Christian König
c888fe027c
[g3dvl] Implement MPEG2 VLD
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Based uppon xine's slice_xvmc.c.
This gets VDPAU up and running.
2011-05-04 18:58:55 +02:00
Johannes Obermayr
f20608b951
[g3dvl] Name of pkg-config file is libva.
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Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-04-28 19:06:39 +02:00
Johannes Obermayr
f6f773189b
[g3dvl] Fix compile error.
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Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-04-28 19:04:27 +02:00
Christian König
2471acfc4c
vdpau: start to implement MPEG2 decoder part
2011-04-27 20:38:31 +02:00
Christian König
563f6c225c
[g3dvl] make clear color configureable
2011-04-27 16:50:34 +02:00
Christian König
221e1b7aba
[g3dvl] make reset_dirty_area a public interface
2011-04-27 15:28:13 +02:00
Christian König
0d53cb2e83
[g3dvl] implement clearing of dirty destination surface areas
2011-04-27 15:19:35 +02:00
Christian König
6092fbed46
[g3dvl] move compositor src and dst normalisation into layer setting
2011-04-27 13:01:01 +02:00
Christian König
559f6d6cf4
[g3dvl] fix setting width, height and chroma format in video buffer
2011-04-27 12:59:30 +02:00
Christian König
f3f212acf0
xvmc: recreate drawable surface only when dst area changes
2011-04-27 12:05:46 +02:00
Christian König
76d881b8b0
[g3dvl] fix a couple of bugs around paletted subpictures
2011-04-27 10:41:19 +02:00
Christian König
e602ecf9ef
r600g: revert commit 68cc6bc5d8
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Revert commit "remove the unneeded bo from COLOR[0-9]_INFO
Also implement a working alternative.
2011-04-26 19:09:45 +02:00
Christian König
2516a46544
vdpau: implement OutputSurfaceDestroy
2011-04-26 11:49:31 +02:00
Christian König
67d93ea940
vdpau: implement PresentationQueueDestroy
2011-04-26 11:48:33 +02:00
Christian König
13a50bd47d
vdpau: implement VideoMixerDestroy
2011-04-26 11:16:54 +02:00
Christian König
38bd813177
vdpau: add stups for the missing functions
2011-04-26 11:12:59 +02:00
Christian König
5aa2641243
vdpau: implement and cleanup PresentationQueueTarget destruction
2011-04-25 11:39:41 +02:00
Christian König
7cde6722b0
xvmc: futher optimize ycbcr upload
2011-04-25 10:33:48 +02:00
Christian König
7f04fe5338
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
2011-04-25 01:20:15 +02:00
Christian König
104ac00663
[g3dvl] rework fence handling and add r600g workaround
2011-04-24 20:08:11 +02:00
Christian König
3ea7e2713c
[g3dvl] start supporting different render target formats
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Let's start with NV12, but anything else shouldn't be much of a problem any more.
2011-04-24 19:29:34 +02:00
Christian König
b54909910c
[g3dvl] remove resource_format workaround
2011-04-24 16:04:23 +02:00
Christian König
4e6528428d
r600g: implement clamp_fragment_color handling
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The first small step to get arb_color_buffer_float working.
2011-04-24 13:03:16 +02:00
Christian König
68cc6bc5d8
r600g: remove the unneeded bo from COLOR[0-9]_INFO
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The COLOR[0-7]_INFO registers doesn't neeed a bo.
2011-04-24 12:47:42 +02:00
Christian König
fa31b1095e
Merge remote branch 'origin/master' into pipe-video
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Conflicts:
configs/linux-dri
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state.c
src/gallium/include/pipe/p_format.h
src/gallium/tests/graw/fragment-shader/frag-abs.sh
src/gallium/tests/graw/fragment-shader/frag-add.sh
src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh
src/gallium/tests/graw/fragment-shader/frag-cb-2d.sh
src/gallium/tests/graw/fragment-shader/frag-dp3.sh
src/gallium/tests/graw/fragment-shader/frag-dp4.sh
src/gallium/tests/graw/fragment-shader/frag-dst.sh
src/gallium/tests/graw/fragment-shader/frag-ex2.sh
src/gallium/tests/graw/fragment-shader/frag-face.sh
src/gallium/tests/graw/fragment-shader/frag-flr.sh
src/gallium/tests/graw/fragment-shader/frag-frc.sh
src/gallium/tests/graw/fragment-shader/frag-kil.sh
src/gallium/tests/graw/fragment-shader/frag-lg2.sh
src/gallium/tests/graw/fragment-shader/frag-lit.sh
src/gallium/tests/graw/fragment-shader/frag-lrp.sh
src/gallium/tests/graw/fragment-shader/frag-mad-immx.sh
src/gallium/tests/graw/fragment-shader/frag-mad.sh
src/gallium/tests/graw/fragment-shader/frag-max.sh
src/gallium/tests/graw/fragment-shader/frag-min.sh
src/gallium/tests/graw/fragment-shader/frag-mov.sh
src/gallium/tests/graw/fragment-shader/frag-mul.sh
src/gallium/tests/graw/fragment-shader/frag-rcp.sh
src/gallium/tests/graw/fragment-shader/frag-rsq.sh
src/gallium/tests/graw/fragment-shader/frag-sge.sh
src/gallium/tests/graw/fragment-shader/frag-slt.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-abs.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-absneg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-neg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-swz.sh
src/gallium/tests/graw/fragment-shader/frag-sub.sh
src/gallium/tests/graw/fragment-shader/frag-tempx.sh
src/gallium/tests/graw/fragment-shader/frag-xpd.sh
src/gallium/tests/graw/vertex-shader/vert-abs.sh
src/gallium/tests/graw/vertex-shader/vert-add.sh
src/gallium/tests/graw/vertex-shader/vert-arl.sh
src/gallium/tests/graw/vertex-shader/vert-arr.sh
src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh
src/gallium/tests/graw/vertex-shader/vert-cb-2d.sh
src/gallium/tests/graw/vertex-shader/vert-dp3.sh
src/gallium/tests/graw/vertex-shader/vert-dp4.sh
src/gallium/tests/graw/vertex-shader/vert-dst.sh
src/gallium/tests/graw/vertex-shader/vert-ex2.sh
src/gallium/tests/graw/vertex-shader/vert-flr.sh
src/gallium/tests/graw/vertex-shader/vert-frc.sh
src/gallium/tests/graw/vertex-shader/vert-lg2.sh
src/gallium/tests/graw/vertex-shader/vert-lit.sh
src/gallium/tests/graw/vertex-shader/vert-lrp.sh
src/gallium/tests/graw/vertex-shader/vert-mad.sh
src/gallium/tests/graw/vertex-shader/vert-max.sh
src/gallium/tests/graw/vertex-shader/vert-min.sh
src/gallium/tests/graw/vertex-shader/vert-mov.sh
src/gallium/tests/graw/vertex-shader/vert-mul.sh
src/gallium/tests/graw/vertex-shader/vert-rcp.sh
src/gallium/tests/graw/vertex-shader/vert-rsq.sh
src/gallium/tests/graw/vertex-shader/vert-sge.sh
src/gallium/tests/graw/vertex-shader/vert-slt.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-abs.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-absneg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-neg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-swz.sh
src/gallium/tests/graw/vertex-shader/vert-sub.sh
src/gallium/tests/graw/vertex-shader/vert-xpd.sh
src/gallium/tools/trace/dump.py
src/gallium/tools/trace/format.py
src/gallium/tools/trace/model.py
src/gallium/tools/trace/parse.py
2011-04-23 14:27:40 +02:00
Christian König
24d76d2966
[g3dvl] cleanup error handling
2011-04-23 13:58:08 +02:00
José Fonseca
15eaf8297e
scons: Build classic mesa gdi driver.
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Build as
scons platform=windows mesagdi
2011-04-23 12:41:28 +01:00
Christian König
2e6274fc3b
[g3dvl] make ycbcr stream and block data a public interface
2011-04-23 13:24:35 +02:00
José Fonseca
4c92f3fa6e
osmesa: Fix Mingw build.
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Build as
scons platform=windows osmesa
2011-04-23 12:23:42 +01:00
José Fonseca
8e8a56eaa0
scons: Build osmesa.
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Just type
scons osmesa
2011-04-23 12:22:59 +01:00
José Fonseca
c89cca648d
mapi/glapi: Avoid warnings about visibility being unsupported on MinGW.
2011-04-23 12:14:39 +01:00
José Fonseca
abda64efce
mesa/vf: Remove.
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Unused. Probably replaced by translate module.
2011-04-23 11:49:41 +01:00
José Fonseca
de29ee0e6d
graw: Replace dead symlinks to delete python statetracker shaders with their contents.
2011-04-23 11:07:27 +01:00
Christian König
f0819a22f3
[g3dvl] start implementing zscan and quantification
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Not 100% complete, but at least a good start.
2011-04-23 03:37:05 +02:00
Brian Paul
931432fea6
draw: fix point/line/tri flushing bug in vbuf code
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Need to reset the point/line/tri functions to point to the "first"
versions whenever we flush vertices. Fixes unfilled polygon rendering
errors seen in demos/samples/logo.c. See comments for more info.
NOTE: This is a candidate for the 7.10 branch.
2011-04-22 13:39:50 -06:00
Marek Olšák
72239d16cd
r300g: do not advertise color_buffer_float on r300 and r400
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It seems they can't do unclamped vertex colors. Tested on RV350.
2011-04-22 20:25:24 +02:00
Marek Olšák
9d07ff63fc
r300/compiler: fix up error message
2011-04-22 20:25:24 +02:00
Benjamin Franzke
01b036adea
egl/wayland: Follow buffer.attach removal
2011-04-22 12:21:46 -04:00
Benjamin Franzke
b1a9172277
egl/wayland: Update to buffer.damage addition
2011-04-22 12:21:37 -04:00
Marek Olšák
5b2ff543ab
configure.ac: fix up the help text for --enable-gallium-r300
2011-04-22 16:56:31 +02:00
Marek Olšák
673cec467a
r300g: disallow A16F,L16F,LA16F,I16F texture formats on DRM<2.8.0
2011-04-22 16:19:41 +02:00
Benjamin Franzke
400a99a679
st/egl: Update to wayland protocol,egl changes
2011-04-22 08:56:36 -04:00
Benjamin Franzke
f09c66b3cc
egl_dri2: Create wl_buffers for pixmap surfaces
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Needed since wayland-egl doesnt do this anymore.
2011-04-22 08:56:33 -04:00
Benjamin Franzke
1617b268ef
egl/wayland: Add new version parameter for post_drm
2011-04-22 08:56:30 -04:00
Benjamin Franzke
2225397d1c
egl/wayland: Fix prefixes for interface names
2011-04-22 08:56:27 -04:00
Marek Olšák
1faf079a69
swrast: fix readpix clamping
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Broken with e5c6a92a12 . (ARB_color_buffer_float)
Clamping should occur if type != float, otherwise the MSBs of the resulting
pixels are killed off. For example, reading back LUMINANCE = R+G+B can be
greater than 0xff, but the result is naturally masked by 0xff
for UNSIGNED_BYTE, leading to bogus results.
The following bug report seems to want clamping to occur if type == half_float
too. Not sure what's correct.
Bug: [bisected pineview] oglc case pxconv-read failed
https://bugs.freedesktop.org/show_bug.cgi?id=35852
Tested by: Fang Xun <xunx.fang@intel.com>
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-22 06:35:36 +02:00
Kristian Høgsberg
7142a67473
WL_bind_wayland_display: clarify that context must be NULL
2011-04-21 23:47:59 -04:00
Ian Romanick
d439491a77
i915: Gut all remaining bits of hardware fog
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None of this ever gets used. Fog is always calculated by a fragment
program. Even though the fixed-function fog unit is never used, state
updates are still sent to the hardware. Removing those spurious state
updates can't hurt performance.
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:41 -07:00
Ian Romanick
499f7c0114
i915: i915_context::vertex_fog is always I915_FOG_NONE, so kill it
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Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:38 -07:00
Ian Romanick
c41cb17037
i915: There's always a fragment program
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Fragment programs are generated by core Mesa for fixed-function.
Because of this, there's no reason to handle cases where there is no
fragment program for fog.
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:35 -07:00