glsl: 80-column wrapping and whitespace fixes

This commit is contained in:
Ian Romanick 2011-04-18 17:06:08 -07:00
parent ff5dd55e26
commit edf2e4f79d

View file

@ -107,7 +107,11 @@ match_function_by_name(exec_list *instructions, const char *name,
* FINISHME: matching signature but shader X + N contains an _exact_
* FINISHME: matching signature.
*/
if (sig == NULL && (f == NULL || state->es_shader || !f->has_user_signature()) && state->symbols->get_type(name) == NULL && (state->language_version == 110 || state->symbols->get_variable(name) == NULL)) {
if (sig == NULL
&& (f == NULL || state->es_shader || !f->has_user_signature())
&& state->symbols->get_type(name) == NULL
&& (state->language_version == 110
|| state->symbols->get_variable(name) == NULL)) {
/* The current shader doesn't contain a matching function or signature.
* Before giving up, look for the prototype in the built-in functions.
*/