Commit graph

784 commits

Author SHA1 Message Date
Juan A. Suarez Romero
c2acf97fcc nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
So far, input_reads was a bitmap tracking which vertex input locations
were being used.

In OpenGL, an attribute bigger than a vec4 (like a dvec3 or dvec4)
consumes just one location, any other small attribute. So we mark the
proper bit in inputs_read, and also the same bit in double_inputs_read
if the attribute is a dvec3/dvec4.

But in Vulkan, this is slightly different: a dvec3/dvec4 attribute
consumes two locations, not just one. And hence two bits would be marked
in inputs_read for the same vertex input attribute.

To avoid handling two different situations in NIR, we just choose the
latest one: in OpenGL, when creating NIR from GLSL/IR, any dvec3/dvec4
vertex input attribute is marked with two bits in the inputs_read bitmap
(and also in the double_inputs_read), and following attributes are
adjusted accordingly.

As example, if in our GLSL/IR shader we have three attributes:

layout(location = 0) vec3  attr0;
layout(location = 1) dvec4 attr1;
layout(location = 2) dvec3 attr2;

then in our NIR shader we put attr0 in location 0, attr1 in locations 1
and 2, and attr2 in location 3 and 4.

Checking carefully, basically we are using slots rather than locations
in NIR.

When emitting the vertices, we do a inverse map to know the
corresponding location for each slot.

v2 (Jason):
- use two slots from inputs_read for dvec3/dvec4 NIR from GLSL/IR.

v3 (Jason):
- Fix commit log error.
- Use ladder ifs and fix braces.
- elements_double is divisible by 2, don't need DIV_ROUND_UP().
- Use if ladder instead of a switch.
- Add comment about hardware restriction in 64bit vertex attributes.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 10:42:22 +01:00
Samuel Iglesias Gonsálvez
3551a2d3ad isl: fix VA64 support for double and dvecN vertex attributes
We use *64*_PASSTHRU formats to upload vertex attributes of 64 bits
to avoid conversions. From the BDW PRM, Volume 2d, page 586
(VERTEX_ELEMENT_STATE):

     "When SourceElementFormat is set to one of the *64*_PASSTHRU
     formats, 64-bit components are stored in the URB without any
     conversion. In this case, vertex elements must be written as 128
     or 256 bits, with VFCOMP_STORE_0 being used to pad the output
     as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
     component into the URB, Component 1 must be specified as
     VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
     in order to output a 128-bit vertex element, or Components 1-3 must
     be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
     element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
     to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
     element."

v2,v3 (Jason):
- Don't delete unused formats.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Juan A. Suarez Romero
1c9483f48e anv/pipeline: get map for double input attributes
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Samuel Iglesias Gonsálvez
cc4ff6c2a0 spirv: add support for doubles to OpSpecConstant
v2 (Jason):
- Fix indent in radv change
- Add vtn_u64_literal() helper to take 64 bits (Jason)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-09 09:10:13 +01:00
Jason Ekstrand
faa1edeeb7 anv/pipeline: Call NIR passes using NIR_PASS_V
This lets us get validation without having to do it manually.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2017-01-07 15:45:09 -08:00
Jason Ekstrand
43e0b0d4b2 anv/pipeline: Only call remove_dead_variables once
It can handle multiple modes at a time now so there's no reason to call
it repeatedly.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2017-01-07 15:45:09 -08:00
Jason Ekstrand
2d7bed6158 anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8
Because border color is handled pre-swizzle, when we move the alpha
channel around in the format, the OPAQUE_BLACK border colors don't work
correctly on B4G4R4A4_UNORM_PACK16 with the hack.  This fixes the
following Vulkan CTS tests on Broadwell:

dEQP-VK.pipeline.sampler.view_type.2d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.1d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.2d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.1d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.3d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2017-01-06 16:44:15 -08:00
Lionel Landwerlin
a8eeb089c0 anv: fix multiple creation with internal failure
The specification section 9.4 says :

   When an application attempts to create many pipelines in a single
   command, it is possible that some subset may fail creation. In that
   case, the corresponding entries in the pPipelines output array will
   be filled with VK_NULL_HANDLE values. If any pipeline fails
   creation (for example, due to out of memory errors), the
   vkCreate*Pipelines commands will return an error code. The
   implementation will attempt to create all pipelines, and only
   return VK_NULL_HANDLE values for those that actually failed.

Fixes :

   dEQP-VK.api.object_management.alloc_callback_fail_multiple.graphics_pipeline
   dEQP-VK.api.object_management.alloc_callback_fail_multiple.compute_pipeline

v2: C is hard let's go shopping (Lionel)

v3: Remove unnecessary condition in for loops (Lionel)

v4: Document why we return on first failure (Eduardo)
    Move i declaration inside for() (Eduardo)

v5: Move array cleanup out of loop (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-01-05 21:09:09 +00:00
Lionel Landwerlin
36b5f1d200 spirv: compute push constant access offset & range
v2: Move relative push constant relative offset computation down to
    _vtn_load_store_tail() (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-04 21:14:17 +00:00
Ilia Mirkin
1f13cb8b15 anv,radv: disable StorageImageWriteWithoutFormat for now
The SPIR-V capability isn't even marked as enabled, and there are no
tests in Vulkan-CTS. Per Jason Ekstrand, this won't work in anv as such
write-only surfaces require additional setup which is currently not
performed.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-12-31 16:38:00 -05:00
Jason Ekstrand
134a5ad31c nir: Make nir_copy_deref follow the "clone" pattern
We rename it to nir_deref_clone, re-order the sources to match the other
clone functions, and expose nir_deref_var_clone.  This past part, in
particular, lets us get rid of quite a few lines since we no longer have
to call nir_copy_deref and wrap it in deref_as_var.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-12-30 12:38:04 -08:00
Ilia Mirkin
c633f228b4 anv: add support for extended texture gather
Now that the SPIR-V -> NIR translation is in place, no additional logic
is required.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-12-29 20:43:33 -05:00
Dave Airlie
de7dd4d621 spirv: add interface for drivers to define support extensions.
I expect over time the struct contents will change as all
drivers support stuff etc, but for now this should be a good
starting point.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-28 22:43:17 +00:00
Chad Versace
d6545f2345 anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
The spec implicitly allows the incoming count to be 0. From the Vulkan
1.0.38 spec, Section 4.1 Physical Devices:

    If the value referenced by pQueueFamilyPropertyCount is not 0 [then
    do stuff].

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-27 12:31:34 -08:00
Damien Grassart
75252826e8 anv: return count of queue families written
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.

Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
2016-12-27 10:15:47 -08:00
Timothy Arceri
eda3ec7957 i965: use nir_lower_indirect_derefs() for GLSL
This moves the nir_lower_indirect_derefs() call into
brw_preprocess_nir() so thats is called by both OpenGL and Vulkan
and removes that call to the old GLSL IR pass
lower_variable_index_to_cond_assign()

We want to do this pass in nir to be able to move loop unrolling
to nir.

There is a increase of 1-3 instructions in a small number of shaders,
and 2 Kerbal Space program shaders that increase by 32 instructions.
The changes seem to be caused be the difference in the GLSL IR vs
NIR variable index lowering passes. The GLSL IR pass creates a
simple if ladder for arrays of size 4 or less, while the NIR pass
implements a binary search for all arrays regardless of size.

Shader-db results BDW:

total instructions in shared programs: 13021176 -> 13021819 (0.00%)
instructions in affected programs: 57693 -> 58336 (1.11%)
helped: 20
HURT: 190

total cycles in shared programs: 299805580 -> 299750826 (-0.02%)
cycles in affected programs: 2290024 -> 2235270 (-2.39%)
helped: 337
HURT: 442

total fills in shared programs: 19984 -> 19984 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0

LOST:   4
GAINED: 0

V2: remove the do_copy_propagation() call from the i965 GLSL IR
linking code. This call was added in f7741c5211 but since we are
moving the variable index lowering to NIR we no longer need it and
can just rely on the nir copy propagation pass.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Francisco Jerez
79d08ed3d2 anv: Fix uniform and storage buffer offset alignment limits.
This fixes a regression in a bunch of image store vulkan CTS tests
from commit ad38ba1134, which started
using OWORD block read messages to implement UBO loads.  The reason
for the failure is that we were giving bogus buffer alignment limits
to the application (1B), so the CTS would happily come back with
descriptor sets pointing at not even word-aligned uniform buffer
addresses.

Surprisingly the sampler messages used to fetch pull constants before
that commit were able to cope with the non-texel aligned addresses,
but the dataport messages used to fetch pull constants after that
commit and the ones used to access storage buffers (before and after
the same commit) aren't as permissive with unaligned addresses.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99097
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-16 14:12:54 -08:00
Chad Versace
72ffe8318d anv: Reject VkMemoryAllocateInfo::allocationSize == 0
The Vulkan 1.0.33 spec says "allocationSize must be greater than 0".

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2016-12-14 12:04:58 -08:00
Grazvydas Ignotas
3a1b15c392 anv: fix release build unused variable warnings
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2016-12-11 20:03:14 +01:00
Edward O'Callaghan
efe9d1cde3 anv: Clean up some unused variables
Following on from the spirit of commit 011e5570f.

Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-10 11:59:59 +11:00
Nanley Chery
72db1570b4 anv/TODO: Document sampling from HiZ
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-06 14:51:30 -08:00
Jason Ekstrand
c5d664f9dc anv/pipeline: Call nir_lower_constant_initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
0291bf4db2 Revert "i965: use nir_lower_indirect_derefs() for GLSL"
This reverts commit 9404439a75.  I didn't
intend to push it and it breaks clip and cull distance.
2016-12-05 15:21:20 -08:00
Timothy Arceri
9404439a75 i965: use nir_lower_indirect_derefs() for GLSL
This moves the nir_lower_indirect_derefs() call into
brw_preprocess_nir() so thats is called by both OpenGL and Vulkan
and removes that call to the old GLSL IR pass
lower_variable_index_to_cond_assign()

We want to do this pass in nir to be able to move loop unrolling
to nir.

There is a increase of 1-3 instructions in a small number of shaders,
and 2 Kerbal Space program shaders that increase by 32 instructions.

Shader-db results BDW:

total instructions in shared programs: 8705873 -> 8706194 (0.00%)
instructions in affected programs: 32515 -> 32836 (0.99%)
helped: 3
HURT: 79

total cycles in shared programs: 74618120 -> 74583476 (-0.05%)
cycles in affected programs: 528104 -> 493460 (-6.56%)
helped: 47
HURT: 37

LOST:   2
GAINED: 0
2016-12-05 14:00:35 -08:00
Ilia Mirkin
fda1d0187d anv: expose support for VK_KHR_sampler_mirror_clamp_to_edge
This is already supported in genX_state.c, expose the extension string.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-11-30 20:49:04 -05:00
Jason Ekstrand
27433b26b1 anv/cmd_buffer: Actually use the stencil dimension
In an attempt to fix 3DSTATE_DEPTH_BUFFER for stencil-only cases, I
accidentally kept setting the SurfaceType to 2D in the stencil-only case
thanks to a copy+paste error.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2016-11-30 17:42:42 -08:00
Ville Syrjälä
676c0cf287 anv: Prefer in-tree headers to out-of-tree headers
Set the include paths to consider in-tree headers before out-of-tree
headers.

Avoids the build failing due to stale headers being present in
$prefix. Previosuly 'make -ki install' or something similar was required
to update the out-of-tree headers to allow the build to succeed.

Also avoids having to rebuild the entire thing after every 'make
install'.

Cc: Rob Clark <robdclark@gmail.com>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2016-11-30 20:01:00 +02:00
Kristian H. Kristensen
3b6b6f6463 anv: Emit cherryview SF state without including gen9_pack.h
Cleaner this way and we avoid including gen9_pack.h when we compile with
gen8_pack.h. We also avoid the if (cherryview) condition for non-gen8
gens that don't need it.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 22:02:49 -08:00
Kristian H. Kristensen
908febcf21 anv: Don't include two different pack headers
The batch chain logic only needs the pre-gen8 size of
MI_BATCH_BUFFER_START, which seems like something we can make a special
case for. The other two gen7 references, MI_BATCH_BUFFER_END and
MI_NOOP, are the same on all gens.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 22:02:49 -08:00
Ilia Mirkin
ed0b3cbd09 anv: remove per-sample shading from TODO
This was done some time ago.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-11-30 00:17:56 -05:00
Ilia Mirkin
be92b3f49d anv: clean up VkPhysicalDeviceFeatures list
Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and
reorder a few entries to match their vulkan.h order. All the sparse
features are still left out entirely.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-11-30 00:17:56 -05:00
Ilia Mirkin
7a8def8c18 anv: bump the texture gather offset limits
This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 07:44:01 -08:00
Jason Ekstrand
f469235a6e anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation
The 1-D special case doesn't actually apply to depth or HiZ.  I discovered
this while converting BLORP over to genxml and ISL.  The reason is that the
1-D special case only applies to the new Sky Lake 1-D layout which is only
used for LINEAR 1-D images.  For tiled 1-D images, such as depth buffers,
the old gen4 2-D layout is used and the QPitch should be in rows.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-11-28 20:17:29 -08:00
Jason Ekstrand
d4ef87c1bb anv/cmd_buffer: Set the correct surface type for depth/stencil
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2016-11-28 20:17:16 -08:00
Ilia Mirkin
e6847f24f0 anv: enable drawIndirectFirstInstance
This was already piped through in the CmdDraw(Indexed)Indirect handling.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
d2280a007a anv: expose depthBiasClamp, it is already set
The gen7/8_cmd_buffer logic already sets the clamp, and it's piped
through via the dynamic state.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
e2c669a56b anv: bump maxFramebufferLayers to 2048
This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
76b97d544e anv: enable storage image extended formats
These are all regularly available in desktop GL, so the backend fully
supports them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
a34f89c5e6 anv: expose imageCubeArray functionality
This appears to be fully supported already.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:32:13 -08:00
Dave Airlie
eaf0768b8f radv: set maxFragmentDualSrcAttachments to 1
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 13:27:26 +10:00
Kenneth Graunke
15d3fc167a anv: Fix cache UUID generation.
I asked Emil to switch from 0 (success) vs. -1 (fail) to use a boolean
in my review comments.  The "not" went missing.  Easy mistake, but the
result is that nothing runs at all :)

Fix whitespace while we're here too.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-28 13:40:04 -08:00
Gwan-gyeong Mun
b178652b41 anv: Update the teardown in reverse order of the anv_CreateDevice
This updates releasing of resource in reverse order of the anv_CreateDevice
to anv_DestroyDevice.
And it fixes resource leak in pthread_mutex, pthread_cond, anv_gem_context.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 21:11:25 +00:00
Gwan-gyeong Mun
ca4706960c anv: drop the return type for anv_queue_init()
anv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of anv_queue_init().

Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 21:11:25 +00:00
Gwan-gyeong Mun
ecc618b0d8 anv: Add missing error-checking to anv_block_pool_init (v2)
When the memfd_create() and u_vector_init() fail on anv_block_pool_init(),
this patch makes to return VK_ERROR_INITIALIZATION_FAILED.
All of initialization success on anv_block_pool_init(), it makes to return
VK_SUCCESS.

CID 1394319

v2: Fixes from Emil's review:
  a) Add the return type for propagating the return value to caller.
  b) Changed anv_block_pool_init() to return VK_ERROR_INITIALIZATION_FAILED
     on failure of initialization.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 21:11:25 +00:00
Emil Velikov
a1cf494f77 anv: don't leak memory if anv_init_wsi() fails
brw_compiler_create() rzalloc-ates memory which we forgot to free.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:47:34 +00:00
Emil Velikov
3af8171547 anv: don't double-close the same fd
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-28 19:47:28 +00:00
Emil Velikov
2d42a34566 anv: automake: don't generate anv_timestamp.h
No longer used as of last commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-28 19:47:17 +00:00
Emil Velikov
83548e1292 anv: Use library mtime for cache UUID.
Inspired by a similar commit for radv.

Rather than recomputing the timestamp on each make invocation, just
fetch it at runtime.

Thus we no longer get the constant rebuild of anv_device.c and the
follow-up libvulkan_intel.so link, when nothing has changed.

I.e. using make && make install is a little bit faster.

v2: Use bool return type (Ken).

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-28 19:46:45 +00:00
Emil Velikov
de138e9ced anv: Store UUID in physical device.
Port of an equivalent commit for radv.

v2: Move the call just after MMAP_VERSION (Ken).

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:46:05 +00:00
Emil Velikov
7feac8bdb9 anv: use do { } while (0) in the anv_finishme macro
Use the generic construct instead of the currect GCC specific one.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-28 19:12:38 +00:00