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glsl2: No need to strdup the name passed in to ir_variable constructor.
ir_variable always strdups the incoming name so that it matches the lifetime of the ir_variable.
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1 changed files with 5 additions and 13 deletions
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@ -554,9 +554,7 @@ emit_inline_vector_constructor(const glsl_type *type,
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{
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assert(!parameters->is_empty());
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ir_variable *var = new(ctx) ir_variable(type,
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talloc_strdup(ctx, "vec_ctor"),
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ir_var_temporary);
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ir_variable *var = new(ctx) ir_variable(type, "vec_ctor", ir_var_temporary);
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instructions->push_tail(var);
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/* There are two kinds of vector constructors.
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@ -667,9 +665,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
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{
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assert(!parameters->is_empty());
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ir_variable *var = new(ctx) ir_variable(type,
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talloc_strdup(ctx, "mat_ctor"),
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ir_var_temporary);
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ir_variable *var = new(ctx) ir_variable(type, "mat_ctor", ir_var_temporary);
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instructions->push_tail(var);
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/* There are three kinds of matrix constructors.
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@ -692,8 +688,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
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* components with zero.
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*/
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ir_variable *rhs_var =
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new(ctx) ir_variable(glsl_type::vec4_type,
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talloc_strdup(ctx, "mat_ctor_vec"),
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new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec",
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ir_var_temporary);
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instructions->push_tail(rhs_var);
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@ -807,8 +802,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
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* generate a temporary and copy the paramter there.
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*/
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ir_variable *const rhs_var =
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new(ctx) ir_variable(first_param->type,
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talloc_strdup(ctx, "mat_ctor_mat"),
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new(ctx) ir_variable(first_param->type, "mat_ctor_mat",
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ir_var_temporary);
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instructions->push_tail(rhs_var);
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@ -874,9 +868,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
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* generate a temporary and copy the paramter there.
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*/
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ir_variable *rhs_var =
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new(ctx) ir_variable(rhs->type,
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talloc_strdup(ctx, "mat_ctor_vec"),
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ir_var_temporary);
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new(ctx) ir_variable(rhs->type, "mat_ctor_vec", ir_var_temporary);
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instructions->push_tail(rhs_var);
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ir_dereference *rhs_var_ref =
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