Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
It's basically just the opposite, and it only makes sense to
round the layer for 2D texture arrays.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The hardware skips over unallocated slots, so we have to make sure those
registers are packed together.
Fixes KHR-GL45.enhanced_layouts.fragment_data_location_api
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
It looks like we had all the pieces in place for this,
just never tested it and turned it on.
I don't see any CTS regressions and the computeshader
demo runs.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
libgl will be undefined _glx, so move that check inside the
`if with_glx != 'disabled'` block.
v2: - Simplify commit message (Eric, Emil)
Fixes: 5c460337fd ("meson: Fix GL and EGL pkg-config files with glvnd")
Reported-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
CC: Daniel Stone <daniels@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Untested-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Inspired-by: a similar patch for libdrm by Heiko Becker
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
currently while insterting barriers, writes and reads to FILE_FLAGS aren't
considered. This can lead to WaR hazards in some situations.
With the previous commit fixes shaders with intstructions like this:
mad u32 $r2 $r4 $r11 $r2
mad u32 { $r5 $c0 } $r4 $r10 $r6
mad (SUBOP:1) u32 $r3 $r4 $r10 $r2 $c0
Affects OpenCL CTS tests on Maxwell+:
basic/test_basic intmath_long
basic/test_basic intmath_long2
basic/test_basic intmath_long4
v2: only put barriers on instructions which actually read flags
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
In the sched data calculator we have to track first use of defs by iterating
over all defs of an instruction, not just the first one.
v2: fix minGRP and maxGRP values
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Original patch from Timothy Arceri, I have just fixed the
not equal case locally.
This fixes one important rendering issue in Wolfenstein 2
(the cutscene transition issue).
RadeonSI uses the same ordered comparisons, so I guess that
what we should do as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104302
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Similar to 90dd6e5 ("Android: egl: add dependency on libnativewindow")
Fixes the following building error:
In file included from out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_vulkan_util_intermediates/util/vk_enum_to_str.c:26:
external/mesa/include/vulkan/vk_android_native_buffer.h:22:10: fatal error: 'system/window.h' file not found
^~~~~~~~~~~~~~~~~
1 error generated.
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Similar to 90dd6e5 ("Android: egl: add dependency on libnativewindow")
Fixes the following building errors:
In file included from external/mesa/src/intel/vulkan/gen7_cmd_buffer.c:30:
In file included from external/mesa/src/intel/vulkan/anv_private.h:72:
external/mesa/include/vulkan/vk_android_native_buffer.h:22:10: fatal
error: 'system/window.h' file not found
^~~~~~~~~~~~~~~~~
1 error generated.
...
In file included from external/mesa/src/intel/vulkan/anv_gem.c:32:
In file included from external/mesa/src/intel/vulkan/anv_private.h:72:
external/mesa/include/vulkan/vk_android_native_buffer.h:22:10: fatal
error: 'system/window.h' file not found
^~~~~~~~~~~~~~~~~
1 error generated.
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Building rules are aligned to automake ones
The correct script to build anv_extensions.{c,h} is anv_extensions_gen.py
Generation rules for anv_extensions.c requires --out-c option
Generation rules for anv_extensions.h were missing
Necessary include paths are added to avoid following build errors:
cp: cannot stat '.../gen/STATIC_LIBRARIES/libmesa_vulkan_common_intermediates/vulkan/anv_extensions.c':
No such file or directory
In file included from external/mesa/src/intel/vulkan/anv_gem.c:32:
external/mesa/src/intel/vulkan/anv_private.h:75:10: fatal error: 'anv_extensions.h' file not found
^~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/intel/vulkan/anv_batch_chain.c:30:
external/mesa/src/intel/vulkan/anv_private.h:75:10: fatal error: 'anv_extensions.h' file not found
^~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: dd088d4bec ("anv/extensions: Generate a header file with extension tables")
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
so that it can be removed and replaced with inline VBO descriptors,
and the pointer can be packed in unused bits of VBO descriptors.
This also removes the pointer from merged TES-GS where it's useless.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Also only check for wayland-scanner if building for the Wayland
platform.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: bfa22266cd ("vulkan/wsi/wayland: Add support for zwp_dmabuf")
Cc: Emil Velikov <emil.velikov@collabora.co.uk>
Reported-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105211
In line with wayland-client and wayland-server, move the check for
wayland-protocols into the wayland platform branch.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: bfa22266cd ("vulkan/wsi/wayland: Add support for zwp_dmabuf")
Cc: Emil Velikov <emil.velikov@collabora.co.uk>
Reported-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105211
autotools wants to have the BUILT_SOURCES ready as soon as it enters the
directory, even if they are not used. This meant the build failed if
wayland-protocols was not available on the system, even if it was not
enabled.
As BUILT_SOURCES cannot be used in a conditional (cf. 166852ee95), do
the same thing as EGL and manually encode the dependencies in the
Makefile.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: bfa22266cd ("vulkan/wsi/wayland: Add support for zwp_dmabuf")
Cc: Emil Velikov <emil.velikov@collabora.co.uk>
Reported-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105211
On cayman this was hitting an assert later, which probably wasn't
see on non-cayman due to having the t slot.
Fixes: 9041730d1 (r600: add support for ARB_shader_clock.)
ALU_EXTENDED needs 4 DWORDS instead of the usual 2, hence if the last ALU
clause within a IF-JUMP or ELSE branch is ALU_EXTENDED the target jump
offset needs to be adjusted accordingly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104654
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This requires passing an extra argument to the lowering pass because
the KHR_blend_equation_advanced specification doesn't seem to define
any mechanism for the implementation to determine at compile-time
whether coherent blending can ever be used (not even an "#extension
KHR_blend_equation_advanced_coherent" directive seems to be required
in the shader source AFAICT).
In the long run we'll probably want to do state-dependent recompiles
based on the value of ctx->Color.BlendCoherent, but right now there
would be no benefit from that because the only driver that supports
coherent framebuffer fetch is i965 on SKL+ hardware, which are unable
to support the non-coherent path for the moment because of texture
layout issues, so framebuffer fetch coherency is always enabled for
them.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This allows the application to request framebuffer fetch coherency
with per-fragment output granularity. Coherent framebuffer fetch
outputs (which is the default if no qualifier is present for
compatibility with older versions of the EXT_shader_framebuffer_fetch
extension) will have ir_variable_data::memory_coherent set to true.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
At the same point where it is initialized on GL(ES) 3.0+ so we can
implement some common layout qualifier handling in a future commit.
Until now the fb_fetch_output flag would be inherited from the
original implicit gl_LastFragData declaration at a later point in the
AST to GLSL IR translation.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This should end the drought of bits in the ast_type_qualifier object.
The bitset_t type works pretty much as a drop-in replacement for the
current uint64_t bitset.
The only catch is that the bitset_t type as defined in the previous
commit doesn't have a trivial constructor (because it has a
user-defined constructor), so it cannot be used as union member
without providing a user-defined constructor for the union (which
causes it in turn to be non-trivially constructible). This annoyance
could be easily addressed in C++11 by declaring the default
constructor of bitset_t to be the implicitly defined one -- IMO one
more reason to drop support for GCC 4.2-4.3.
The other minor change was required because glsl_parser_extras.cpp was
hard-coding the type of bitset temporaries as uint64_t, which (unlike
would have been the case if the uint64_t had been replaced with
e.g. an __int128) would otherwise have caused a build failure, because
the boolean conversion operator of bitset_t is marked explicit (if
C++11 is available), so the bitset won't be silently truncated down to
1 bit in order to use it to initialize the uint64_t temporaries
(yikes).
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This can be used to specify that a C++ conversion operator is not
meant to be used for implicit conversions, which can lead to
unintended loss of information in some cases. Implemented as a macro
in order to keep old GCC versions happy.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>