The specification reserves any macro name containing two consecutive
underscores, (anywhere within the name). Previously, we only raised
this error for macro names that started with two underscores.
Fix the implementation to check for two underscores anywhere, and also
update the corresponding 086-reserved-macro-names test.
This also fixes the following two piglit tests:
spec/glsl-1.30/preprocessor/reserved/double-underscore-02.frag
spec/glsl-1.30/preprocessor/reserved/double-underscore-03.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit c4aaf7943c)
This is as simple as abstracting one existing block of code into a
function call and then adding a single call to that function for the
case of a non-function-like macro.
This fixes the recently-added 097-paste-with-non-function-macro test
as well as the following piglit tests:
spec/glsl-1.30/preprocessor/concat/concat-01.frag
spec/glsl-1.30/preprocessor/concat/concat-02.frag
Also, the concat-04.frag test now passes for the right reason. The
test is intended to fail the compilation, but before this commit it
was failing compilation (and hence passing the test) for the wrong
reason.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 28842c2331)
Apparently we never implemented this, (but we've got a GLSL 1.30 test
in piglit that is exercising this case).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 7bb3403e01)
There was already a loop here to look for multiple token pastes, but
it was mistakenly incrementing the iterator counter after performing
one paste.
Instead, leave the loop iterator in place to coalesce as many tokens
as necessary into one.
This fixes the recently add 096-paste-twice test as well as the
following piglit test:
spec/glsl-1.30/preprocessor/concat/concat-03.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
(cherry picked from commit 3c01a58944)
This makes piglit a lot more happy. The errors are logged when
INTEL_DEBUG=fallbacks because the application is about to hit a big
software fallback. We frequently ask people to run applications that
are hitting software fallbacks with INTEL_DEBUG=fallbacks so the we
can help them debug the reason for the software fallback.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 0290a018a5)
This can only happen in GLSL shaders because assembly shaders that use
too many temps are rejected by core Mesa. It is easiest to make this
happen with shaders that contain flow-control that could not be lowered.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3bb2f0dde1)
Rely on the driver to do the right thing. This probably means falling
back to software. Page 88 of the OpenGL 2.1 spec specifically says:
"A shader should not fail to compile, and a program object should
not fail to link due to lack of instruction space or lack of
temporary variables. Implementations should ensure that all valid
shaders and program objects may be successfully compiled, linked
and executed."
There is no provision for saying "No" to a valid shader that is
difficult for the hardware to handle, so stop doing that.
On i915 this causes a large number of piglit tests to change from FAIL
to WARN. The warning is because the driver still emits messages to
stderr like "i915_program_error: Unsupported opcode: BGNLOOP".
It also fixes ES2 conformance CorrectFull_frag and CorrectParse1_frag
on i915 (and probably other hardware that can't handle loops).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 322c3bf9dc)
The functions were almost identical.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8aadd89d07)
This prevents assertion failures in ralloc_strcat. The ralloc_free in
_mesa_free_shader_program_data can be omitted because freeing the
gl_shader_program in _mesa_delete_shader_program will take care of
this automatically.
A bunch of this code could use a refactor to use ralloc a bit more
effectively. A bunch of the things that are allocated with malloc and
owned by the gl_shader_program should be allocated with ralloc (using
the gl_shader_program as the context).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 89193933cb)
linker_warning is a new function. It's identical to linker_error
except that it doesn't set LinkStatus=false and it prepends "warning: "
on messages instead of "error: ".
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 379a32f42e)
Remove the other places that set LinkStatus to false since they all
immediately follow a call to linker_error. The function linker_error
was previously known as linker_error_printf. The name was changed
because it may seem surprising that a printf function will set an
error flag.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 586e741ac1)
Most of these functions used three spaces for the first level of
indentation, but four spaces for the next level. One used tabs and then
three spaces. Some used 3/4 in a then block but 3/3 in the else block.
Normally I try to avoid field days like this, but since the functions
were so inconsistent, even internally, it was making it difficult to
edit without introducing spurious whitespace changes.
So, just get it over with. git diff -b shows 0 lines changed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b861479f83)
Again, the check was needlessly specific: this works fine on Gen7.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 7db874bf4c4273d2d46218b1490d312fe2654284)
The check was designed to forbid it on old generations (Gen5/Ironlake),
not on new ones. It just works on Gen7/Ivybridge.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ae5da817e2aeb9f9447fdd6d2eb4b22d6f8f6a87)
Fixes OpenArena on Gen7. Technically, adding only the first depth stall
fixes it, but the documentation says to do all three, and the Windows
driver seems to do it.
Not observed to fix anything on Gen6 yet.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38863
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 02c4dc807e91640c69c8addc3c797300a3c536ad)
At one point, the documentation said that max thread count in 3DSTATE_PS
was at bit offset 23, but it's actually 24 on Ivybridge. Not only did
this halve our thread count, it caused us to write 1 into a bit 23, which
is marked as MBZ (must be zero). Furthermore, it made us write an even
number into this field, which is apparently not allowed. Apparently we
were just lucky it worked.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 556e7eea80de778b44a37d51cb757ce32221d1e3)
_NEW_WINDOW_POS wasn't a real Mesa state flag, but we were missing
_NEW_BUFFERS to update the stipple offset when FBO binding or window
size changed, and _NEW_POLYGON to update when stippling gets enabled.
Fixes oglconform's tristrip test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit d598851d401f7f34d623c9cfbd85d7f5faccd7c2)
Because we skip the pattern upload when stippling is disabled, we need
to check again when it might have been turned on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit e19541aa2ad05f687c859001b62713209787c9c8)
For power-of-two sizes, h0 == mt->height0 since it's already a multiple
of two. However, for NPOT, they're different; h1 should be computed
based on the original size.
Fixes piglit test "cubemap npot" and oglconform test "textureNPOT".
NOTE: This is a candidate for stable release branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bebc19448f45dbe8c3b016d440403f52e1036e15)
This was done in the old codegen path, but not the new one. Caught by
piglit fbo tests after the conversion to GLSL ff_fragment_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit da53ca641106e47f1d74386d8dc0f7eebeec5225)
The previous formula for asin(x) was algebraically equivalent to:
sign(x)*(pi/2 - sqrt(1-|x|)*(A + B|x| + C|x|^2))
where A, B, and C were arbitrary constants determined by a curve fit.
This formula had a worst case absolute error of 0.00448, an unbounded
worst case relative error, and a discontinuity near x=0.
Changed the formula to:
sign(x)*(pi/2 - sqrt(1-|x|)*(pi/2 + (pi/4-1)|x| + A|x|^2 + B|x|^3))
where A and B are arbitrary constants determined by a curve fit. This
has a worst case absolute error of 0.00039, a worst case relative
error of 0.000405, and no discontinuities.
I don't expect a significant performance degradation, since the extra
multiply-accumulate should be fast compared to the sqrt() computation.
Fixes piglit tests {vs,fs}-asin-float and {vs,fs}-atan-*
(cherry picked from commit d4c80f5f85)
This patch fixes a bug in ir_hirearchical_visitor: when traversing an
exec_list representing the formal or actual parameters of a function,
it modified base_ir to point to each parameter in turn, rather than
leaving it as a pointer to the enclosing statement. This was a
problem, since base_ir is used by visitor classes to locate the
statement containing the node being visited (usually so that
additional statements can be inserted before or after it). Without
this fix, visitors might attempt to insert statements into parameter
lists.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cc81eb09b9)
The vs-varying-array-mat2-col-row-wr test writes a mat2[3] constant to
a mat2[3] varying out array, and also statically accesses element 1 of
it on the VS and FS sides. At link time it would get trimmed down to
just 2 elements, and then codegen of the VS would end up generating
assignments to the unallocated last entry of the array. On the new
i965 VS backend, that happened to land on the vertex position.
Some issues remain in this test on softpipe, i965/old-vs and
i965/new-vs on visual inspection, but i965 is passing because only one
green pixel is probed, not the whole split green/red quad.
The array_lvalue field was attempting to enforce the restriction that
whole arrays can't be used on the left-hand side of an assignment in
GLSL 1.10 or GLSL ES, and can't be used as out or inout parameters in
GLSL 1.10.
However, it was buggy (it didn't work properly for built-in arrays),
and it was clumsy (it unnecessarily kept track on a
variable-by-variable basis, and it didn't cover the GLSL ES case).
This patch removes the array_lvalue field completely in favor of
explicit checks in ast_parameter_declarator::hir() (this check is
added) and in do_assignment (this check was already present).
This causes a benign behavioral change: when the user attempts to pass
an array as an out or inout parameter of a function in GLSL 1.10, the
error is now flagged at the time the function definition is
encountered, rather than at the time of invocation. Previously we
allowed such functions to be defined, and only flagged the error if
they were invoked.
Fixes Piglit tests
spec/glsl-1.10/compiler/qualifiers/fn-{out,inout}-array-prohibited*
and
spec/glsl-1.20/compiler/assignment-operators/assign-builtin-array-allowed.vert.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 00792e3586)
Previously, it would produce:
Failed to compile FS: 0:6(7): error: non-lvalue in assignment
and now it produces:
Failed to compile FS: 0:5(7): error: whole array assignment is not
allowed in GLSL 1.10 or GLSL ES 1.00.
Also, add spec quotation to the two places we have code for array
lvalues in GLSL 1.10.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 525cec98a5)
The check now applies both when explicitly declaring the size of
gl_TexCoord and when implicitly setting the size of gl_TexCoord by
accessing it using integral constant expressions.
This is prep work for adding similar size checks to gl_ClipDistance.
Fixes piglit tests texcoord/implicit-access-max.{frag,vert}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 93b9758d01)
This patch fixes a bug when lowering an integer division:
x/y
to a multiplication by a reciprocal:
int(float(x)*reciprocal(float(y)))
If x was a plain int and y was an ivecN, the lowering pass
incorrectly assigned the type of the product to be float, when in fact
it should be vecN. This caused mesa to abort with an IR validation
error.
Fixes piglit tests {fs,vs}-op-div-int-ivec{2,3,4}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit af501e2b29)
When an out parameter undergoes an implicit type conversion, we need
to store it in a temporary, and then after the call completes, convert
the resulting value. In other words, we convert code like the
following:
void f(out int x);
float value;
f(value);
Into IR that's equivalent to this:
void f(out int x);
float value;
int out_parameter_conversion;
f(out_parameter_conversion);
value = float(out_parameter_conversion);
This transformation needs to happen during ast-to-IR convertion (as
opposed to, say, a lowering pass), because it is invalid IR for formal
and actual parameters to have types that don't match.
Fixes piglit tests
spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert and
spec/glsl-1.20/execution/qualifiers/vs-out-conversion-*.shader_test,
and bug 39651.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39651
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 67b5a3267d)
process_array_type() contains an assertion to verify that no IR
instructions are generated while processing the expression that
specifies the size of the array. This assertion needs to happen
_after_ checking whether the expression is constant. Otherwise we may
crash on an illegal shader rather than reporting an error.
Fixes piglit tests array-size-non-builtin-function.vert and
array-size-with-side-effect.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d4144a123b)
Rearranged the logic for converting the ast for a function call to
hir, so that we constant fold before emitting any IR. Previously we
would emit some IR, and then only later detect whether we could
constant fold. The unnecessary IR would usually get cleaned up by a
later optimization step, however in the case of a builtin function
being used to compute an array size, it was causing an assertion.
Fixes Piglit test array-size-constant-relational.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38625
(cherry picked from commit 789ee6516b)
The ast-to-hir conversion needs to emit function signatures in two
circumstances: when a function declaration (or definition) is
encountered, and when a built-in function is encountered.
To avoid emitting a function signature in an illegal place (such as
inside a function), emit_function() checked whether we were inside a
function definition, and if so, emitted the signature before the
function definition.
However, this didn't cover the case of emitting function signatures
for built-in functions when those built-in functions are called from
inside the constant integer expression that specifies the length of a
global array. This failed because when processing an array length, we
are emitting IR into a dummy exec_list (see process_array_type() in
ast_to_hir.cpp). process_array_type() later checks (via an assertion)
that no instructions were emitted to the dummy exec_list, based on the
reasonable assumption that we shouldn't need to emit instructions to
calculate the value of a constant.
This patch changes emit_function() so that it emits function
signatures at toplevel in all cases.
This partially fixes bug 38625
(https://bugs.freedesktop.org/show_bug.cgi?id=38625). The remainder
of the fix is in the patch that follows.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0d81b0e184)
opt_dead_functions contained a shortcut to skip processing the first
function's body, based on the assumption that IR functions are
topologically sorted, with callees always coming before their callers
(therefore the first function cannot contain any calls).
This assumption turns out not to be true in general. For example, the
following code snippet gets translated to IR that violates this
assumption:
void f();
void g();
void f() { g(); }
void g() { ... }
In practice, the shortcut didn't cause bugs because of a coincidence
of the circumstances in which opt_dead_functions is called:
(a) we do inlining right before dead function elimination, and
inlining (when successful) eliminates all calls.
(b) for user-defined functions, inlining is always successful, because
previous optimization passes (during compilation) have reduced
them to a form that is eligible for inlining.
(c) the function that appears first in the IR can't possibly call a
built-in function, because built-in functions are always emitted
before the function that calls them.
It seems unnecessarily fragile to have opt_dead_functions depend on
these coincidences. And the next patch in this series will break (c).
So I'm reverting the shortcut. The consequence will be a slight
increase in link time for complex shaders.
This reverts commit c75427f4c8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 482338842d)
The previous formula for atan(x,y) returned a value of +/- pi whenever
|x|<0.0001, and used a formula based on atan(y/x) otherwise. This
broke in cases where both x and y were small (e.g. atan(1e-5, 1e-5)).
This patch modifies the formula so that it returns a value of +/- pi
whenever |x|<1e-8*|y|, and uses the formula based on atan(y/x)
otherwise.
(cherry picked from commit b1b4ea0b36)
The constant used in the radians() function didn't have enough
precision, causing a relative error of 1.676e-5, which is far worse
than the precision of 32-bit floats. This patch reduces the relative
error to 1.14e-9, which is the best we can do in 32 bits.
Fixes piglit tests {fs,vs}-radians-{float,vec2,vec3,vec4}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fe33c886a7)
Normally lower_jumps.cpp doesn't need to lower a break instruction
that occurs at the end of a loop, because all back-ends can produce
proper GPU instructions for a break instruction in this "canonical"
location. However, if other break instructions within the loop are
already being lowered, then a break instruction at the end of the loop
needs to be lowered too, since after the optimization is complete a
new conditional break will be inserted at the end of the loop.
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Fixes unit test test_lower_breaks_6.
(cherry picked from commit 067c9d7bd7)
Conflicts:
src/glsl/lower_jumps.cpp
Previously, lower_jumps.cpp would break out of its loop after lowering
a jump instruction in just the then- or else-branch of a conditional,
and it would fail to lower a jump instruction occurring in the other
branch.
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Fixes unit test test_lower_returns_4.
(cherry picked from commit e71b4ab8a6)
The visitor class in lower_jumps.cpp never removes or replaces the
instruction being visited, but it frequently alters or removes the
instructions that follow it. Therefore, to make sure the altered IR
is visited, it needs to iterate through exec_lists using foreach_list
rather than visit_exec_list().
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Also, certain invariants assumed by lower_jumps.cpp may fail to hold,
causing assertion failures.
Fixes unit tests test_lower_pulled_out_jump,
test_lower_unified_returns, test_lower_guarded_conditional_break,
test_lower_return_non_void_at_end_of_loop, and test_lower_returns_3.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 382cee91a4)
Previously, lower_jumps.cpp would only lower return and continue
statements that appeared inside conditionals. This patch makes it
lower unconditional returns and continue statements that occur inside
a loop.
Such unconditional flow control statements would be unlikely to be
explicitly coded by a reasonable user, however they might arise as a
result of other optimizations.
Without this patch, lower_jumps.cpp might not lower certain return and
continue statements, causing some backends to fail.
Fixes unit tests test_lower_return_void_at_end_of_loop and
test_remove_continue_at_end_of_loop.
(cherry picked from commit 03145ba655)
Conflicts:
src/glsl/lower_jumps.cpp
Previously, do_lower_jumps.cpp determined whether to lower return
statements in ir_lower_jumps_visitor::should_lower_jumps(). Moved
this logic to ir_lower_jumps_visitor::visit(ir_function_signature *),
so that it can be used in determining whether to lower a return
statement at the end of a function.
(cherry picked from commit dbaa2e627e)
Previously, lower_jumps.cpp only lowered return statements that
appeared inside of an if statement.
Without this patch, lower_jumps.cpp might not lower certain return
statements, causing some back-ends to fail (as in bug #36669).
Fixes unit test test_lower_returns_1.
(cherry picked from commit afc9a50fba)
If color material mode is enabled, constant buffer entries related
to the material coefficients will depend on glColor. So add
_NEW_CURRENT_ATTRIB to the bitset returned for material-related
constants in _mesa_program_state_flags().
This fixes a bug exercised by the new piglit draw-arrays-colormaterial
test.
Note: This is a candidate for the 7.11 branch.
(cherry picked from commit 57169c4694)
If we're generating a mipmap for an sRGB texture we need to bypass
sRGB->linear conversion. Otherwise the destination mipmap level
(drawn with a textured quad) will have the wrong colors.
If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode)
we need to use the software fallback for mipmap generation.
Note: This is a candidate for the 7.11 branch.
(cherry picked from commit 1e939f5374)
The 1-bit alpha channel was incorrectly encoded. Previously, any non-zero
alpha value for the ubyte alpha value would set A=1. Instead, use the
most significant bit of the ubyte alpha to determine the A bit. This is
consistent with the other channels and other OpenGL implementations.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Michel Dänzer <michel@daenzer.net>
(cherry picked from commit 4731a598f0)
This fixes spurious GL errors when the GL_EXT_framebuffer_sRGB extension
is not supported.
Note: This is a candidate for the 7.11 branch
(cherry picked from commit 6e423253e7)
Instructions with 3 source operands have no write mask, so we may replace their
destinations with PV/PS in the next group even if their dst.write is 0.
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit fdb62ef3f5)