Limited to vkd3d right now, there are specific use cases there.
We don't want any app to disable compression, it should be mostly
transparent and we better be aware of potential bugs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28632>
We can remove anv_GetPhysicalDeviceImageFormatProperties() to reuse
the runtime entry point.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28632>
None of the callers of anv_free_sparse_bindings() check for its return
result, and they also don't have a way to propagate it up the stack.
So just don't return error codes that won't be checked. Instead,
add an assertion so at least we can detect failures in our CI or
development runs.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28724>
The device->using_sparse variable is only used at cmd_buffer_barrier()
to decide if we need to apply the heavier-weight flushes that are only
applicable to sparse resources. The big problem here is that we need
to apply the flushes to the non-image and non-buffer memory barriers,
so we were trying to limit those only to applications that ever submit
a sparse resource to the sparse queue.
The reason why we were applying this only to devices that ever
submitted sparse resources is that dxvk games have this thing where
during startup they create and then delete tiny sparse resources, so
switching device->using_sparse to true at resource creation would make
basically every dxvk game start applying the heavier-weight
workaround.
The problem with all that is that even if an application creates a
sparse resource but doesn't ever bind them, the resource should still
behave as an unbound resource (because they are bound with a NULL
bind), so the flushes affecting them should happen. This case is
exercised by vkd3d-proton/test_buffer_feedback_instructions_sm51.
In order to satisfy all the above cases and only really apply the
heavier-weight flushes to applications actually using sparse
resources, let's just count the number of sparse resources that
currently exist and then apply the workaround only if it's not zero.
That covers the dxvk case since dxvk deletes the resources as soon as
they create, so num_sparse_resources goes back to 0.
Testcase: vkd3d-proton/test_buffer_feedback_instructions_sm51
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10960
Fixes: 6368c1445f ("anv/sparse: add the initial code for Sparse Resources")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28724>
This went unused a while ago. If we decide we want it again we can
just add it back.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28724>
Since we moved the dump_anv_vm_bind() call to anv_sparse_bind(), that
BEGIN/END block stopped making sense, so just keep the first set of
messages.
Also wrap everything around a single INTEL_DEBUG() check so we'll only
run this check once when debug is disabled (we don't care about
running the check multiple times if it's enabled).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28724>
In both cases we end up calling anv_image_aspect_to_plane(), which
already includes the same assertion.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28724>
If isl_surf_get_tile_info() returned the struct instead of having it
passed as a pointer, gcc would have detected this. I can write patches
for that if we want it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28724>
Reorder its members to fill the current padding hole, reducing the
struct size from 32 to 24.
This struct appears multiple times inside struct anv_image and its
members, so this change brings down sizeof(struct anv_image) from
1744 to 1600.
We went from:
struct anv_image_memory_range {
enum anv_image_memory_binding binding; /* 0 4 */
/* XXX 4 bytes hole, try to pack */
uint64_t offset; /* 8 8 */
uint64_t size; /* 16 8 */
uint32_t alignment; /* 24 4 */
/* size: 32, cachelines: 1, members: 4 */
/* sum members: 24, holes: 1, sum holes: 4 */
/* padding: 4 */
/* last cacheline: 32 bytes */
};
to:
struct anv_image_memory_range {
enum anv_image_memory_binding binding; /* 0 4 */
uint32_t alignment; /* 4 4 */
uint64_t size; /* 8 8 */
uint64_t offset; /* 16 8 */
/* size: 24, cachelines: 1, members: 4 */
/* last cacheline: 24 bytes */
};
Considering we can have tens of thousands of anv_image structs
allocated at the same time on gaming workloads, this can save us a few
MB of memory. It ain't much but it's honest work.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28700>
The current helper anv_physical_device_bindless_heap_size()
artificially limited the surface heap size on DG2+ to 128MB. The HW is
actually 4GB capable, but we have workaround requiring to overlap the
dynamic state heap with the bindless surface state heap.
The actual limit comes from our virtual address space setup. It is
different between descriptor buffers and regular descriptors.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: fe037dec6e ("anv: expose VK_EXT_descriptor_buffer")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27873>
If index is specified we can use the DRAWINDEXED otherwise we can simply
use DRAW argument format.
v2: (Rohan & Lionel)
- Fix the aligned_stride check
Fixes: 6d4f43f0d6 ("anv: Emit EXECUTE_INDIRECT_DRAW when available")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28658>
Workaround states that if Destination Alpha Blend
Factor==BLENDFACTOR_ZERO, instead use BLENDFACTOR_CONST_ALPHA with the
constant alpha set to 0.
We had typo while setting the DestinationAlphaBlendFactor, use
BLENDFACTOR_CONST_ALPHA instead of BLENDFACTOR_CONST_COLOR.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28640>
The BSpec page "Flush Types" (46213) says the following about the Tex
Invalidate bit:
"Requires stall bit ([20] of DW) set for all GPGPU Workloads."
For newer platforms, this is documented in the description of the
texture invalidation bit in the PIPE_CONTROL page (56551):
"CS Stall bit in PIPE_CONTROL command must be always set for GPGPU
workloads when Texture Cache Invalidation Enable bit is set"
Iris had it only for GFX_VER 9 and 11, while Anv had it missing for
everything.
Please notice that this patch includes a revert of 397e728ef4.
Fixes: 397e728ef4 ("iris: Drop GPGPU Tex Invalidate restriction for TGL+")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28608>
When has_vm_control is supported it takes a different code path and
creates one context per engine and in this code path we were not
setting the protected context flag.
The lack of this is not causing any test to fail in our CI but it is
better do what we are supposed to do.
Fixes: fd40134487 ("anv: allow protected GEM context creation")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28299>
Justing setting all zeroes to STATE_COMPUTE_MODE will do nothing,
the mask of each register must be set for it to change.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28505>
Earlier strategy was to enable always on DG2 but there has been bunch of
issues that indicate this feature is not working correctly. Disable
until we figure out issues with it.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28184>
The vk_sync_wait() function is already capable of returning some nice
VkResult errors, don't lose information by replacing everything with
vk_queue_set_lost.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28455>
==134077== 96 bytes in 1 blocks are definitely lost in loss record 1 of 3
==134077== at 0x4840808: malloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==134077== by 0x6D6F690: vk_default_alloc (vk_alloc.c:26)
==134077== by 0x52EEEBE: vk_alloc (vk_alloc.h:48)
==134077== by 0x52EEEEE: vk_zalloc (vk_alloc.h:56)
==134077== by 0x52EF47E: xe_exec_process_syncs (anv_batch_chain.c:132)
==134077== by 0x52EF8F6: xe_execute_trtt_batch (anv_batch_chain.c:215)
==134077== by 0x5301670: anv_queue_submit_trtt_batch (anv_batch_chain.c:1697)
==134077== by 0x603D135: gfx125_write_trtt_entries (genX_cmd_buffer.c:6091)
==134077== by 0x5370B44: anv_sparse_bind_trtt (anv_sparse.c:595)
==134077== by 0x5370CFC: anv_sparse_bind (anv_sparse.c:629)
==134077== by 0x5370E6E: anv_init_sparse_bindings (anv_sparse.c:670)
==134077== by 0x5328037: anv_CreateBuffer (anv_device.c:5071)
Note to backporters: this is only for when xe.ko is being used and
ANV_SPARSE_USE_TRTT=1 is exported. This is not the regular code path.
Fixes: 18bd00c024 ("anv/trtt: don't wait/signal syncobjs using the CPU anymore")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28455>
Reworks:
* Francisco: Rebase on 07b9bfacc7 ("intel/compiler: Move
logical-send lowering to a separate file")
* Jordan: Rebase on 952a523abb ("intel: switch over to unified
atomics")
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
There are a few structures located in the dynamic state heap that
blorp also emits. Instead of repacking them after a blorp operation,
just reemit the old dynamic state heap offset.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
Of the dynamic states we have blorp reemit for each operations, a few
actually never change :
* BLEND_STATE (it looks like it does, but actually for anv no)
* COLOR_CALC_STATE
* CC_VIEWPORT
* SAMPLER_STATE
We add infrastructure here to upload into the driver and retrieve the
state offset later.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
In geometry shaders, calling EmitVertex() makes the contents of all
output variables undefined. We need to rewrite our layer ID and view
index outputs before each EmitVertex() call; assuming they'll preserve
their values is undefined behavior.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
Currently, build_view_index and build_instance_id emit load_instance_id
intrinsics, which want the instance ID coming into the program, which is
the true instance ID multiplied by the view count.
The loop also remaps any load_instance_id in the original program back
to the true instance ID, which is the one coming in divided by the view
count. Because we call build_view_index and build_instance_id as part
of the loop, and emit the new load_instance_id instructions earlier in
the shader, we successfully avoid seeing those.
However, this is a bit fragile as it means you can't call
build_view_index or build_instance_id prior to the loop without
accidentally remapping things we don't intend to. To fix this
fragility, we save off the original instance ID (including the view
count) and directly reference that.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
If we did clear a query buffer in compute mode, the flushing needs to
match the engine used for clearing.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6823ffe70e ("anv: try to keep the pipeline in GPGPU mode when buffer transfer ops")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28285>
The right one is a few lines below.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 44bf552704 ("anv: allocate border colors for descriptor buffers")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28387>