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synced 2026-05-05 09:38:07 +02:00
mesa: fix signed/unsigned integer comparison warnings
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
parent
fab8882273
commit
207a016eca
2 changed files with 9 additions and 5 deletions
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@ -204,7 +204,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
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&uni->storage[offset * elements];
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unsigned bytes = sizeof(uni->storage[0]) * elements;
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if (bytes > bufSize) {
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if (bytes > (unsigned) bufSize) {
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elements = bufSize / sizeof(uni->storage[0]);
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bytes = bufSize;
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}
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@ -490,7 +490,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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unsigned loc, offset;
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unsigned components;
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unsigned src_components;
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unsigned i;
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enum glsl_base_type basicType;
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struct gl_uniform_storage *uni;
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@ -618,6 +617,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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* GL_INVALID_VALUE error and ignore the command.
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*/
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if (uni->type->is_sampler()) {
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int i;
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for (i = 0; i < count; i++) {
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const unsigned texUnit = ((unsigned *) values)[i];
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@ -662,6 +663,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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(const union gl_constant_value *) values;
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union gl_constant_value *dst = &uni->storage[components * offset];
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const unsigned elems = components * count;
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unsigned i;
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for (i = 0; i < elems; i++) {
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if (basicType == GLSL_TYPE_FLOAT) {
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@ -680,6 +682,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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* the changes through.
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*/
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if (uni->type->is_sampler()) {
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int i;
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for (i = 0; i < count; i++) {
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shProg->SamplerUnits[uni->sampler + offset + i] =
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((unsigned *) values)[i];
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@ -721,7 +725,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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*/
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extern "C" void
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_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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GLint cols, GLint rows,
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GLuint cols, GLuint rows,
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GLint location, GLsizei count,
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GLboolean transpose, const GLfloat *values)
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{
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@ -795,7 +799,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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const float *src = values;
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float *dst = &uni->storage[elements * offset].f;
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for (unsigned i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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for (unsigned r = 0; r < rows; r++) {
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for (unsigned c = 0; c < cols; c++) {
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dst[(c * components) + r] = src[c + (r * vectors)];
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@ -182,7 +182,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
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void
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_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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GLint cols, GLint rows,
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GLuint cols, GLuint rows,
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GLint location, GLsizei count,
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GLboolean transpose, const GLfloat *values);
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