Coded buffer will only be read on CPU, setting
PIPE_USAGE_STAGING instead of PIPE_USAGE_STREAM
makes the CPU reads much faster.
On 6700XT this reduces the CPU copy by around
3ms to 0.3 ms on average while under high GPU
load - real-time game streaming.
Signed-off-by: David Rosca <nowrep@gmail.com>
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20989>
We have a common pain point with fractional CTS coverage, where the test
list changes on a CTS uprev or board load rebalancing, so you get a
different subset of tests run. The dev updates the list of xfails (a
pain), but also we end up with xfails left behind that aren't tested any
more and don't reflect reality.
For some drivers (tu, freedreno, zink-anv) we have manual jobs available
for curious devs to look at the current state of the CTS, but without
anyone having to keep the full xfails updated during uprevs, you don't
necessarily know what to do with the results you get on your MR.
So, let's introduce nightly testing for the tests that aren't guaranteed
green by Marge. With that, Someone (possibly me? sigh) can review the
nightly results and push up updates for full-run xfails so everyone can be
on the same page other than a day or so of delay. We also have some hope
for automated tooling to do this thanks to what Collabora has been working
on for automated CI uprev MR generation.
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20950>
Follow-up to !17445, since this run had been added while that MR was
outstanding. Now it shouldn't show up in unrelated pipelines.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20950>
ac/surface puts the raw pip_bank_xor there, which needs the extra
shift for the actual tile_swizzle.
(I think long term we should refactor this in ac/surface but for
now lets fix like radeonsi to avoid race conditions.)
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20979>
With this change, we would fetch the reset status and if the context
status is banned or in unknown state, we would just start with the fresh
context.
Also, use the fetched reset status to communicate back to the gallium
frontend.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7802
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20928>
Check if picture fence handle pointer is valid before using.
Fixes: 843bdd22 ('radeonsi/vcn: check fence before destroying dpb')
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20986>
Prevents returning spurious timeouts when the app wanted to wait
infinitely. Fixes 3DMark Wild Lands which would otherwise attempt
to render/present a buffer it didn't successfully acquire.
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20963>
The actual buffer is always created as non-SRGB, and then SRGB views
can be used to render into it. Fixes a crash trying to launch
3DMark Wild Lands
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20963>
If we hit the race condition of looking up an already imported BO that
is in the process of being destroyed, the handle will be GEM_CLOSE'd,
meaning that the handle that we just got from the kernel is probably not
valid. So in this case we should retry.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20961>
The RESOURCE_CREATE_BLOB ioctl can carry a ccmd payload, similarly to
EXECBUF. But we need to preserve the order of buffered execbuf cmds
which haven't been flushed to the guest kernel yet, rather than let the
CREATE_BLOB payload jump to the head of the queue. Otherwise, for ex,
the host could see the guest requesting an iova that has not yet been
(from it's perspective) released.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20961>
This introduces radv_compute_pipeline_compile() which is used for
compute and ray tracing pipelines. I think it's better than having a
single function for compiling everything, and that will allow us to do
more cleanups.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20943>
The Vulkan spec says:
"VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT specifies
that pipeline creation will fail if a compile is required for
creation of a valid VkPipeline object; VK_PIPELINE_COMPILE_REQUIRED
will be returned by pipeline creation, and the VkPipeline will be
set to VK_NULL_HANDLE."
Given the implementation is expected to set the pipeline to
VK_NULL_HANDLE, it's unecessary to handle pipeline feedback.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20943>
It appears that only softpipe, llvmpipe, and d3d12 hit any of this
code. If some NIR-to-TGSI driver that doesn't have native integers
(e.g., i915 or r300) wants to use this path in the future, it should be
easy to add float32 support.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20869>
Fixes arb_point_parameters-point-attenuation on G33. The crash in
point-line-no-cull is fixed, but the test still fails.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20869>
"If this texture instruction has a nir_tex_src_texture_offset source,
then the texture index is given by texture_index + texture_offset."
This fixes the failures for:
spec@arb_arrays_of_arrays@execution@sampler@fs-nested-struct-arrays-nonconst-nested-array
spec@arb_gl_spirv@execution@uniform@sampler2d-nonconst-nested-array
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20954>
list_is_linked() isn't the right function to use in order to check if
the BO is on a cache bucket or the zombie list, as this checks if the
next pointer of the list isn't NULL. This is always the case with the
BO list item as it's always initialized, so the next pointer points to
the list head itself when the BO isn't on any list.
Use list_is_empty() to check if the BO is actually linked into one
of the deferred destroy lists.
Fixes: 1b1f8592c0 ("etnaviv: drm: properly handle reviving BOs via a lookup")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20940>
Free the both arrays tracking BOs when the etna_cmd_stream is destroyed.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20940>
When writing descriptor with a null buffer/image we expect that
writing 0 will point to the null surface. For that to work the null
surface has to be in the bindless surface heap.
This fixes some new failures in dEQP-VK.robustness.* tests once
rewritten from the NV_ray_tracing to KHR_ray_tracing extension.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7762
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20953>
Fixes 3DMark Wild Lands. Otherwise, we'd end up loading a DXIL shader
that had invalid linkage with another shader in the pipeline. We can
only load a DXIL shader if it's being linked against the same before
and after as a previous compilation.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20962>