anv: bump the texture gather offset limits

This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Ilia Mirkin 2016-11-27 21:05:36 -05:00 committed by Jason Ekstrand
parent 62b8dbf35e
commit 7a8def8c18

View file

@ -582,8 +582,8 @@ void anv_GetPhysicalDeviceProperties(
.minStorageBufferOffsetAlignment = 1,
.minTexelOffset = -8,
.maxTexelOffset = 7,
.minTexelGatherOffset = -8,
.maxTexelGatherOffset = 7,
.minTexelGatherOffset = -32,
.maxTexelGatherOffset = 31,
.minInterpolationOffset = -0.5,
.maxInterpolationOffset = 0.4375,
.subPixelInterpolationOffsetBits = 4,