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116 commits

Author SHA1 Message Date
Ian Romanick
208b5b113f glsl: Emit extra errors for l-value violations in 'out' or 'inout' parameters
Somethings, like pre-increment operations, were not previously caught.
After the 8.0 release, this code needs some major refactoring and
clean-up.  It's a mess. :(

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42755
2012-01-06 14:32:50 -08:00
Kenneth Graunke
f1a677cefb glsl: Always search for an exact function signature match.
Previously, we would fail to compile the following shader due to a bug
in lazy built-in importing:

    #version 130
    void main() {
        float f = abs(5.0);
        int i = abs(5);
    }

The first call, abs(5.0), would fail to find a local signature, look
through the built-ins, and import "float abs(float)".

The second call, abs(5), would find the newly imported float signature
in the local shader, and settle for that.  Unfortunately, it failed to
search the built-ins for the correct/exact signature, "int abs(int)".

Thus, abs(5) ended up being a float, causing a bizarre type error when
we tried to assign it to an int.

Fixes piglit test builtin-overload-matching.frag.

This is /not/ a candidate for stable branches, as it should only be
possible to trigger this bug using GLSL 1.30's built-in functions that
take integer arguments.  Plus, the changes are fairly invasive.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-14 17:18:12 -08:00
Kenneth Graunke
cdc9408266 glsl: Split code to generate an ir_call out from match_function_by_name.
match_function_by_name performs two fairly separate tasks:
1. Hunt down the appropriate ir_function_signature for the callee.
2. Generate the actual ir_call (assuming we found the callee).

Both of these are complicated.  The first has to handle exact/inexact
matches, lazy importing of built-in prototypes, different scoping rules
for 1.10, 1.20+, and ES.  Not to mention printing a user-friendly error
message with pretty-printed "maybe you meant this" candidate signatures.

The second has to deal with void/non-void functions, pre-call implicit
conversions for "in" parmeters, and post-call "out" call conversions.

Trying to do both in one function is just too unwieldy.  Time to split.

This patch purely moves the code to generate an ir_call into a separate
function and reindents it.  Otherwise, the code is identical.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-11-14 17:18:03 -08:00
Kenneth Graunke
0fabf8e8dc glsl: Defer initialization of built-in functions until they're needed.
Very simple shaders don't actually use GLSL built-ins.  For example:
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_FragColor = vec4(0.0);
Both of the shaders used by _mesa_meta_glsl_Clear() also qualify.

By waiting to initialize the built-ins until the first time we need to
look for a signature, we can avoid the overhead entirely in these cases.

Makes piglit run roughly 18% faster (255 vs. 312 seconds).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-09-23 17:12:47 -07:00
Dave Airlie
8ce716257a glsl: fix crash when a const is passed to texelFetchOffset
while debugging texelFetchOffset we kept hitting the assert.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-25 21:07:42 +01:00
Kenneth Graunke
c25b494332 glsl: Bail after reporting an error for non-constant const_in parameters.
Otherwise we continue and hit the "Illegal formal parameter mode"
assertion.

Fixes negative compile test texelFetchOffset.frag in piglit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-08-25 21:07:42 +01:00
Paul Berry
67b5a3267d glsl: Perform implicit type conversions on function call out parameters.
When an out parameter undergoes an implicit type conversion, we need
to store it in a temporary, and then after the call completes, convert
the resulting value.  In other words, we convert code like the
following:

void f(out int x);
float value;
f(value);

Into IR that's equivalent to this:

void f(out int x);
float value;
int out_parameter_conversion;
f(out_parameter_conversion);
value = float(out_parameter_conversion);

This transformation needs to happen during ast-to-IR convertion (as
opposed to, say, a lowering pass), because it is invalid IR for formal
and actual parameters to have types that don't match.

Fixes piglit tests
spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert and
spec/glsl-1.20/execution/qualifiers/vs-out-conversion-*.shader_test,
and bug 39651.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39651

Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-08-15 17:23:01 -07:00
Paul Berry
789ee6516b glsl: Constant-fold built-in functions before outputting IR
Rearranged the logic for converting the ast for a function call to
hir, so that we constant fold before emitting any IR.  Previously we
would emit some IR, and then only later detect whether we could
constant fold.  The unnecessary IR would usually get cleaned up by a
later optimization step, however in the case of a builtin function
being used to compute an array size, it was causing an assertion.

Fixes Piglit test array-size-constant-relational.vert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38625
2011-08-08 12:43:45 -07:00
Paul Berry
0d81b0e184 glsl: Emit function signatures at toplevel, even for built-ins.
The ast-to-hir conversion needs to emit function signatures in two
circumstances: when a function declaration (or definition) is
encountered, and when a built-in function is encountered.

To avoid emitting a function signature in an illegal place (such as
inside a function), emit_function() checked whether we were inside a
function definition, and if so, emitted the signature before the
function definition.

However, this didn't cover the case of emitting function signatures
for built-in functions when those built-in functions are called from
inside the constant integer expression that specifies the length of a
global array.  This failed because when processing an array length, we
are emitting IR into a dummy exec_list (see process_array_type() in
ast_to_hir.cpp).  process_array_type() later checks (via an assertion)
that no instructions were emitted to the dummy exec_list, based on the
reasonable assumption that we shouldn't need to emit instructions to
calculate the value of a constant.

This patch changes emit_function() so that it emits function
signatures at toplevel in all cases.

This partially fixes bug 38625
(https://bugs.freedesktop.org/show_bug.cgi?id=38625).  The remainder
of the fix is in the patch that follows.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-08 12:43:38 -07:00
Chad Versace
a5ab9398e3 glsl: Fix conversions in array constructors
Array constructors obey narrower conversion rules than other constructors
[1] --- they use the implicit conversion rules [2] instead of the scalar
constructor conversions [3].  But process_array_constructor() was
incorrectly applying the broader rules.

[1] GLSL 1.50 spec, Section 5.4.4 Array Constructors, page 52 (58 of pdf)
[2] GLSL 1.50 spec, Section 4.1.10 Implicit Conversions, page 25 (31 of pdf)
[3] GLSL 1.50 spec, Section 5.4.1 Conversion, page 48 (54 of pdf)

To fix this, first check (with glsl_type::can_be_implicitly_converted_to)
if an implicit conversion is legal before performing the conversion.

Fixes:
piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert

Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-07-30 07:27:30 -07:00
Ian Romanick
1ad3ba4ad9 glsl: Make prototype_string publicly available
Also clarify the documentation for one of the parameters.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-07-20 18:20:59 -07:00
Kenneth Graunke
6b1ba7ccef glsl: Use i2u and u2i to implement constructor conversions.
Inspired by a patch from Bryan Cain <bryancain3@gmail.com>.

Fixes piglit tests:
- ctor-int-uint.vert
- ctor-ivec4-uvec4.vert
- ctor-uint-int.vert
- ctor-uvec4-ivec4.vert

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:13 -07:00
Ian Romanick
0f0179b8c2 glsl: Remove extra newline from error message 2011-05-03 14:51:02 -07:00
Ian Romanick
edf2e4f79d glsl: 80-column wrapping and whitespace fixes 2011-04-18 17:06:08 -07:00
Ian Romanick
8842158944 glsl: Finish out the reduce/reduce error fixes
Track variables, functions, and types during parsing.  Use this
information in the lexer to return the currect "type" for identifiers.

Change the handling of structure constructors.  They will now show up
in the AST as constructors (instead of plain function calls).

Fixes piglit tests constructor-18.vert, constructor-19.vert, and
constructor-20.vert.  Also fixes bugzilla #29926.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-11 14:12:43 -08:00
Kenneth Graunke
cfd8d45ccd glsl: Fix invalid use of ralloc_asprintf in prototype_string.
This was my mistake when converting from talloc to ralloc.  I was
confused because the other calls in the function are to asprintf_append
and the original code used str as the context rather than NULL.

Fixes bug #33823.
2011-02-01 23:31:35 -08:00
Brian Paul
59c957b688 glsl: add cast to silence signed/unsigned comparison warning 2011-01-31 14:09:24 -07:00
Kenneth Graunke
819d57fce9 glsl: Introduce a new "const_in" variable mode.
This annotation is for an "in" function parameter for which it is only legal
to pass constant expressions.  The only known example of this, currently,
is the textureOffset functions.

This should never be used for globals.
2011-01-31 11:10:59 -08:00
Kenneth Graunke
d3073f58c1 Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
Chad Versace
b66be7518a glsl: Improve error message when read-only vars are written
Improves the cases when:
* an explicit assignment references the read-only variable
* an 'out' or 'inout' function parameter references the read-only variable
2011-01-21 14:06:28 -08:00
Kenneth Graunke
c17c790387 glsl: Properly add functions during lazy built-in prototype importing.
The original lazy built-in importing patch did not add the newly created
function to the symbol table, nor actually emit it into the IR stream.

Adding it to the symbol table is non-trivial since importing occurs when
generating some ir_call in a nested scope.  A new add_global_function
method, backed by new symbol_table code in the previous patch, handles
this.

Fixes bug #32030.
2010-12-06 13:43:22 -08:00
Kenneth Graunke
f5692f452f glsl: Lazily import built-in function prototypes.
This makes a very simple 1.30 shader go from 196k of memory to 9k.

NOTE: This -may- be a candidate for the 7.9 branch, as the benefit is
substantial.  However, it's not a simple change, so it may be wiser to
wait for 7.10.
2010-11-30 13:48:28 -08:00
Ian Romanick
bb756bb0a6 glsl: Fix matrix constructors with vector parameters
When the semantics of write masks in assignments were changed, this
code was not correctly updated.

Fixes piglit test glsl-mat-from-vec-ctor-01.
2010-11-19 17:17:25 -08:00
Ian Romanick
2d2d6a80c1 glsl: Simplify generation of swizzle for vector constructors 2010-11-16 12:11:02 -08:00
Kenneth Graunke
afb6fb9a92 glsl: Remove unnecessary "unused variable" warning suppression.
The "instructions" variable -is- used, so the cast to void can go away.
2010-11-09 15:55:40 -08:00
Kenneth Graunke
ba2382f50d glsl: Fix constant component count in vector constructor emitting.
Fixes freedesktop.org bug #31101 as well as piglit test cases
assignment-type-mismatch.vert and constructor-28.vert.
2010-10-25 12:56:47 -07:00
Eric Anholt
b39e6f33b6 glsl: Rework assignments with write_masks to have LHS chan count match RHS.
It turns out that most people new to this IR are surprised when an
assignment to (say) 3 components on the LHS takes 4 components on the
RHS.  It also makes for quite strange IR output:

(assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) ))
(assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) ))
(assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) ))

But even worse, even we get it wrong, as shown by this line of our
current step(float, vec4):

(assign (constant bool (1)) (w)
	(var_ref t)
	(expression float b2f (expression bool >=
		    (swiz w (var_ref x))(var_ref edge))))

where we try to assign a float to the writemasked-out x channel and
don't supply anything for the actual w channel we're writing.  Drivers
right now just get lucky since ir_to_mesa spams the float value across
all the source channels of a vec4.

Instead, the RHS will now have a number of components equal to the
number of components actually being written.  Hopefully this confuses
everyone less, and it also makes codegen for a scalar target simpler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-22 13:09:51 -07:00
Kenneth Graunke
b4ec3f268c ast_to_hir: Allow matrix-from-matrix constructors in GLSL ES.
Everything but 1.10 supports this, so just change the check to ==.
2010-09-07 17:30:38 -07:00
Kenneth Graunke
f32d3df8ab glsl: Apply implicit conversions to structure constructor parameters.
The code for handling implicit conversions should probably get
refactored, but for now, this is easy.

Fixes piglit test constructor-26.vert.
2010-09-01 20:39:09 -07:00
Kenneth Graunke
43a6200f3c glsl: Convert constant record constructor parameters to ir_constants.
I'm not sure if this is strictly necessary, but it seems wise.
2010-09-01 20:39:09 -07:00
Kenneth Graunke
cfe0dd5622 glsl: Reject structure constructors that have too many arguments.
Fixes piglit test constructor-27.vert.
2010-09-01 20:39:09 -07:00
Ian Romanick
37200d83d3 glsl2: Emit structure constructors inline
Fixes piglit test cases glsl-[fv]s-all-0[12].
2010-09-01 20:39:09 -07:00
Kenneth Graunke
3960558795 glsl: Fix write mask in matrix-from-matrix constructors.
If the matrix being constructed was larger than the source matrix, it
would overwrite the lower-right part of the matrix with the wrong
values, rather than leaving it as the identity matrix.

For example, constructing a mat4 from a mat2 should only use a writemask
of "xy" when copying from the source, but was using "xyzw".

Fixes the code generated by piglit test constructor-23.vert.
2010-09-01 18:57:51 -07:00
Kenneth Graunke
1f7c7df40f glsl: Move generate_constructor_(matrix|vector) to ir_constant ctor. 2010-09-01 18:57:50 -07:00
Kenneth Graunke
550237eedd ast_function: Fix check for "too few components".
This was triggering even for matrix-from-matrix constructors.  It is
perfectly legal to construct a mat3 from a mat2 - the rest will be
filled in by the identity matrix.

Changes piglit test constructor-23.vert from FAIL to PASS, but the
generated code is incorrect.
2010-09-01 18:57:50 -07:00
Kenneth Graunke
ee88c46640 ast_function: Remove bogus cases from generate_constructor_matrix.
There are no integer matrix types, so switching on them is silly.
2010-09-01 18:57:50 -07:00
Ian Romanick
a6c3cd5ca6 glsl2: Write vector constructor constants in a single assignment
Make two passes over the constructor parameters.  Write all of the
constants in a single write, then write the non-constants one at a
time.  This causes the fragment shader

varying float g;
void main()
{
	gl_FragColor = vec4(0.0, g, 0.0, 1.0);
}

to generate

(function main
  (signature void (parameters )
    (
      (declare (temporary ) vec4 vec_ctor@0x8580058)
      (assign (constant bool (1)) (xzw) (var_ref vec_ctor@0x8580058)  (constant vec4 (0.000000 0.000000 0.000000 1.000000)) )
      (assign (constant bool (1)) (y) (var_ref vec_ctor@0x8580058)  (swiz xxxx (var_ref g@0x8580218) ))
      (assign (constant bool (1)) (xyzw) (var_ref gl_FragColor@0x84d32a0)  (var_ref vec_ctor@0x8580058) )
    ))
)

instead of

(function main
  (signature void (parameters )
    (
      (declare (temporary ) vec4 vec_ctor@0x8580058)
      (assign (constant bool (1)) (x) (var_ref vec_ctor@0x8580058)  (constant vec4 (0.000000 0.000000 0.000000 1.000000)) )
      (assign (constant bool (1)) (y) (var_ref vec_ctor@0x8580058)  (swiz xxxx (var_ref g@0x8580218) ))
      (assign (constant bool (1)) (z) (var_ref vec_ctor@0x8580058)  (constant vec4 (0.000000 0.000000 0.000000 1.000000)) )
      (assign (constant bool (1)) (w) (var_ref vec_ctor@0x8580058)  (constant vec4 (0.000000 0.000000 0.000000 1.000000)) )
      (assign (constant bool (1)) (xyzw) (var_ref gl_FragColor@0x84d32a0)  (var_ref vec_ctor@0x8580058) )
    ))
)

A similar optimization could be done for matrix constructors, but it
is a little more complicate there.
2010-08-31 14:44:13 -07:00
Vinson Lee
0c93e69b25 glsl: Initialize data in ast_function_expression::hir.
Completely initialize data that is passed to ir_constant constructor.

Fixes piglit glsl-orangebook-ch06-bump valgrind uninitialized variable
error on softpipe and llvmpipe.
2010-08-29 14:05:07 -07:00
Chia-I Wu
bfd7c9ac22 glsl: Include main/core.h.
Make glsl include only main/core.h from core mesa.
2010-08-24 11:27:29 +08:00
Ian Romanick
bdc0e5285a glsl2: Fix transpose of rows and cols
This error led to an assertion failure for some constructors of
non-square matrices.  It only occured in matrices where the number of
columns was greater than the number of rows.  It didn't even always
occur on those.

Fixes piglit glslparsertest case constructor-16.vert.
2010-08-17 16:06:30 -07:00
Ian Romanick
0dc39f481a glsl2: Use MIN2 from macros.h instead of open coding it 2010-08-12 18:01:14 -07:00
Ian Romanick
1e0f0459e0 glsl2: Log a better error message when a matching function cannot be found 2010-08-05 17:21:39 -07:00
Ian Romanick
3d58be6135 glsl2: Generate masked assignments in vector and matrix constructors
Previously the in-line matrix and vector constructors would generate
swizzles in the LHS.  The code is actually more clear if it just
generates the masked assignments instead of relying on the
ir_assignment constructor to convert the swizzles to write masks.
2010-08-04 16:47:28 -07:00
Kenneth Graunke
ad98aa9d93 glsl2: Remove uses of deprecated TALLOC_CTX type. 2010-08-04 15:57:19 -07:00
Eric Anholt
900ab2f564 glsl2: No need to strdup the name passed in to ir_variable constructor.
ir_variable always strdups the incoming name so that it matches the
lifetime of the ir_variable.
2010-08-03 11:40:26 -07:00
Eric Anholt
62c4763b70 glsl2: Fix spelling of "sentinel." 2010-07-29 14:02:19 -07:00
Kenneth Graunke
46d91615a2 ast_function: Set constant_value on return value temporaries in 1.20+. 2010-07-28 15:46:26 -07:00
Kenneth Graunke
74e1802f5d glsl2: Extend ir_constant to store constant arrays, and generate them.
Since GLSL permits arrays of structures, we need to store each element
as an ir_constant*, not just ir_constant_data.

Fixes parser tests const-array-01.frag, const-array-03.frag,
const-array-04.frag, const-array-05.frag, though 03 and 04 generate the
wrong code.
2010-07-21 16:38:33 -07:00
Kenneth Graunke
13a19745d4 glsl2: Emit array constructors inline. 2010-07-21 16:38:32 -07:00
Kenneth Graunke
0048c7aef8 glsl2: Add some comments. 2010-07-21 16:37:57 -07:00