mesa: small cleanup

This commit is contained in:
Alan Hourihane 2009-01-15 11:54:41 +00:00
parent 8708fa1174
commit bfbb57790a

View file

@ -354,12 +354,14 @@ st_render_texture(GLcontext *ctx,
{
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
struct pipe_texture *pt;
struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
struct st_texture_object *stObj;
const struct gl_texture_image *texImage =
att->Texture->Image[att->CubeMapFace][att->TextureLevel];
if (!pt) return;
assert(!att->Renderbuffer);
/* create new renderbuffer which wraps the texture image */
@ -387,7 +389,7 @@ st_render_texture(GLcontext *ctx,
rb->Height = texImage->Height2;
/*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
pt = st_get_texobj_texture(att->Texture);
/*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
pipe_texture_reference( &strb->texture, pt );
@ -395,10 +397,7 @@ st_render_texture(GLcontext *ctx,
/* the new surface will be created during framebuffer validation */
if (pt) {
/*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
init_renderbuffer_bits(strb, pt->format);
}
init_renderbuffer_bits(strb, pt->format);
/*
printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",