Commit graph

17706 commits

Author SHA1 Message Date
Alan Hourihane
bfbb57790a mesa: small cleanup 2009-01-15 11:54:41 +00:00
Alan Hourihane
8708fa1174 mesa: revert partial commit for 0x0 render targets 2009-01-15 11:53:59 +00:00
Alan Hourihane
263b96e160 mesa: check frambuffer complete status before rendering 2009-01-15 11:51:39 +00:00
Jakob Bornecrantz
938f1e9804 mesa: Fix merge conflicts 2009-01-15 12:33:05 +01:00
Alan Hourihane
658b1bdb1c Merge commit 'origin/master' into gallium-0.2
Conflicts:
	docs/install.html
	docs/relnotes-7.3.html
	src/mesa/shader/slang/slang_codegen.c
	src/mesa/shader/slang/slang_compile.c
	src/mesa/shader/slang/slang_emit.c
	src/mesa/shader/slang/slang_preprocess.c
	src/mesa/shader/slang/slang_preprocess.h
2009-01-14 23:33:41 +00:00
Ian Romanick
03188b09e0 intel: SW fallback maps texture images, not texture coordinates 2009-01-14 12:48:22 -08:00
Brian Paul
fae9604727 glsl: propagate pragma info down into compiler from preprocessor 2009-01-14 12:16:00 -07:00
Brian Paul
b5f89e5f17 glsl: simplify IR storage for samplers
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14 11:58:45 -07:00
Brian Paul
c12d24b513 mesa: fix incorrect transformation of GL_SPOT_DIRECTION
This was changed between GL 1.0 and 1.1.  Mesa still had the 1.0 behaviour.
2009-01-14 11:51:30 -07:00
Ian Romanick
2549c26a8b Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs.  Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.

Fixes bugzilla #19468.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14 10:09:01 -08:00
Alan Hourihane
85dfed93fe mesa: handle some cases of 0x0 render targets 2009-01-14 16:53:22 +00:00
Alan Hourihane
a98dccca36 glsl: fix regression from sampler arrays commit 2009-01-14 16:34:19 +00:00
Alan Hourihane
1d376ae7c9 glsl: fix regression from sampler arrays commit 2009-01-14 16:32:44 +00:00
Brian Paul
1b3e3e6b84 i965: indentation fixes 2009-01-14 08:34:07 -07:00
Brian Paul
49b53407c7 i965: allow larger AA points on fallback path 2009-01-14 08:34:06 -07:00
Brian Paul
d911e3e24f i965: fix indentation 2009-01-14 08:34:06 -07:00
Brian Paul
658ab3c3ae i965: comment for emit_kil() 2009-01-14 08:34:06 -07:00
Brian Paul
8f7349dbb4 mesa: put _NV suffix on a few opcodes 2009-01-14 08:34:06 -07:00
Brian Paul
d687476edd i965: fix indentation 2009-01-14 08:34:06 -07:00
Alan Hourihane
3ef419f4a5 egl: fix makecurrent with null drawable/context 2009-01-14 11:58:06 +00:00
José Fonseca
d96c89e579 gallium: Disable memory debugging for Windows OGL.
Unfortunately both Mesa and Gallium use the same defines for memory
allocation (MALLOC, FREE, etc), and worse, some times memory is allocated
with one set and freed with the other set, causing the homegrown memory
debugger to trip on itself.

In the future mesa and gallium should use different names, but for now,
memory debugging on Windows will have to be carried with different tools..
2009-01-14 11:40:32 +00:00
Jakob Bornecrantz
529f86fb11 intel: Add a none working GEM backend for intel 2009-01-14 12:28:31 +01:00
Jonathan Adamczewski
f6d09531ff cell: Specify constant as float for CEILF().
Without the f, the constant is treated as a double, resulting in
slower arithmetic and libgcc conversion calls each time CEILF()
is used.
2009-01-14 12:49:28 +11:00
Xiang, Haihao
c157a5bb91 intel: bump driver date 2009-01-14 09:32:55 +08:00
Alan Hourihane
14eca6b573 glsl: fix a comment typo 2009-01-14 00:12:59 +00:00
Alan Hourihane
ef0e0f2550 glsl: support sampler arrays. 2009-01-14 00:12:33 +00:00
Alan Hourihane
67c7f94a21 glsl: fix a comment typo 2009-01-13 23:59:18 +00:00
Alan Hourihane
8373347c05 glsl: support sampler arrays. 2009-01-13 23:54:46 +00:00
Brian Paul
01a0938776 glsl: add preprocessor support for #pragma
Two forms are supported:

Pragmas are silently ignored at this time.
2009-01-13 15:09:40 -07:00
Karl Schultz
00c02626d8 windows: try to create a context in wglCreateLayerContext() 2009-01-13 09:02:04 -07:00
Ben Skeggs
f883c14560 nv50: fix progs/tests/manytex
Previously all squares were textured with the same texture.. not quite what
the demo was supposed to look like!
2009-01-13 13:57:22 +10:00
Ben Skeggs
adee4b9021 nv50: get glxgears showing all 3 gears instead of 1!!
This fixes a lot of other things where not all the geometry got drawn
also.
2009-01-13 13:57:22 +10:00
Ben Skeggs
8337c78d91 nv50: change some magic reg, makes more things work
No real idea what this does.. but a lot of things that misrendered and
made the GPU throw a DATA_ERROR now work..  I'm wondering what side-effects
we'll see from this :)
2009-01-13 13:57:22 +10:00
Ben Skeggs
e8b0088692 nv50: add DXTn formats 2009-01-13 13:57:22 +10:00
Ben Skeggs
68bb26b62d nv50: shadow mapping 2009-01-13 13:57:22 +10:00
Ben Skeggs
f7c2010525 nv50: aniso 2009-01-13 13:57:22 +10:00
Ben Skeggs
918fc55e5f nv50: occlusion queries
Not quite working, but the general idea is right I think.
2009-01-13 13:57:22 +10:00
Ben Skeggs
d2442016af nv50: implement KIL enough for progs/fp/kil to work 2009-01-13 13:57:22 +10:00
Jonathan Adamczewski
068107b5ad cell: Add missing suffix to SHUFFLE macro 2009-01-13 14:02:18 +11:00
Jonathan Adamczewski
402e6752b5 cell: allocate batch buffers w/ 16-byte alignment
Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating
multiples of 16 bytes that are 16 byte aligned.

Opcodes are stored in preferred slot of SPU machine word.

Various structures are explicitly padded to 16 byte multiples.

Added STATIC_ASSERT().
2009-01-12 16:25:28 -07:00
Brian Paul
eeeed45c2c i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12 15:47:57 -07:00
Brian Paul
3a5463d158 i965: fix broken glBitmap + depth test
When we use the do_blit_bitmap() function, it seems the fragment Z is always
1.0.  If depth testing is on, that means that bitmap fragments are often
occluded by other rendering.  So, the bitmap doesn't appear even if
rasterpos.Z==0.
The fix is to use the intel_texture_bitmap() path when depth testing is on.
Also, fix the incorrect Z coordinate.  It needs to be an NDC value in [-1,1].
2009-01-12 15:43:54 -07:00
Brian Paul
de35989cde i965: fix broken ARB fp fog options
Just call _mesa_append_fog_code() if the fragment program's FogOption is
not GL_NONE.
This allows us to remove some unnecessary i965 fog code.
Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
2009-01-12 14:24:45 -07:00
Brian Paul
06fdb6a74c glsl: better fix for for-loop scope issue (commit 6333005f7a) 2009-01-12 08:52:54 -07:00
Michel Dänzer
45604ffac7 gallivm: Make sure the bitcode buffer is followed by a 0 byte.
May fail to parse otherwise.
2009-01-12 15:05:05 +01:00
Michel Dänzer
f43e621e22 gallivm: Print error message from ParseBitcodeFile() in case it fails. 2009-01-12 12:39:31 +01:00
Michel Dänzer
f586c31fa6 gallivm: Adapt to header file move in LLVM 2.4. 2009-01-12 12:34:27 +01:00
Ben Skeggs
7a90ace9c8 nv50: make rtt work again 2009-01-12 16:59:35 +10:00
Ben Skeggs
ac6516101b nv50: fix handling of depth textures 2009-01-12 16:59:35 +10:00
Ben Skeggs
39bcc39717 nv50: another typo.. 2009-01-12 16:59:35 +10:00