gallium/tgsi: remove is_msaa_sampler array from tgsi_shader_info

Seems to have not been used since 16be87c904

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Timothy Arceri 2018-02-23 13:46:27 +11:00
parent 9f7c940840
commit 1a757c9c97
2 changed files with 0 additions and 7 deletions

View file

@ -267,7 +267,6 @@ scan_src_operand(struct tgsi_shader_info *info,
const unsigned index = src->Register.Index;
assert(fullinst->Instruction.Texture);
assert(index < ARRAY_SIZE(info->is_msaa_sampler));
assert(index < PIPE_MAX_SAMPLERS);
if (is_texture_inst(fullinst->Instruction.Opcode)) {
@ -286,11 +285,6 @@ scan_src_operand(struct tgsi_shader_info *info,
*/
assert(info->sampler_targets[index] == target);
}
/* MSAA samplers */
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
info->is_msaa_sampler[src->Register.Index] = TRUE;
}
}
}

View file

@ -132,7 +132,6 @@ struct tgsi_shader_info
boolean writes_viewport_index;
boolean writes_layer;
boolean writes_memory; /**< contains stores or atomics to buffers or images */
boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
boolean uses_doubles; /**< uses any of the double instructions */
boolean uses_derivatives;
boolean uses_bindless_samplers;