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anv: bump the texture gather offset limits
This matches what NVIDIA and AMD hardware expose, as well as what Intel hardware supports. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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1 changed files with 2 additions and 2 deletions
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@ -582,8 +582,8 @@ void anv_GetPhysicalDeviceProperties(
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.minStorageBufferOffsetAlignment = 1,
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.minTexelOffset = -8,
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.maxTexelOffset = 7,
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.minTexelGatherOffset = -8,
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.maxTexelGatherOffset = 7,
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.minTexelGatherOffset = -32,
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.maxTexelGatherOffset = 31,
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.minInterpolationOffset = -0.5,
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.maxInterpolationOffset = 0.4375,
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.subPixelInterpolationOffsetBits = 4,
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