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nv50: fix progs/tests/manytex
Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like!
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@ -62,6 +62,8 @@ nv50_draw_arrays(struct pipe_context *pipe, unsigned mode, unsigned start,
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OUT_RING (0);
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BEGIN_RING(tesla, 0x1440, 1);
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OUT_RING (0);
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BEGIN_RING(tesla, 0x1334, 1);
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OUT_RING (0);
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BEGIN_RING(tesla, NV50TCL_VERTEX_BEGIN, 1);
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OUT_RING (nv50_prim(mode));
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