric Anholt
704b7551e8 intel: Expose GL_EXT_texture_integer when GL 3.0 override is set.
This will let the feature be incrementally developed, hidden behind
the flag we're all using as we work on GL 3.0 support.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:38:58 -08:00
Eric Anholt
6e610a0485 docs: Note EXT_texture_array on i965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:38:30 -08:00
Eric Anholt
e56aecf249 i965: Add support for 16-bit unorm L, A, and I textures.
While not required by any particular spec version, mplayer was asking
for L16 and hoping for actual L16 without checking.  The 8 bits
allocated led to 10-bit planar video data stored in the lower 10 bits
giving only 2 bits of precision in video.  While it was an amusing
effect, give them what they actually wanted instead.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41461

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-09 12:04:39 -08:00
Eric Anholt
b5444a6ebd intel: Don't _mesa_problem when asked for an RB of a texturing-only type.
We want to be able to support some formats for texturing that we can't
render to, which means that some choices for RenderbufferStorage end
up being incomplete (for example, L8 currently).  For these, where we
don't render to them, we don't want to have to make up an rb->DataType
that's only used for GetRow()/PutRow().
2011-11-09 12:04:39 -08:00
Paul Berry
01ccddbed6 r200: remove dangling radeon.h symlink.
Commit 1401b96b (radeon: cleanup radeon shared code after r300 and
r600 classic drivers removal) removed the file
src/mesa/drivers/dri/radeon/server/radeon.h, but it left behind the
symlink which was used to share that file into the
src/mesa/drivers/dri/r200/server directory.

This patch removes the dangling symlink.

Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
2011-11-09 11:26:27 -08:00
Paul Berry
871ddb919b glsl: Assign transform feedback varying slots in linker.
This patch modifies the GLSL linker to assign additional slots for
varying variables used by transform feedback, and record the varying
slots used by transform feedback for use by the driver back-end.

This required modifying assign_varying_locations() so that it assigns
a varying location if either (a) the varying is used by the next stage
of the GL pipeline, or (b) the varying is required by transform
feedback.  In order to avoid duplicating the code to assign a single
varying location, I moved it into its own function,
assign_varying_location().

In addition, to support transform feedback in the case where there is
no fragment shader, it is now possible to call
assign_varying_locations() with a consumer of NULL.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Marek Olšák <maraeo@gmail.com>
2011-11-09 11:12:47 -08:00
Ian Romanick
6f5c737970 glsl: Clamp vector indices when lowering to swizzles
This prevents other code from seeing a swizzle of the 16th component
of a vector, for example.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42517
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Christian Holler <choller@mozilla.com>
2011-11-09 10:50:35 -08:00
José Fonseca
1d1c0fa2f3 scons: Disable deprecated POSIX name MSVC warnings. 2011-11-09 10:33:21 +00:00
José Fonseca
63e7a4c6e5 mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
2011-11-09 10:24:37 +00:00
José Fonseca
f4b42aa5b7 scons: Don't list m_xform.c twice. 2011-11-09 10:24:37 +00:00
José Fonseca
9b8ee08248 glu: Fix deprecated conversion from string constant to ‘char*’ warning. 2011-11-09 10:24:37 +00:00
Marek Olšák
60302f83e2 r600g: clarify meaning of one variable in shader codegen
It's easier to read now.
2011-11-09 00:18:53 +01:00
Marek Olšák
1b375f8413 r600g: cosmetic changes in query code
Mainly updating comments and removing one use of a magic number.
2011-11-09 00:18:53 +01:00
Marek Olšák
8187ad0754 r600g: use modulo for computing index into query (ring) buffers 2011-11-09 00:18:53 +01:00
Marek Olšák
552e90bd6a r600g: make r600_query_result more generic
We'll soon start adding new query types, maybe even querying more than
one value per query.
2011-11-09 00:18:52 +01:00
José Fonseca
4eb3225b38 Remove tgsi_sse2.
tgsi_exec is simple. llvm is fast. tgsi_sse2 ends up being neither.
2011-11-08 22:57:34 +00:00
Brian Paul
207a016eca mesa: fix signed/unsigned integer comparison warnings
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-08 13:51:50 -07:00
Brian Paul
fab8882273 glsl: remove trailing comma to silence warning 2011-11-08 13:51:50 -07:00
Ian Romanick
59012c3133 mesa: Implement glGetFragDataLocation
Fixes piglit's getfragdatalocation test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-08 11:10:11 -08:00
Ian Romanick
b12b5d9ab5 linker: Use app-specified fragment data location during linking
Fixes piglit's bindfragdata-link-error.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-08 11:10:11 -08:00
Ian Romanick
4464a4b27b mesa: Stub implementation of glBindFragDataLocation
This just validates the input parameters so far.

Fixes piglit's bindfragdata-invalid-parameters test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-08 11:10:07 -08:00
Morgan Armand
0a0d820f7b softpipe: don't clamp or do logical operations on floating-point buffers.
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-11-08 08:36:39 -07:00
Vinson Lee
3210cad3f2 st/mesa: Fix memory leak on error path.
Fixes Coverity resource leak defect.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-11-07 20:41:21 -08:00
Vinson Lee
f4515d106c st/dri: Fix memory leak on error path.
Fixes Coverity resource leak defect.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-11-07 20:36:07 -08:00
Dan McCabe
5c02e2e2de glsl: Generate IR for switch statements
Up until now modifying the GLSL compiler has been pretty straightforward.
This is where things get interesting. But still pretty straightforward.

Switch statements can be thought of a series of if/then/else statements.
Case labels are compared with the value of a test expression and the case
statements are executed if the comparison is true.

There are a couple of aspects of switch statements that complicate this simple
view of the world. The primary one is that cases can fall through sequentially
to subsequent case, unless a break statement is encountered, in which case,
the switch statement exits completely.

But break handling is further complicated by the fact that a break statement
can impact the exit of a loop. Thus, we need to coordinate break processing
between switch statements and loop statements.

The code generated by a switch statement maintains three temporary state
variables:
    int test_value;
    bool is_fallthru;
    bool is_break;

test_value is initialized to the value of the test expression at the head of
the switch statement. This is the value that case labels are compared against.

is_fallthru is used to sequentially fall through to subsequent cases and is
initialized to false. When a case label matches the test expression, this
state variable is set to true. It will also be forced to false if a break
statement has been encountered. This forcing to false on break MUST be
after every case test. In practice, we defer that forcing to immediately after
the last case comparison prior to executing a case statement, but that is
an optimization.

is_break is used to indicate that a break statement has been executed and is
initialized to false. When a break statement is encountered, it is set to true.
This state variable is then used to conditionally force is_fallthru to to false
to prevent subsequent case statements from executing.

Code generation for break statements depends on whether the break statement is
inside a switch statement or inside a loop statement. If it inside a loop
statement is inside a break statement, the same code as before gets generated.
But if a switch statement is inside a loop statement, code is emitted to set
the is_break state to true.

Just as ASTs for loop statements are managed in a stack-like
manner to handle nesting, we also add a bool to capture the innermost switch
or loop condition. Note that we still need to maintain a loop AST stack to
properly handle for-loop code generation on a continue statement. Technically,
we don't (yet) need a switch AST stack, but I am using one for orthogonality
with loop statements, in anticipation of future use. Note that a simple
boolean stack would have sufficed.

We will illustrate a switch statement with its analogous conditional code that
a switch statement corresponds to by examining an example.

Consider the following switch statement:
	switch (42) {
	case 0:
	case 1:
		gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);
	case 2:
	case 3:
		gl_FragColor = vec4(4.0, 3.0, 2.0, 1.0);
		break;
	case 4:
	default:
		gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
	}

Note that case 0 and case 1 fall through to cases 2 and 3 if they occur.

Note that case 4 and the default case must be reached explicitly, since cases
2 and 3 break at the end of their case.

Finally, note that case 4 and the default case don't break but simply fall
through to the end of the switch.

For this code, the equivalent code can be expressed as:
	int test_val = 42; // capture value of test expression
	bool is_fallthru = false; // prevent initial fall through
	bool is_break = false; // capture the execution of a break stmt

	is_fallthru |= (test_val == 0); // enable fallthru on case 0
	is_fallthru |= (test_val == 1); // enable fallthru on case 1
	is_fallthru &= !is_break; // inhibit fallthru on previous break
	if (is_fallthru) {
		gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);
	}

	is_fallthru |= (test_val == 2); // enable fallthru on case 2
	is_fallthru |= (test_val == 3); // enable fallthru on case 3
	is_fallthru &= !is_break; // inhibit fallthru on previous break
	if (is_fallthru) {
		gl_FragColor = vec4(4.0, 3.0, 2.0, 1.0);
		is_break = true; // inhibit all subsequent fallthru for break
	}

	is_fallthru |= (test_val == 4); // enable fallthru on case 4
	is_fallthru = true; // enable fallthru for default case
	is_fallthru &= !is_break; // inhibit fallthru on previous break
	if (is_fallthru) {
		gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
	}

The code generate for |= and &= uses the conditional assignment capabilities
of the IR.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-07 16:31:22 -08:00
Dan McCabe
85beb39e14 glsl: Reference data structure ctors in grammar
We now tie the grammar to the ctors of the ASTs they reference.

This requires that we actually have definitions of the ctors.

In addition, we also need to define "print" and "hir" methods for the AST
classes. The Print methods are pretty simple to flesh out. However, at this
stage of the development, we simply stub out the "hir" methods and flesh
them out later.

Also, since actual class instances get returned by the productions in the
grammar, we also need to designate the type of the productions that
reference those instances.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-07 16:31:22 -08:00
Dan McCabe
a0afcc6719 glsl: Create AST structs corresponding to new productions in grammar
Previously we added productions for:
	switch_body
	case_label_list
	case_statement
	case_statement_list
Now add AST structs corresponding to those productions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-07 16:31:22 -08:00
Dan McCabe
80944599dc glsl: Add productions to GLSL grammar for switch statement
The grammar is modified to support switch statements. Rather than follow the
grammar in the appendix, which allows case labels to be placed ANYWHERE
as a regular statement, we follow the development of the grammar as
described in the body of the GLSL spec.

In this variation, the switch statement has a body which consists of a list
of case statements. A case statement is preceded by a list of case labels and
ends with a list of statements.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-07 16:31:21 -08:00
Dan McCabe
19daba5470 glsl: Create AST data structures for switch statement and case label
Data structures for switch statement and case label are created that parallel
the structure of other AST data.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-07 16:31:21 -08:00
Chia-I Wu
a69da5c0ce util: add log2f for Android
It is needed for nv50's new shader backend.  With this change, both u_math.h
and imports.h in core mesa define the same function.  I have to #undef log2f
here to avoid the conflict.  Not sure if there is a better way to deal with
the situation.

Acked-by: José Fonseca <jfonseca@vmware.com>
2011-11-07 17:04:11 -07:00
Brian Paul
2051a11823 mesa: remove prog_uniform.c from SConscript 2011-11-07 16:35:38 -07:00
Ian Romanick
be4524aeed Delete code made dead by previous uniform related patches
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:17 -08:00
Ian Romanick
c42ca36d67 mesa: Add missing check for glUniform*v count > 1 on non-array
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
719909698c mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
gl_uniform_storage structures in the gl_shader_program.

A couple of notes:

 * Like most rewrite-the-world patches, this should be reviewed by
   applying the patch and examining the modified functions.

 * This leaves a lot of dead code around in linker.cpp and
   uniform_query.cpp.  This will be deleted in the next patches.

v2: Update the comment block (previously a FINISHME) in _mesa_uniform
about generating GL_INVALID_VALUE when an out-of-range sampler index
is specified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
143d20c16a i965: Move _mesa_ir_link_shader call before device-specific linking
_mesa_ir_link_shader needs to be called before cloning the IR tree so
that the var->location field for uniforms is set.

WARNING: This change breaks several integer division related piglit
tests.  The tests break because _mesa_ir_link_shader lowers integer
division to an RCP followed by a MUL.  The fix is to factor out more
of the code from ir_to_mesa so that _mesa_ir_link_shader does not need
to be called at all by the i965 driver.  This will be the subject of
several follow-on patches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
cfab4327c3 mesa: Add log_uniform and log_program_parameters to dump data
These were both useful debugging aids while developing this code.
log_uniform will be used to keep the MESA_GLSL=uniform behavior.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
d7a7e4fc99 ir_to_mesa: Add _mesa_associate_uniform_storage
Connects all of the gl_program_parameter structures with the correct
gl_uniform_storage structures.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
70650d08fa mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
These functions are used to create and destroy the connections between
a uniform and the storage used by the driver to hold its value.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
9516182e80 mesa: Add _mesa_propagate_uniforms_to_driver_storage
This function propagates the values from the backing storage of a
gl_uniform_storage structure to the driver supplied data locations.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
07731ed169 linker: Track uniform locations to new tracking structures
This is just the infrastructure and the code.  It's not used yet.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00