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v3d: Rename MAX_JOB_SCISSORS to V3D_JOB_MAX_SCISSORS
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35042>
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2 changed files with 3 additions and 3 deletions
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@ -97,7 +97,7 @@ void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
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#define V3D_MAX_FS_INPUTS 64
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#define MAX_JOB_SCISSORS 16
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#define V3D_JOB_MAX_SCISSORS 16
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#define V3D_JOB_MAX_BO_HANDLE_COUNT 2048
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#define V3D_JOB_MAX_BO_REFERENCED_SIZE (768 * 1024 * 1024)
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@ -418,7 +418,7 @@ struct v3d_job {
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struct {
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uint32_t min_x, min_y;
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uint32_t max_x, max_y;
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} rects[MAX_JOB_SCISSORS];
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} rects[V3D_JOB_MAX_SCISSORS];
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} scissor;
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/** @} */
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@ -270,7 +270,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
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job->scissor.disabled = true;
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} else if (!job->scissor.disabled &&
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(v3d->dirty & V3D_DIRTY_SCISSOR)) {
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if (job->scissor.count < MAX_JOB_SCISSORS) {
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if (job->scissor.count < V3D_JOB_MAX_SCISSORS) {
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job->scissor.rects[job->scissor.count].min_x =
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v3d->scissor.minx;
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job->scissor.rects[job->scissor.count].min_y =
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