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anv: expose imageCubeArray functionality
This appears to be fully supported already. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -438,7 +438,7 @@ void anv_GetPhysicalDeviceFeatures(
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*pFeatures = (VkPhysicalDeviceFeatures) {
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.robustBufferAccess = true,
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.fullDrawIndexUint32 = true,
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.imageCubeArray = false,
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.imageCubeArray = true,
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.independentBlend = true,
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.geometryShader = true,
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.tessellationShader = false,
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