This patch adds Tessellation Distribution on top of Geometry
Distribution. Using recommended values based on performance studies
across a range of workloads.
Rework:
- Add comment for new packet bits (Sagar)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12091>
We're setting the same field a dozen lines below to the exact same
value.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13169>
In preparation for adding support for the graphics mesh pipeline,
identify all the paths that are specific the primitive pipeline.
This shouldn't change any behavior since the code currently only
supports the primitive pipeline.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13047>
We can use a better algorithm from ICL and onward by setting a chicken
bit, but prior to that we need to resort to disabling rectangular lines.
Since we don't support strictLines anyway, this shouldn't be a major
issue.
Closes#2833
Fixes dEQP-VK.rasterization.interpolation_multisample_*_bit.*lines_wide
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11672>
Rework:
* Jordan: Handle per_thread_scratch==0 in anv_scratch_pool_get_surf
* Jordan: Update subslices in anv_scratch_pool_alloc
* Jason: Clean up the patch a bit
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11582>
Initial implementation missed various fields that derive from the
primitive topology. This patch fixes 3DSTATE_RASTER/3DSTATE_SF,
3DSTATE_CLIP and 3DSTATE_WM (gen7.x) emission in the dynamic case.
Fixes: f6fa4a8000 ("anv: add support for dynamic primitive topology change")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4924
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11379>
This just adds the core data structure which we'll build on going
forward.
v2: Add VK_EXT_pipeline_creation_cache_control handling (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This avoids multiple copies as we will need this in multiple places.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10366>
And since right_mask is already provided as part of dispatch_info,
just use that instead of storing it.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10504>
Available on Gen11+.
v2: Order shading rate in correct order (Samuel)
v3: Move CPS_STATE emission to genX_state.c
v4: Don't override various output structures (Jason)
v5: Rebase on top master (Lionel)
v6: Fix invalid VkPhysicalDeviceFragmentShadingRatePropertiesKHR
(min|max)FragmentShadingRateAttachmentTexelSize values (Ken)
Drop #endif comment
v7: Limit extension to Gfx11+ (Lionel)
Support conservative raster (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7455>
This makes the vertex order of TRISTRIP and TRISTRIP_ADJ primitves
consistent between XFB output and GS input. Technically, the Vulkan
spec allows us to XFB out in whatever order we want but being consistent
with GS inputs is probably nicer to apps.
Fixes: 36ee2fd61c "anv: Implement the basic form of VK_EXT_transform_feedback"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10460>
Namely we want to be able to emit the following dynamically :
* On Gfx 7/7.5 : 3DSTATE_VM, 3DSTATE_BLEND_STATE_POINTERS
* On Gfx 8+ : 3DSTATE_VM, 3DSTATE_BLEND_STATE_POINTERS,
3DSTATE_PS_BLEND
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10206>
When pipeline->dynamic_state.sample_locations.samples is not set
because the state is dynamic, we're currently calling
genX(emit_multisample) with a 0 samples value which is incorrect.
Found when using renderdoc with the drawing overlay.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ad4cd8906 ("anv: Enabled the VK_EXT_sample_locations extension")
Cc: <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10282>
Earlier, I just tried to copy what iris was doing and, as it turns out,
copied it wrong. Also, Vulkan doesn't have a concept of getting the
conservative coverage in the shader. The spec for SampleMask says:
"Decorating a variable with the SampleMask built-in decoration will
make any variable contain the coverage mask for the current fragment
shader invocation."
And the spec for conservative rasterization says
"When overestimate conservative rasterization is enabled, rather
than evaluating coverage at individual sample locations, a
determination is made of whether any portion of the pixel (including
its edges and corners) is covered by the primitive. If any portion
of the pixel is covered, then all bits of the coverage mask for the
fragment corresponding to that pixel are enabled."
Putting these two together and you get what the Intel HW docs say for
ICMS_NORMAL:
"Input Coverage masks based on inner conservatism and factors in
SAMPLE_MASKs. If Pixel is conservatively fully covered all samples
are enabled."
So I'm pretty sure based on this that the right thing to do here is to
ignore conservative rasterization and leave it set to ICMS_NORMAL
whenever we're not in the post-depth-coverage special case.
While we're here, fix the silly indentation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4565
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d5b56debde "anv: Implement VK_EXT_conservative_rasterization"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10017>
Use GEN_VERSIONx10 == 75 check in place of GEN_IS_HASWELL macro.
GEN_GEN and GEN_VERSIONx10 macros provide a consistent way to do platform
version checks. We can avoid platform specific macros.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9608>
We can use surface_count as it is to set binding table entry count since
it's already in units.
On Felix's Tigerlake with the GPU at fixed frequency, this patch
improves performance of several games:
- Shadow of the Tomb Raider: +1.5%
- Dota2vk: +1%
- Dark Souls: +1%
v2: (Ken)
- Remove get_binding_table_entry_count() and use surface_count directly.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9548>
This patch renames functions, structures, enums etc. with "gen_"
prefix defined in common code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>