This improves write throughput for TCS outputs. It follows the same idea
as attribute stores in hw GS. The improvement is easily measurable with
a microbenchmark.
It also has the advantage that multiple output stores to the same address
don't result in multiple memory stores. Each output components gets only
one memory store at the end of the shader.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
It's a stride of 1 output, which isn't 16. It's 16 * num_threads,
aligned to 256.
tcs_offchip_layout has 5 unused bits, so let's use them.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
One is only used by TCS, the other is only used by TES.
Use the same field for both, call it PATCH_VERTICES_IN.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
This just removes the if/endif wrapping for LLVM, and hopefully the ACO
change does the same thing.
ACO had redundant code in endif_merged_wave_info, which is removed here.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
This would cause Mesa to print this message even if an Intel GPU is just
being enumerated by a Vulkan application. For example, `vulkaninfo
--summary`.
Fixes: 52f73db5b7 ("brw: implement read without format lowering")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35396>
Got a consecutive timeout in two different `a660-vk` jobs on
`dEQP-VK.subgroups.clustered.compute.subgroupclusteredmax_u64vec4_requiredsubgroupsize`
test.
Analyzed the CI quality stats dashboard [1] (via job name filter) and also
found a flaky
`dEQP-VK.clipping.user_defined.clip_cull_distance.vert_tess_geom.1_7` on
the same job
[1] https://ci-stats-grafana.freedesktop.org/goto/1ai94GLHR?orgId=1
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35377>
Usage is not a bitmask. This was causing us to not pick cached-coherent
for staging read buffers (ie. clEnqueueReadBuffer() and friends).
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35371>
If we've already picked sysmem (for example, non-draw batches) no need
to autotune. Avoids autotune for compute-only workloads, for example.
Cuts down on per-batch overhead when we get a lot of single grid batches.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35371>
fd_device_gen() calls fd_dev_info_raw() which loops over all the device
table entries. No need to do this for every batch. And we _especially_
don't want to do this per-batch when rusticl cl profiling mode triggers
a batch flush for every launched kernel.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35371>
Prior to Gen 11, we had to upload a bunch of SGVs
(FirstVertex, BaseVertex, BaseInstance, DrawID) via
3DSTATE_VERTEX_BUFFERS.
For Gen11+, we upload via 3DSTATE_SGVS_2 instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35376>
The intention here is to build a SIMD8 value, that will be expanded
as needed -- just like the SHL/ADD case, but with a single instruction.
Found when the was triggering invalid MAD with SIMD32 (that gets compressed)
*and* with overlapping destination and source *and* which would cause
conflict when divided into two SIMD16.
Fixes: 338273dedd ("brw/reg_allocate: Optimize spill offset calculation using integer MAD")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35302>
We recently found a weird case where an image was re-interpreted with
a format that had a bigger size than the image format, which led the
resulting texture descriptor to have a size that was bigger than what
the plane descriptors were covering.
Let's make sure this sort of unexpected use don't slip through in the
future by introducing basic image view consistency checks.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
There are several problems in the current logic:
- it doesn't account for the WSI stride, and just assumes things are
tightly packed and the resource extent is aligned on a tile
- the format re-interpretation done in panfrost_mtk_detile_compute()
where the view format and the image format have a different block size
is not supposed to be supported, and that's something we'd like
to enforce now
- we write to textures that may have no descriptors bound to. This works
thanks to the robustness behind image stores/loads, but we'd probably
rather discard a bunch of instructions when Y/UV planes are copied
separately
- the linear to tiled coordinates conversion can be simplified by using
a combination of local_invocation_id+workgroup_id instead of the
global_invocation_id
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Tested-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
Those two types are completely different, and they don't use the same
key attributes. Let's provide two different helpers, and place the key
bits that are AFBC-specific into an struct inside a union. We also add
the modifier to the key to prevent AFBC/MTK_TILED collisions.
Not only this make things clearer, but we also no longer compile
MTK detiling shaders when AFBC shaders are requested (or the other way
around).
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
Adds support for reading PrimitiveID in a fragment shader assuming the
previous shader was vertex.
If support for shaders that can modify PrimitiveID is added, additional
changes will be required.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35367>
For formats that do not support LogicOps, NOOP should be treated as
COPY. This was implemented in nir/lower_blend, but an optimization in
PanVK would trigger for all NOOP that stopped this from happening.
This commit limits the NOOP optimization to supported formats.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35367>
Now that we use a precomp shader for indirect dispatch,
we can safely remove this.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32839>
Now that we have an implementation there, we can just call it.
This pass "dEQP-GLES31.functional.compute.indirect_dispatch.*".
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32839>
This switch pan_perge to a macro to keep address space
information when working with OpenCL C.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32839>
Will be used for indirect dispatch.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32839>
Load the format enum and then just go through a series of :
if format == R16G16B16A16_UNORM
color = lower_r32g32_uint_tor_r16g16b16a16_unorm(color)
else if format == R16G16B16A16_SNORM
...
For Gfx12.5, there is no in-shader conversion.
For Gfx12/11, the in-shader conversion covers the following formats :
- ISL_FORMAT_R10G10B10A2_UNORM
- ISL_FORMAT_R10G10B10A2_UINT
- ISL_FORMAT_R11G11B10_FLOAT
For Gfx9, the following formats :
- ISL_FORMAT_R16G16B16A16_UNORM
- ISL_FORMAT_R16G16B16A16_SNORM
- ISL_FORMAT_R10G10B10A2_UNORM
- ISL_FORMAT_R10G10B10A2_UINT
- ISL_FORMAT_R8G8B8A8_UNORM
- ISL_FORMAT_R8G8B8A8_SNORM
- ISL_FORMAT_R16G16_UNORM
- ISL_FORMAT_R16G16_SNORM
- ISL_FORMAT_R11G11B10_FLOAT
- ISL_FORMAT_R8G8_UNORM
- ISL_FORMAT_R8G8_SNORM
- ISL_FORMAT_R16_UNORM
- ISL_FORMAT_R16_SNORM
- ISL_FORMAT_R8_UNORM
- ISL_FORMAT_R8_SNORM
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22524>
At draw time, if the number of BOs is bigger than 2048, the current
job submission is forced.
The 2048 limit has been validated to be big enough to not be reached
in most of the scenarios. Only a couple of CTS tests get over this
threshold.
So the new V3D_JOB_MAX_BO_HANDLE_COUNT is defines as 2048 and
V3D_JOB_MAX_BO_REFERENCED_SIZE is defined as 768MB.
This forced submission is useful to handle scenarios where the client
application is not calling glFlush() or where SwapBuffers() is a NOP
because of not having a window surface. In this case, the CLE can
grow indefinitely until the system runs out of memory resources.
This approach is followed by different drivers forcing the flush
of CL when it reaches a defined size because of HW limitations.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12227
Cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35042>
Mark when at least one job for the current active FBO has already been
submitted since the last framebuffer state update.
With this we can apply TLB load invalidation only to the first
job that is submitted to the same FBO. Not applying TLB
loads invalidation on follow-up jobs targeting the same framebuffer
state.
With this we avoid doing incorrect invalidations when we force
a job submission for a reason not related with a new framebuffer bind.
Cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35042>