In our handling of load_deref, we were calling builder helpers to create
conversions and then adjusting the destination bit size of the load. We
should adjust the bit size first because the builder sometimes looks at
the bit sizes of SSA values passed in as arguments.
Even though it's not strictly necessary, adjust the store_deref case as
well to make it fully symmetric with the load_deref case.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20067>
We don't care to support i8vec16, we just need a bit of 8-bit support to
implement format packing/unpacking in blend shaders. We're already doing
this by using the 16-bit pipe, we just need to commit to it all the way
-- reporting the correct sizes in max_bitsize_for_alu so the mask
packing logic works as intended -- and dropping the imov-specific hack
that was introduced to workaround a similar class of bugs.
With the previous patch, fixes:
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1
Fixes: 39e4b7279d ("pan/midg: Fix swizzling on 8-bit sources")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19763>
Even if we only mask a single component from the result of CSEL.vector,
in our IR we treat its semantics as vector which causes trouble with
when scheduled to a scalar unit.
The problematic bundle looks like this:
vmul.MOV.i32 R31, TMP0.xxxx, R0.yzww
sadd.MAX.i32 TMP0.y, R0.y, #65408
smul.CSEL.vector.i32 R0.y, TMP0.y, #127
As the comment in midgard.h illuminates, these CSEL instructions are
actually operating per-bit, lining up with the all-1's booleans in
Midgard. The Bifrost analogue is MUX.i32.bit, not CSEL.i32. We should
probably rename the Midgard instruction to make that clear.
Anyhoo, on the scalar unit, CSEL/MUX operates on the bottom 32-bits of
its source. That's ok for the usual r31.w case, because that's secretly
replicating to its nonexistent register, I think? But that doesn't work
with the CSEL.vector (MUX.vector) form, because the condition it's
actually muxing on is r31.x, which here is R0.y, not the intended R0.x.
Rather than adding more special cases to the already overcomplicated
scheduler (for the dubious benefit of avoiding a small shaderdb
regression), just avoid scheduling CSEL.vector to smul.
With the next patch, fixes:
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19763>
We've recently rebalanced our lab devices to get a fewer number of
grunts. Switch to scheduling only on the newer shinier ones, running
fewer tests. We'll evaluate the runtime, and if they're quick enough
then we can increase the amount of testing we do.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20081>
This commit adds support to generate three types of query related
programs. PVR_QUERY_TYPE_AVAILABILITY_WRITE allows to submit the
queries, PVR_QUERY_TYPE_RESET_QUERY_POOL allows to reset the pool
and PVR_QUERY_TYPE_COPY_QUERY_RESULTS is to copy the results.
Co-authored-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19371>
Instead of keeping a free list of "event descriptors" which are
just the offsets in the BO state that are available, pre-allocate
the events. This is simpler as it doesn't require to allocate these
event descriptors at all.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20053>
It's not in the key, so it randomly may or may not be present, and if it
is present then we don't actually save/restore the contents, so we will
save/restore random pointer values from the last run. Turnip already
disables searching the shader cache when assembly is requested, but
still wrote the final ir3_shader_variant which resulted in trying to
save random stale pointers when saving off the executable if a
subsequent compile hit that cache entry.
This fixes flakes in
dEQP-VK.pipeline.pipeline_library.shader_module_identifier.pipeline_from_id.*
for me.
Fixes: 56909868cd ("turnip: implement VK_KHR_pipeline_executable_properties")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20056>
It will be always emitted as part of the compute pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20054>
Based on registers, VRS changed a lot and it's unclear how to program
it. This disable VK_KHR_fragment_shading_rate, VRS flat shading and
RADV_FORCE_VRS.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20054>
RadeonSI disables it as well. It's really unclear if it will help or
not (eg. NGG culling never helped on GFX10).
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20054>
I don't know how this is supposed to work, especially for fast clears
because CMASK should be cleared to 0xC but FMASK implies CMASK.
This fixes a bunch of MSAA test failures on GFX10.3 with
RADV_DEBUG=nofmask.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20054>
Ported from RadeonSI to fix a EQAA bug.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20054>
Found by inspection.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20054>
Based on nir_create_passthrough_tcs and d3d12_make_passthrough_gs, this
creates a passthrough geometry shader that can be used by drivers that
needs to emulate some graphics features in the geometry shader.
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19987>
We cannot fully use the vectorizer outside of this pass because once
stack load/store operations have been lower to global load/store, the
robustness rule applies to those as they would to application
load/store.
But this is all internal and we know it doesn't require out of bound
checking. So doing the vectorizing here is the best solution. We just
have to teach the vectorizer about our intrinsics.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20058>
We'll run this pass prior to opt_load_store_vectorize to maximize the
effect of the optimization.
At the moment opt_load_store_vectorize is unable to pack this :
store vec3
store vec3
store vec2
into this :
store vec4
store vec3
If your backend can only do vec4 stores max.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20058>
This is similar to what opt_gcm is doing. Moving a load inside a loop
will increase memory bandwidth.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20058>
Using a designated initializer like this leaves padding bits, which form
part of the aliasing u64/f64 member of the union, uninitialised, but a
nir_const_value must always have the unused bits zeroed out. Thus, use
the nir_const_value_for_float helper instead like everywhere else which
will do a memset 0 for us first.
Without this, using the pan_blend shader in a build with validation
enabled fails with:
NIR validation failed after nir_lower_vars_to_ssa
...
vec4 32 ssa_58 = load_const (0x3f7cfcfd /* 0.988235 */, 0x3f7cfcfd /* 0.988235 */, 0x3f7cfcfd /* 0.988235 */, 0x3f800000 /* 1.000000 */)
error: memcmp(val, &cmp_val, sizeof(cmp_val)) == 0 (../src/compiler/nir/nir_validate.c:976)
Fixes: 1378c67bcf ("panfrost/blend: Inline blend constants")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20071>
video corruption observed while running decode test for av1
content in chromeos.
solution is when target buffer is found in render pic list and when
target codec is null, set curr_pic_indx as index to the
pic in render pic list.
Cc: mesa-stable
Signed-off-by: Sajeesh Sidharthan <sajeesh.sidharthan@amd.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20000>