mesa: Add log_uniform and log_program_parameters to dump data

These were both useful debugging aids while developing this code.
log_uniform will be used to keep the MESA_GLSL=uniform behavior.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Ian Romanick 2011-10-18 15:21:04 -07:00
parent d7a7e4fc99
commit cfab4327c3

View file

@ -538,6 +538,78 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
}
}
static void
log_uniform(const void *values, enum glsl_base_type basicType,
unsigned rows, unsigned cols, unsigned count,
bool transpose,
const struct gl_shader_program *shProg,
GLint location,
const struct gl_uniform_storage *uni)
{
const union gl_constant_value *v = (const union gl_constant_value *) values;
const unsigned elems = rows * cols * count;
const char *const extra = (cols == 1) ? "uniform" : "uniform matrix";
printf("Mesa: set program %u %s \"%s\" (loc %d, type \"%s\", "
"transpose = %s) to: ",
shProg->Name, extra, uni->name, location, uni->type->name,
transpose ? "true" : "false");
for (unsigned i = 0; i < elems; i++) {
if (i != 0 && ((i % rows) == 0))
printf(", ");
switch (basicType) {
case GLSL_TYPE_UINT:
printf("%u ", v[i].u);
break;
case GLSL_TYPE_INT:
printf("%d ", v[i].i);
break;
case GLSL_TYPE_FLOAT:
printf("%g ", v[i].f);
break;
default:
assert(!"Should not get here.");
break;
}
}
printf("\n");
fflush(stdout);
}
#if 0
static void
log_program_parameters(const struct gl_shader_program *shProg)
{
static const char *stages[] = {
"vertex", "fragment", "geometry"
};
assert(Elements(stages) == MESA_SHADER_TYPES);
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
if (shProg->_LinkedShaders[i] == NULL)
continue;
const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
printf("Program %d %s shader parameters:\n",
shProg->Name, stages[i]);
for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) {
printf("%s: %p %f %f %f %f\n",
prog->Parameters->Parameters[j].Name,
prog->Parameters->ParameterValues[j],
prog->Parameters->ParameterValues[j][0].f,
prog->Parameters->ParameterValues[j][1].f,
prog->Parameters->ParameterValues[j][2].f,
prog->Parameters->ParameterValues[j][3].f);
}
}
fflush(stdout);
}
#endif
/**
* Check if the type given by userType is allowed to set a uniform of the
* target type. Generally, equivalence is required, but setting Boolean