intel: SW fallback maps texture images, not texture coordinates

This commit is contained in:
Ian Romanick 2009-01-14 12:46:06 -08:00
parent fae9604727
commit 03188b09e0

View file

@ -633,7 +633,7 @@ intelSpanRenderStart(GLcontext * ctx)
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_map_images(intel, intel_texture_object(texObj));
@ -655,7 +655,7 @@ intelSpanRenderFinish(GLcontext * ctx)
_swrast_flush(ctx);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_unmap_images(intel, intel_texture_object(texObj));