The idea here is that driver queries implemented outside of common code
will use the same query buffer handling with different logic for starting
and stopping the corresponding counters.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
Move r600_query and r600_query_hw into the header because we will want to
reuse the buffer handling and suspend/resume logic outside of the common
radeon code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
Software queries are all queries that do not require suspend/resume
and explicit handling of result buffers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
The goal here is to be able to move the implementation details of hardware-
specific queries (in particular, performance counters) out of the common code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
More query-related structures will have to be moved into their own
header file to support hardware-specific performance counters.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
There are currently a bunch of formats that behave strangely when
sampling the cleared color from the MCS buffer on SKL. They seem to
mostly be formats that don't have an alpha component, although it's
not all of them, and we haven't yet found anything in the specs which
would explain this. For now to be on the safe side this patch just
prevents fast clears for MSRTs on SKL altogether so that when fast
clears are eventually enabled it will only be for single-sampled
surfaces. The assumption is that clears are probably more likely to be
used in single-sampled applications anyway so we can at least get them
working and we can enable MSRTs later once we understand the problem
better.
This patch should have no functional effect other than perhaps
receiving fewer perf_debug messages on SKL+.
v2: Improve the commit message to avoid saying the patch disables fast
clears because it will be merged before fast clears are enabled
for any surfaces so it doesn't actually disable anything.
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
DEQP likes to do math on uniforms, and the "fmaxabs dst, uni, uni" to get
the absolute value would get lowered. The lowering doesn't bother to try
to restrict the lifetime of the lowered uniforms, so we'd end up register
allocation failng due to this on 5 of the tests (More tests still fail in
RA, which look like we'll need to reduce lowered uniform lifetimes to
fix).
No changes on shader-db, though fewer extra MOVs are generated on even
glxgears (MOVs pair well enough that it ends up being the same instruction
count).
It looks like nir_lower_idiv is going to use it soon, so add support.
With Ilia's change, this fixes one case in fs-op-div-large-uint-uint (with
GL 3.0 forced on).
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
This helps address a coverity warning and prevents future questions about this
code.
Reported-by: Coverity (via Ilia)
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We basically just need to uncomment Ben's code.
v2: Fix obvious bugs caught by Ben.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Checking that the flag has been set is all the validation thats
needed here.
Also not calling the binding validation function will make things
much simpler when adding compile time constant support as we
won't need to resolve the binding value.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Previously if the member was an array of matrices then a
warning message would be incorrectly given.
Also the struct case could never be met so it has been removed.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Previously we only gave the location for some members and never
gave the variable location. In those cases we were just giving
the location of the struct/block.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
For struct and block members previously we were doing it for
every variable declaration.
So for example
struct S {
atomic_uint x, y, z;
};
Would previously generate three error messages when one is sufficient.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
We now also only apply these rules to variables rather than also
trying to apply them to function params.
V2: move code for handling stream layout qualifier
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Even though both tessellation shader stages must be used together, I
still think it makes sense to add separate debug flags for each stage.
It makes it possible to read the TCS/HS, rule out problems, then read
the TES/DS separately, without sifting through as much printed text.
I decided to add both the GL names (tcs/tes) and hardware names (hs/ds)
so they can be used interchangeably.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This is needed for the FILE * type in brw_print_vue_map().
Apparently, all files that include brw_compiler.h already pick this up
via some include chain, so this isn't actually a build fix. However,
I have patches which introduce new consumers of brw_compiler.h that
fail to build because of the missing #include.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
v2: from Martin Peres
- Replace a tab with spaces
v3: from Martin Peres
- disable EGL_KHR_image_pixmap when is_different_gpu is set (Axel Davy)
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Used to support EGL_KHR_image_pixmap.
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
v2: From Martin Peres
- Tell we are compiling the dri3 backend in configure.ac
- Update the Makefile.am
- get rid of the LIBDRM_HAS_RENDERNODE_SUPPORT macro
- fix some warnings related to EGLuint64KHR to int64_t conversions
- use dri2_get_dri_config to get the __DRIconfig instead of open-coding it
- replace the occasional tabs with spaces
v3: From Martin Peres
- fix and indent problem (Matt Turner)
- drop the authenticate function, use NULL in the vtable instead (Emil)
- drop some useless includes (Emil Velikov)
- mandate libdrm (Emil Velikov)
- link to xcb-dri3 (Kristian Høgsberg)
- convert to the new loader interface for drwable (Kristian)
- remove some dead code after the dropping of some vfuncs (Kristian)
- add a comment on the topic of rendering to the frontbuffer
v4: From Martin Peres
- do not expose the preserved swap behavior (Acked by Eric Anholt)
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
dri3 for EGL will use different struct other than dri2_egl_surface for
an EGL surface, the common code only uses __DRIdrawable from that
struct, so instead of converting _EGLSurface to dri2_egl_surface, let
the platform code return the __DRIdrawable by its own (although the
current platforms use the same function).
v2: From Martin Peres
- convert to the new drawable interface (Kristian)
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
v2: From Martin Peres
- convert to the new drawable interface
- delete dead code after the dropping of some vfuncs
- delete the width and height attributes since they are found in the helper
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
v2: From Martin Peres
- Try to fit in the 80-col limit as much as possible
v3: From Martin Peres
- introduce loader_dri3_helper.la to avoid dragging the xcb dep everywhere (Kristian & Emil)
- get rid of the width, height, dri_screen and is_different_gpu vfuncs (Kristian)
- replace the create/destroy functions with init/fini for dri3 drawables
- prefix static functions with dri3_ and exported ones with loader_dri3 (Emil)
- keep the function definition consistent (Emil)
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
brw_compile_gs() should return a pointer to unsigned, but it is returning the
bool 'false' at some point, hence annoying us with a compiler warning:
In function 'const unsigned int* brw::brw_compile_gs(const brw_compiler*,
void*, void*, const brw_gs_prog_key*, brw_gs_prog_data*, const nir_shader*,
gl_shader_program*, int, unsigned int*, char**)':
brw_vec4_gs_visitor.cpp:776:14: warning: converting 'false' to pointer type
'const unsigned int*' [-Wconversion-null]
return false;
^
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Precision qualifier should be ignored on desktop OpenGL.
v2: include spec quote (Samuel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Fixes issues with tessellation builtin variables since precision was
introduced to IR with commit f84bc57d7d.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Up until now, we've been letting core Mesa initialize it to 36 for us
(which is presumably BRW_MAX_UBO (12) * (VS+GS+FS stages -> 3)).
With compute and tessellation, we need to increase this.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This was getting pretty out of hand, and with compute partially in place
and tessellation on the way, it was only going to get worse.
This patch makes a "stage exists?" predicate and a "number of stages"
count and uses them to clean up a lot of calculations. We can just
loop over shader stages and set things for the ones that exist. For
combined counts, we can just multiply by the number of stages.
It also tries to organize a little bit.
We should probably use _mesa_has_geometry_shaders/tessellation/compute
here, but we can't because ctx->Version isn't initialized yet. Perhaps
that could be fixed in the future.
No change in "glxinfo -l" on Broadwell.
v2: Drop stray compute shader hunk. Mark stage_exists as const.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
I was going to add scalar_tcs and scalar_tes flags, and then thought
better of it and decided to convert this to an array. Simpler.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Since 779cabfc7d the same txformat table entries
are used for "normal" texturing as well as for blits. However, I forgot to put
in an entry for the bgrx8 (le) and xrgb8 (be) formats - the normal texturing
path can't hit them because the radeon tex format chooser will never chose
them, but we get that format from the dri buffers (at least I assume we got
it from there).
This is untested but essentially addressing the same bug as for radeon.
(I don't think that the second entry per le/be table is actually necessary,
but shouldn't hurt...)
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Since d21320f625 the same txformat table entries
are used for "normal" texturing as well as for blits. However, I forgot to put
in an entry for the bgrx8 (le) and xrgb8 (be) formats - the normal texturing
path can't hit them because the radeon tex format chooser will never chose
them, but we get that format from the dri buffers (at least I assume we got
it from there). This caused lots of piglit regressions (and probably lots of
trouble outside piglit too).
This fixes bug https://bugs.freedesktop.org/show_bug.cgi?id=92900.
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Previously GL_FRAMEBUFFER was used. However, if GL_EXT_framebuffer_blit
is supported (note: it is supported by every Mesa driver), this is
*sometimes* an alias for GL_DRAW_FRAMEBUFFER (getters) and *sometimes*
an alias for *both* GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER
(setters). As a result, the code saved one binding but modified both.
If the bindings were different, the GL_READ_FRAMEBUFFER would be
incorrect on exit.
Fixes the piglit fbo-generatemipmap-versus-READ_FRAMEBUFFER test.
Ideally this function would use DSA functions and not modify the binding
at all. However, that would be a much more intrusive change because
_mesa_meta_bind_fbo_image would also need to be modified.
_mesa_meta_bind_fbo_image has a lot of callers. Much of this code is
about to get a major rework due to bug #92363, so I don't think it
matters too much. In fact, I discovered this bug while working on the
other bug. Le bon temps!
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>